{"id":55971,"date":"2013-07-04T14:04:14","date_gmt":"2013-07-04T12:04:14","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=55971"},"modified":"2013-07-04T14:05:33","modified_gmt":"2013-07-04T12:05:33","slug":"no-link-between-violent-games-anti-social-behaviour-research","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/55971-no-link-between-violent-games-anti-social-behaviour-research","title":{"rendered":"No link between violent games, anti-social behaviour: research"},"content":{"rendered":"<p>In the on-going search to find any real conclusions from the effects of video games on our fragile social conscience, a new study has found that there is no link between violent video games and anti-social behaviour.<\/p>\n<p>Conducted by the University of Queensland, the research report found that conducting a pro-social test after subjects had played violent or non-violent video games produced the same results and willingness in a social test.<\/p>\n<p>The study comprised of three separate experiments. 160 undergraduate students (with 55 percent aged between 17 and 43) played an antisocial game (GTA V), a violent game (Black Ops Zombie Mode), non-violent (Portal 2), or pro-social (World of Zoo) for 20 minutes.<\/p>\n<p>In a later phase of the experiment, this was further reduced to two games, either Portal 2, or Grand Theft Auto IV, and saw identical results.<\/p>\n<p>The third experiment put a smaller sample size into a game of Lemmings, and another into Lamers (which is a more violent clone of the popular Lemmings game). The two groups returned similar outcomes.<\/p>\n<p>While the subjects believed that the test at the end was the result-gathering process, during the experiments, an \u201caccidental\u201d pen drop by the examiner was the secret determiner of the players\u2019 willingness to help, and if it had been affected during the game playing.<\/p>\n<p>\u201cThree experiments failed to find a detrimental effect of violent video games on pro-social behaviour, despite using contemporary and classic games, delayed and immediate test-phases, and short and long exposures,\u201d says the report.<\/p>\n<p>However, the report did highlight the shortcomings of these sorts of tests.<\/p>\n<p>&#8220;While this study is not definitive evidence that violent video games have no detrimental effect on pro-social behaviour, it might be that previously raised concerns regarding the impact of violent games on pro-social behaviour may be mismatched or disproportionate.\u201d<\/p>\n<p>The point is is that none of these gaming studies are conclusive evidence and a sound theory. They are purely isolated experiments which are conducted to try and paint a bigger picture of the human psyche regarding the effects of video games.<\/p>\n<h6>Source: <a href=\"http:\/\/www.gamespot.com\/news\/new-study-finds-no-link-between-violent-games-and-anti-social-behaviour-6411066\" target=\"_blank\">Gamespot<\/a><\/h6>\n<h3 class=\"my-4\">More gaming research articles:<\/h3>\n<p><a href=\"http:\/\/mygaming.co.za\/news\/news\/55215-gamer-brains-see-more-react-faster-than-noobs-research.html\"><b>Gamer brains see more, react faster than noobs: research<\/b><\/a><\/p>\n<p><a href=\"http:\/\/mygaming.co.za\/news\/news\/54212-human-enemies-make-you-more-aggressive-research.html\"><b>Human enemies make you more aggressive: research<\/b><\/a><\/p>\n<p><a href=\"http:\/\/mygaming.co.za\/news\/news\/53903-violent-video-games-may-have-desensitising-effect.html\"><b>Violent video games may have \u201cdesensitising effect\u201d<\/b><\/a><\/p>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/features\/52856-most-violent-gaming-moments.html\">Most violent gaming moments<\/a><\/strong><\/p>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/columns\/52797-bioshock-infinite-in-defence-of-graphic-violence.html\">BioShock Infinite: in defence of graphic violence<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Study finds that there is no direct link between games and anti-social behaviour <\/p>\n","protected":false},"author":196,"featured_media":55972,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_enabled":true,"_sma_x_custom_text":"","_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[31,1966,21,103,10567,1886,10568,10569,6722,1159,5999],"class_list":["post-55971","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-business","tag-active","tag-games","tag-headline","tag-research","tag-social-behaviour","tag-study","tag-test","tag-theory","tag-violence","tag-violent-games","tag-violent-video-games"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/55971","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/196"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=55971"}],"version-history":[{"count":1,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/55971\/revisions"}],"predecessor-version":[{"id":55978,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/55971\/revisions\/55978"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media\/55972"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=55971"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=55971"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=55971"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}