{"id":65531,"date":"2014-06-04T09:55:18","date_gmt":"2014-06-04T07:55:18","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=65531"},"modified":"2014-06-04T10:52:53","modified_gmt":"2014-06-04T08:52:53","slug":"battlefield-4-gets-netcode-improvement-patch","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/65531-battlefield-4-gets-netcode-improvement-patch","title":{"rendered":"Battlefield 4 gets netcode improvement patch"},"content":{"rendered":"<p>Following the launch of their <a href=\"http:\/\/mygaming.co.za\/news\/news\/64609-battlefield-4-needs-help-to-fix-the-bugs.html\">Community Test Environment<\/a>\u00a0(CTE), Dice and EA have released a Battlfield 4 netcode improvement patch for the PC, Xbox 360, and PS3. The update will be released for the PS4 and Xbox One later this week.<\/p>\n<p>The updates were developed using the CTE, and are as follows:<\/p>\n<p><strong>High Frequency Network Update<\/strong><\/p>\n<p>&#8220;For the PC, PS4, and Xbox One platforms, we are adding something we nicknamed the \u201cHigh Frequency Bubble\u201d. Within a certain radius of the player, we add the possibility to update the clients at a higher rate from the server. What this essentially means is that the server will update the client on what is happening more often than before. This normally results in a smoother, more \u201ccorrect\u201d player experience.&#8221;<\/p>\n<p>This update is turned off by default, and the setting will have to be enabled. There are three levels &#8211; low, medium, and high &#8211; which you can select based on the speed of your internet connection.\u00a0On PC, the server owners\u00a0are responsible for enabling the feature.<\/p>\n<div id=\"attachment_65533\" style=\"width: 610px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2014\/06\/netcode-screen-618.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-65533\" class=\"size-large wp-image-65533\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2014\/06\/netcode-screen-618-600x374.png\" alt=\"Network Update\" width=\"600\" height=\"374\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2014\/06\/netcode-screen-618-600x374.png 600w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2014\/06\/netcode-screen-618.png 618w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><p id=\"caption-attachment-65533\" class=\"wp-caption-text\">Network Update<\/p><\/div>\n<p>Below is a video of the High Frequency Bubble being tested.<\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/MooojiuDRgw?rel=0\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><strong>Update &#8211; Full Details<\/strong><\/p>\n<p>PC<\/p>\n<ul>\n<li>Improved\/reduced explosion induced camera shake<\/li>\n<li>Character collision improvements<\/li>\n<li>Fix to reduce object damage mismatch between client\/server<\/li>\n<li>Fix explosion packs not being able to be shot sometimes<\/li>\n<li>Improvements for client side packet loss<\/li>\n<li>Client crash fixes<\/li>\n<li>AMD Mantle multi-GPU improvements<\/li>\n<li>Carrier Assault game mode reports bug fix<\/li>\n<li>High Frequency Network update\n<ul>\n<li>Added High frequency \u201cbubble\u201d updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles<\/li>\n<li>Added option to control client side update rate setting<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>PlayStation 3<\/p>\n<ul>\n<li>Improved\/reduced explosion induced camera shake<\/li>\n<li>Rental server bug fixes<\/li>\n<li>Character collision improvements<\/li>\n<li>Reduced object damage mismatch between client\/server<\/li>\n<li>Fix for explosion pack not being able to be shot sometimes<\/li>\n<li>Improvements for client side packet loss<\/li>\n<li>Added controller option to swap functionality of the bumper and trigger buttons<\/li>\n<li>Carrier \u2013 Invisible walls stopping bullets fix<\/li>\n<\/ul>\n<p>Xbox 360<\/p>\n<ul>\n<li>Improved\/reduced explosion induced camera shake<\/li>\n<li>Rent A Server bug fixes<\/li>\n<li>Character collision improvements<\/li>\n<li>Reduced object damage mismatch between client\/server<\/li>\n<li>Fix for explosion pack not being able to be shot sometimes<\/li>\n<li>Improvements for client side packet loss<\/li>\n<li>Added controller option to swap functionality of the bumper and trigger buttons<\/li>\n<li>Physics optimisation for Naval Strike Wave Breaker rocks<\/li>\n<li>Carrier \u2013 Invisible walls stopping bullets fix<\/li>\n<li>Fix for issue where clients with low bandwidth would not be able to enter squad menu<\/li>\n<\/ul>\n<p>PlayStation 4<\/p>\n<ul>\n<li>Improved\/reduced explosion induced camera shake<\/li>\n<li>Rental server bug fixes<\/li>\n<li>Character collision improvements<\/li>\n<li>Fix to reduce object damage mismatch between client\/server<\/li>\n<li>Fix explosion packs not being able to be shot sometimes<\/li>\n<li>Improvements for client side packet loss<\/li>\n<li>Added controller option to swap functionality of the bumper and trigger buttons<\/li>\n<li>Physics optimisation for Naval Strike Wave Breaker rocks<\/li>\n<li>Carrier \u2013 Invisible walls stopping bullets fix<\/li>\n<li>High Frequency Network update\n<ul>\n<li>Added High frequency \u201cbubble\u201d updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles<\/li>\n<li>Added option to control client side update rate setting<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Xbox One<\/p>\n<ul>\n<li>Improved\/reduced explosion induced camera shake<\/li>\n<li>Rental server bug fixes<\/li>\n<li>Character collision improvements<\/li>\n<li>Fix to reduce object damage mismatch between client\/server<\/li>\n<li>Fix explosion packs not being able to be shot sometimes<\/li>\n<li>Improvements for client side packet loss<\/li>\n<li>Added controller option to swap functionality of the bumper and trigger buttons<\/li>\n<li>Physics optimisation for Naval Strike Wave Breaker rocks<\/li>\n<li>Carrier \u2013 Invisible walls stopping bullets fix<\/li>\n<li>Fixed issue when using standby in Campaign<\/li>\n<li>Fixed issue when using standby and reconnecting to game servers<\/li>\n<li>Fixed issue with snapped application and matchmaking<\/li>\n<li>Playgroup Matchmaking fix<\/li>\n<li>Fixed incorrect error message for lost Xbox Live connection<\/li>\n<li>Fixed issue for user name mismatch in rental server, ingame scoreboard and Squad Join menus<\/li>\n<li>High Frequency Network update\n<ul>\n<li style=\"text-align: left;\">Added High frequency \u201cbubble\u201d updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles<\/li>\n<li style=\"text-align: left;\">Added option to control client side update rate setting<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Dice ended by saying: &#8220;This is the first release to contain CTE-tested \u201cNetcode\u201d fixes and improvements. We are still hard at work with additional improvements and tweaks to better our network experience that did not make this release. We hope to utilise the Community Test Environment for future release to ensure quality and stability across all platforms.&#8221;<\/p>\n<p>Are these fixes a bit late? Share your thoughts in the comments and forum.<\/p>\n<h6>Source: <a href=\"http:\/\/battlelog.battlefield.com\/bf4\/news\/view\/new-netcode-update-rolling-out\/\" target=\"_blank\">Battlelog<\/a><\/h6>\n<h3 class=\"my-4\">More gaming news<\/h3>\n<p style=\"color: #6e6e6e;\"><strong><a style=\"color: #0066cb;\" href=\"http:\/\/mygaming.co.za\/news\/news\/65453-mortal-kombat-10-announced-trailer-revelaed.html\">Mortal Kombat 10 announced, trailer revealed<\/a><\/strong><\/p>\n<p style=\"color: #6e6e6e;\"><strong><a style=\"color: #0066cb;\" href=\"http:\/\/mygaming.co.za\/news\/news\/65319-showstopping-games-shown-off-soon.html\">Showstopping games shown off soon<\/a><\/strong><\/p>\n<p style=\"color: #6e6e6e;\"><strong><a style=\"color: #0066cb;\" href=\"http:\/\/mygaming.co.za\/news\/news\/65149-wolfenstein-the-new-order-over-100000-copies-pirated.html\">Wolfenstein: The New Order \u2013 100,000 copies pirated<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rejoice Battlefield fans, more fixes to make your war-time experience a bit better<\/p>\n","protected":false},"author":214,"featured_media":57064,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_enabled":true,"_sma_x_custom_text":"","_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[1419,5693,709,813,21,12537],"class_list":["post-65531","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-business","tag-battlefield","tag-battlefield-4","tag-dice","tag-electronic-arts","tag-headline","tag-netcode"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/65531","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/214"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=65531"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/65531\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media\/57064"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=65531"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=65531"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=65531"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}