{"id":58990,"date":"2013-10-04T16:13:45","date_gmt":"2013-10-04T14:13:45","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=58990"},"modified":"2013-10-04T17:18:41","modified_gmt":"2013-10-04T15:18:41","slug":"sa-gamers-hungry-for-battlefield-4-dice-interview","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/58990-sa-gamers-hungry-for-battlefield-4-dice-interview","title":{"rendered":"SA gamers hungry for Battlefield 4: DICE interview"},"content":{"rendered":"<p>Battlefield 4\u2019s colossal booth at rAge 2013 was justified as the game is undoubtedly one of the biggest releases this year.<\/p>\n<p>MyGaming caught up with Daniel Matros, producer at DICE, to discuss Battlefield in the South African context, and the history and future of the franchise.<\/p>\n<p>We asked about the importance to DICE and EA of emerging markets, and specifically South Africa.<\/p>\n<p>&#8220;It\u2019s like any other market that\u2019s hungry for a competitive game. A lot of players in South Africa play casually, once a week or so, but you also have a huge competitive audience in South Africa, so its important to focus on these regions,&#8221; said Matros. &#8220;And myself being here shows that DICE is sending love and EA did an amazing job at rAge too, so SA is very important to us.&#8221;<\/p>\n<div id=\"attachment_57629\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/08\/Battlefield-4-Paracel-Storm-screenshot-1.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-57629\" class=\"size-large wp-image-57629\" alt=\"Battlefield 4\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/08\/Battlefield-4-Paracel-Storm-screenshot-1-600x337.jpg\" width=\"600\" height=\"337\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/08\/Battlefield-4-Paracel-Storm-screenshot-1-600x337.jpg 600w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/08\/Battlefield-4-Paracel-Storm-screenshot-1-267x150.jpg 267w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/08\/Battlefield-4-Paracel-Storm-screenshot-1-625x350.jpg 625w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/08\/Battlefield-4-Paracel-Storm-screenshot-1.jpg 800w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><p id=\"caption-attachment-57629\" class=\"wp-caption-text\">Battlefield 4<\/p><\/div>\n<p>Battlefield 4 was looking gorgeous running on the Alienware rigs at rAge, and MyGaming had to ask about the game\u2019s biggest hook this time around &#8211; Levolution.<\/p>\n<p>&#8220;Levolution is a dynamic element in the map that reshapes or changes the environment in the game. It can be anything from a ship crashing into an island, a dam wall breaking and flooding the map or even some smaller micro moments, like putting down gates to stop the opposition getting to a flag, or putting down barricades to stop tanks moving in the streets,\u201d said Matros. &#8220;Every multiplayer map of a large scale, like in the Obliteration or Conquest mode, features a levolution moment.&#8221;<\/p>\n<p>DICE recently spoke about the \u201cBattlefield moments\u201d which are created by the game\u2019s diverse gameplay options, so MyGaming asked whether the team at DICE is constantly surprised what gamers manage to do.<\/p>\n<p>&#8220;We are always surprised, there\u2019s no script, so we\u2019re always amazed at what the community accomplishes,&#8221; said Matros. &#8220;There were some of the coolest moments in gaming created by Battlefield 3, like the one where the guy jumps out his jet mid-air, shoots the other with a rocketlauncher, and jumps back into his jet\u2026 I mean c\u2019mon\u2026 that\u2019s a work of art. We\u2019re always excited to see that stuff.&#8221;<\/p>\n<div id=\"attachment_57632\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/08\/Battlefield-4-Paracel-Storm-screenshot-4.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-57632\" class=\"size-large wp-image-57632\" alt=\"Battlefield 4\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/08\/Battlefield-4-Paracel-Storm-screenshot-4-600x337.jpg\" width=\"600\" height=\"337\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/08\/Battlefield-4-Paracel-Storm-screenshot-4-600x337.jpg 600w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/08\/Battlefield-4-Paracel-Storm-screenshot-4-267x150.jpg 267w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/08\/Battlefield-4-Paracel-Storm-screenshot-4-625x350.jpg 625w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/08\/Battlefield-4-Paracel-Storm-screenshot-4.jpg 800w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><p id=\"caption-attachment-57632\" class=\"wp-caption-text\">Battlefield 4 Paracel Storm screenshot<\/p><\/div>\n<p>After some hands-on time with Battlefield 4 and noticing small interactive elements in the maps (such as opening and closing shipping crate doors), we asked Matros whether there were some other small details of the game that were being overlooked.<\/p>\n<p>&#8220;The smaller tactical manoeuvres are something new that\u2019s cool, such as the ability to cut power to elevators or changing the environment to make claiming a flag much harder. So I think it\u2019ll be interesting for us at DICE to see how people overcome these obstacles that other players throw at them,&#8221; said Matros.<\/p>\n<p>&#8220;From Battlefield 3, we really learnt what people like, and who our players are. We learnt that players like infantry maps and larger vehicle maps, so we\u2019re trying to create an experience which caters for every player, and that\u2019s the sweet-spot we\u2019re aiming to hit.&#8221;<\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/Q3W4FbsAqIY\" height=\"340\" width=\"600\" allowfullscreen=\"\" frameborder=\"0\"><\/iframe><\/p>\n<p>The Battlefield franchise has tackled the past (with 1942 and Vietnam) and the future (with 2142), but MyGaming asked Matros which period he would personally love to see in the BF series.<\/p>\n<p>&#8220;Battlefield 2142 was my absolute favourite game, because it was so different during the time it came out, so from a fanboy perspective, I\u2019d love to see Battlefield 2143 come out,&#8221; said Matros.<\/p>\n<p>With the legacy that each Battlefield game creates, MyGaming asked whether the team finds it hard to move on from one project to the next, such as leaving Battlefield 3 behind.<\/p>\n<p>&#8220;Yeah, it definitely is [difficult], but all the changes come naturally. We have to satisfy the 20 million Battlefield 3 players, but also bring new players to the series, so it\u2019s hard to follow, but we\u2019ve got to keep innovating.&#8221;<\/p>\n<h3 class=\"my-4\">More Battlefield 4 news<\/h3>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/news\/58968-battlefield-3-had-the-worst-unlocks-ever-dice.html\">Battlefield 3 had the worst unlocks ever \u2013 DICE<\/a><\/strong><\/p>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/videos\/58913-battlefield-4-xbox-360-vs-pc-graphics.html\">Battlefield 4: Xbox 360 vs PC graphics<\/a><\/strong><\/p>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/news\/58775-battlefield-4-new-multiplayer-modes-maps-revealed.html\">Battlefield 4: new multiplayer modes, maps revealed<\/a><\/strong><\/p>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/hardware\/58715-amd-unveils-next-gen-pc-gpu-audio-advances.html\">AMD shows next-gen PC GPU, audio advances<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>SA is very important to DICE and EA says Battlefield 4 creative director<\/p>\n","protected":false},"author":196,"featured_media":58992,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_enabled":true,"_sma_x_custom_text":"","_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[1419,5693,11413,7125,709,813,21,1097,9627,2752,5793,5794],"class_list":["post-58990","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-business","tag-battlefield","tag-battlefield-4","tag-battlefield-4-interview","tag-daniel-matros","tag-dice","tag-electronic-arts","tag-headline","tag-interview","tag-rage-2013","tag-sa-gaming-market","tag-sa-gaming-news","tag-sa-news"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/58990","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/196"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=58990"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/58990\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media\/58992"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=58990"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=58990"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=58990"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}