{"id":67027,"date":"2014-07-16T14:01:11","date_gmt":"2014-07-16T12:01:11","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=67027"},"modified":"2014-07-16T14:04:15","modified_gmt":"2014-07-16T12:04:15","slug":"10-reasons-why-hardline-will-be-better-than-battlefield-4","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/67027-10-reasons-why-hardline-will-be-better-than-battlefield-4","title":{"rendered":"10 reasons why Hardline will be better than Battlefield 4"},"content":{"rendered":"<p>Battlefield 4 is a good game. I enjoy a frenetic 64-player conquest map on the weekend (sniper kit on Rogue Transmission to be specific), but we all know the FPS title from Dice has had issues since its launch.<\/p>\n<p>From slow servers and bizarre bugs, to &#8220;death shields&#8221; and TV-missile self-kills, Battlefield 4 has come under fire for not being a polished product when\u00a0it released.<\/p>\n<p>EA has taken note of this, and promised that Battlefield Hardline will not suffer the same fate.<\/p>\n<p>Speaking via the <a href=\"http:\/\/blogs.battlefield.com\/2014\/07\/bfh-community-most-wanted-list-2\/\" target=\"_blank\">Battlefield Blog<\/a>, lead multiplayer designer for Hardline,\u00a0Thad Sasser, has outlined 10 key aspects they have improved after receiving feedback during the game&#8217;s beta.<\/p>\n<p><strong>1. Reducing the frequency of explosions<\/strong><\/p>\n<p>&#8220;We have heard your complaints about breaking the cops and robbers experience with the amount of heavy explosive weaponry available \u2013 but we didn\u2019t want to sacrifice fun! We\u2019ve made changes to reduce the frequency of explosive use to focus on the core gameplay, and we\u2019ve made the use of explosives much more believable now.&#8221;<\/p>\n<p><strong>2. Rebalancing and renaming the mechanic class<\/strong><\/p>\n<p>&#8220;We\u2019ve made the class better in more situations \u2013 without sacrificing his ability to take down a vehicle. We\u2019re also looking at renaming it.&#8221;<\/p>\n<p><strong>3. Revising the in-game HUD<\/strong><\/p>\n<p>&#8220;We\u2019re working on establishing a clearer visual difference from BF4 and improving the messaging of the in-game HUD, from objectives to player status information.&#8221;<\/p>\n<p><strong>4. Revisiting the customise screen<\/strong><\/p>\n<p>&#8220;We\u2019ve taken a new pass at how the customise screen is laid out, and are making it clearer and easier to manage your gear and weapon attachments. This should address the majority of issues reported.&#8221;<\/p>\n<p><strong>5. Making the world appear deeper and more interactive<\/strong><\/p>\n<p>&#8220;We\u2019ve been working on adding more touches to the game world, giving players more options and things to do that impact play. Look for interactive objects like doors, radios, ammo lockers, and more!&#8221;<\/p>\n<p><strong>6. Making rounds last longer<\/strong><\/p>\n<p>&#8220;A significant amount of feedback during the Beta was received regarding the quick progression of rounds. We\u2019ve made tweaks to both Heist and Blood Money that should help make the experiences last longer without sacrificing any of the fun.&#8221;<\/p>\n<p><strong>7. Increasing transport vehicle health<\/strong><\/p>\n<p>&#8220;There were a lot of comments about cars dying too easily from gunfire. We agree that one magazine from the AKM should probably not turn your sedan into a 4-person death trap quite so easily. We\u2019ve also increased the survivability of the utility van.&#8221;<\/p>\n<p><strong>8. Improving audio situational awareness<\/strong><\/p>\n<p>&#8220;In some of our game modes, situational awareness is very important. We\u2019re working on improving the audio cues in the environment to help you detect and locate your enemies before they do the same to you.&#8221;<\/p>\n<p><strong>9. Medkits and ammo boxes should no longer block L.O.S checks for revive<\/strong><\/p>\n<p>&#8220;Previously, you could fail to revive someone if a medkit or ammo bag was blocking the line of sight check for the revive mechanic. We are fixing this so that these no longer block you from reviving.&#8221;<\/p>\n<p><strong>10. Improving interrogation<\/strong><\/p>\n<p>&#8220;We\u2019ve worked out some changes to the T62 CEW and the interrogation mechanic. We\u2019re working on making interrogation only show enemies in a radius around the captured enemy, but show the marked enemies as if they had been Active Spotted by a teammate \u2013 making it both more useful and less powerful at the same time.<\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/M56_O7a_aKQ?rel=0\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Do you think Hardline will suffer the same buggy fate as Battlefield 4? Let us know in the comments and forum.<\/p>\n<h3 class=\"my-4\">More gaming news<\/h3>\n<p style=\"color: #6e6e6e;\"><strong><a style=\"color: #0066cb;\" href=\"http:\/\/mygaming.co.za\/news\/news\/66893-ubisoft-rakes-in-the-cash-courtesy-of-watch-dogs.html\">Ubisoft rakes in the cash, courtesy of Watch Dogs<\/a><\/strong><\/p>\n<p style=\"color: #6e6e6e;\"><strong><a style=\"color: #0066cb;\" href=\"http:\/\/mygaming.co.za\/news\/news\/66785-take-a-virtual-tour-of-valves-studios.html\">Take a virtual tour of Valve\u2019s studios<\/a><\/strong><\/p>\n<p style=\"color: #6e6e6e;\"><strong><a style=\"color: #0066cb;\" href=\"http:\/\/mygaming.co.za\/news\/news\/66733-playing-video-games-is-like-taking-heroin.html\">Playing video games is like taking heroin<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>EA is using feedback from Hardline&#8217;s beta to ensure the game does not go the same way as Battlefield 4 after launch<\/p>\n","protected":false},"author":214,"featured_media":65121,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_enabled":true,"_sma_x_custom_text":"","_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[5693,12487,813,21],"class_list":["post-67027","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-business","tag-battlefield-4","tag-battlefield-hardline","tag-electronic-arts","tag-headline"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/67027","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/214"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=67027"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/67027\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media\/65121"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=67027"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=67027"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=67027"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}