{"id":63807,"date":"2014-04-29T11:57:38","date_gmt":"2014-04-29T09:57:38","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=63807"},"modified":"2014-04-29T12:01:41","modified_gmt":"2014-04-29T10:01:41","slug":"daylight-review-roundup","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/features\/63807-daylight-review-roundup","title":{"rendered":"Daylight review roundup"},"content":{"rendered":"<p>The reviews have dawned for Daylight &#8211; and it looks like critics feel like they&#8217;ve been left out in the dark.<\/p>\n<p>The game&#8217;s developers promised lots of scares for players, and even <a href=\"http:\/\/mygaming.co.za\/news\/news\/63020-daylight-game-delayed.html\">delayed its release<\/a>\u00a0to ensure a terrifying package was delivered.<\/p>\n<p>But before you rush down to your local video game dealer to secure a copy, have a read through what the experts have to say.<\/p>\n<p>Daylight was sitting on <strong>56%<\/strong> on <a href=\"http:\/\/www.metacritic.com\/game\/pc\/daylight\" target=\"_blank\">Metacritic<\/a>\u00a0for PC at the time of publication. The PS4 scores had not been aggregated as yet.<\/p>\n<h3 class=\"my-4\"><a href=\"http:\/\/www.gamespot.com\/reviews\/daylight-review\/1900-6415746\/\" target=\"_blank\">Gamespot<\/a> \u00a03\/10 (PC)<\/h3>\n<p>Daylight makes for an interesting experiment in audience participation, but no crowd of online viewers can make the poor writing any better or the themes any less hackneyed. In creating a game designed for return visits, Zombie Studios ironically forgot to make a game worth playing in the first place.<\/p>\n<h3 class=\"my-4\"><a href=\"http:\/\/www.eurogamer.net\/articles\/2014-04-29-daylight-review\" target=\"_blank\">Eurogamer <\/a>7\/10 (PC)<\/h3>\n<p>Daylight has neither the creeping sense of psychological dread of Fatal Frame nor the poster man antagonist of Slender, and its reliance on clich\u00e9 lacks distinction. But if the game&#8217;s straightforward purpose was simply to panic and upset its player then it is an indisputable success, no matter how cheap the tricks employed.<\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/sKF4iQDlcUg?rel=0\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h3 class=\"my-4\"><a href=\"http:\/\/www.ign.com\/articles\/2014\/04\/29\/daylight-review\" target=\"_blank\">IGN<\/a>\u00a05.8\/10 (PC)<\/h3>\n<p>Daylight has a good foundation of scary atmosphere and interesting bits of story. All of that is squandered by the first half, where poor level design, unnecessary box-pushing puzzles, and impotent enemies deflate the scares before it even gets going. By the time I reached the more interesting second act, I\u2019d grown immune to its tricks and could only see it as a mediocre series of fetch quests.<\/p>\n<h3 class=\"my-4\"><a href=\"http:\/\/www.polygon.com\/2014\/4\/29\/5662172\/daylight-review\" target=\"_blank\">Polygon<\/a>\u00a05\/10 (PC)<\/h3>\n<p>I would be lying if I said Daylight didn&#8217;t scare me, because it did, and often. It&#8217;s kind of fascinating to see how much of its mechanical design was crafted in the interest of eliciting an emotional response from the player; all the theory and psychology behind its scares. But those moments of fear and panic were just that, moments, amid a whole campaign of boredom and frustration.<\/p>\n<div id=\"attachment_63811\" style=\"width: 610px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2014\/04\/daylight_008.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-63811\" class=\"wp-image-63811 size-large\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2014\/04\/daylight_008-600x337.jpg\" alt=\"Daylight\" width=\"600\" height=\"337\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2014\/04\/daylight_008-600x337.jpg 600w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2014\/04\/daylight_008-267x150.jpg 267w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2014\/04\/daylight_008-625x350.jpg 625w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2014\/04\/daylight_008.jpg 1100w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><p id=\"caption-attachment-63811\" class=\"wp-caption-text\">Daylight<\/p><\/div>\n<h3 class=\"my-4\"><a href=\"http:\/\/www.gamesradar.com\/daylight-review\/\" target=\"_blank\">GamesRadar<\/a>\u00a02\/5 (PC)<\/h3>\n<p>Daylight is a mess. Its procedurally generated design doesn\u2019t succeed in creating unpredictable scares, and the enemies that populate the spooky locales prove to be more annoying than frightening. The randomised levels offer a slightly different experience if you take a second trip through, but you\u2019ll have seen just about everything Daylight has to offer after only a couple hours of play &#8211; which, regrettably, isn&#8217;t much.<\/p>\n<h3 class=\"my-4\"><a href=\"http:\/\/www.gamefront.com\/daylight-review-once-more-into-the-dark\/3\/\" target=\"_blank\">GameFront <\/a>7.5\/10 (PC)<\/h3>\n<p>Though Daylight isn\u2019t necessarily anything most players and genre fans haven\u2019t seen before, it still is another in a widening field of horror games steeped in ever-present creepiness and expertly delivered scares. Daylight won\u2019t serve to illuminate new corners of the horror genre, but it\u2019s a worthy addition to the current crop of games that will make players freak out in the dark.<\/p>\n<h3 class=\"my-4\">More gaming news<\/h3>\n<p style=\"color: #6e6e6e;\"><strong><a style=\"color: #0066cb;\" href=\"http:\/\/mygaming.co.za\/news\/features\/63081-useless-video-game-characters.html\">Useless video game characters<\/a><\/strong><\/p>\n<p style=\"color: #6e6e6e;\"><strong><a style=\"color: #0066cb;\" href=\"http:\/\/mygaming.co.za\/news\/news\/63681-resident-evil-2-gets-an-unofficial-facelift.html\">Resident Evil 2 gets an unofficial facelift<\/a><\/strong><\/p>\n<p style=\"color: #6e6e6e;\"><strong><a style=\"color: #0066cb;\" href=\"http:\/\/mygaming.co.za\/news\/features\/63290-the-best-in-the-west-the-wild-west.html\">The best in the West \u2013 the Wild West<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Has the procedurally-generated fright-fest scared reviewers into submission?<\/p>\n","protected":false},"author":214,"featured_media":63821,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_enabled":true,"_sma_x_custom_text":"","_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[20],"tags":[12041,21,581,2476],"class_list":["post-63807","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-daylight","tag-headline","tag-review-roundup","tag-zombie-studios"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/63807","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/214"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=63807"}],"version-history":[{"count":1,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/63807\/revisions"}],"predecessor-version":[{"id":63823,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/63807\/revisions\/63823"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media\/63821"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=63807"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=63807"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=63807"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}