{"id":67047,"date":"2014-07-17T10:56:24","date_gmt":"2014-07-17T08:56:24","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=67047"},"modified":"2014-07-17T10:58:28","modified_gmt":"2014-07-17T08:58:28","slug":"how-big-are-mobile-games-really","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/features\/67047-how-big-are-mobile-games-really","title":{"rendered":"How big are mobile games, really?"},"content":{"rendered":"<p>Game developer Machine Zone is in talks with JP Morgan over in the US to raise funding that could value the company at over $3 billion.<\/p>\n<p>Who is Machine Zone? Well, you may know them as the name behind a little game called Game of War: Fire Age &#8211; a free-to-play mobile game where you build and wait, and fight and wait, and quest and wait, etc.<\/p>\n<p>Haven&#8217;t heard of it? How about Candy Crush? Surely you know that. That one belongs to King Digital Entertainment, which recently listed in the USA and is currently valued at around $6.2 billion.<\/p>\n<p>Also let&#8217;s not forget about Zynga &#8211; the FarmVille creator which has a <a title=\"http:\/\/mygaming.co.za\/news\/news\/50336-zynga-continues-its-fall-from-grace.html\" href=\"http:\/\/mygaming.co.za\/news\/news\/50336-zynga-continues-its-fall-from-grace.html\">rather checkered past<\/a> &#8211; which is worth close to $2.7 billion.<\/p>\n<p>Love them or hate them, mobile and social games are a massive deal. So much so that investors are taking keen note, and the companies who develop them are actually faring better (in the stock market at least) than many established &#8220;core&#8221; game developers we&#8217;ve come to know and love.<\/p>\n<div id=\"attachment_67051\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2014\/07\/Age-of-War.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-67051\" class=\"size-full wp-image-67051\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2014\/07\/Age-of-War.png\" alt=\"Age of War\" width=\"600\" height=\"400\" \/><\/a><p id=\"caption-attachment-67051\" class=\"wp-caption-text\">Game of War: Fire Age was not kidding about the fire bit.<\/p><\/div>\n<h3 class=\"my-4\">How hardcore is core?<\/h3>\n<p>By market capital, as far as game developers go, Activision Blizzard is still a powerhouse unmatched, with a market value of over $16.5 billion, with other gaming giant, EA, weighing up at $11.6 billion.<\/p>\n<p>To put that into perspective, Nintendo, which is a game developer, publisher, and hardware maker and gaming icon, is worth only $17.5 billion (Sony and Microsoft are even bigger, but have a much wider scope).<\/p>\n<p>And those are the really big guys.<\/p>\n<p>&#8220;Smaller&#8221; game companies and publishers like Square Enix are worth just $2.4 billion &#8211; and Capcom is just stretching past $1.2 billion.<\/p>\n<p>Even Ubisoft, which has massive franchises that ship millions of units across the globe, is worth &#8220;only&#8221; $1.9 billion &#8211; a far stretch from the $6 billion company behind a simple match-three title based on candy.<\/p>\n<div class=\"table-responsive\"><table class=\"table\" border=\"1\" width=\"100%\" cellspacing=\"0\" cellpadding=\"5\">\n<tbody>\n<tr>\n<td valign=\"top\" bgcolor=\"#CCCCCC\" width=\"70%\"><strong>Company<\/strong><\/td>\n<td valign=\"top\" bgcolor=\"#CCCCCC\"><strong>Market cap<br \/>\n<\/strong><\/td>\n<\/tr>\n<tr>\n<td>Nintendo<\/td>\n<td>US$17.5 billion<\/td>\n<\/tr>\n<tr>\n<td>Activision Blizzard<\/td>\n<td>US$16.5 billion<\/td>\n<\/tr>\n<tr>\n<td>Electronic Arts<\/td>\n<td>US$11.6 billion<\/td>\n<\/tr>\n<tr>\n<td>Konami<\/td>\n<td>US$3.3 billion<\/td>\n<\/tr>\n<tr>\n<td>Square Enix<\/td>\n<td>US$2.4 billion<\/td>\n<\/tr>\n<tr>\n<td>Take Two<\/td>\n<td>US$2.2 billion<\/td>\n<\/tr>\n<tr>\n<td>Ubisoft<\/td>\n<td>US$1.9 billion<\/td>\n<\/tr>\n<tr>\n<td>Capcom<\/td>\n<td>US$1.2 billion<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<p><small>Data from Bloomberg, 17 July 2014<\/small><\/p>\n<p>If you were wondering, market capital is a measure of the total value of a listed company. It&#8217;s effectively the total value of all shares issued in a listed company multiplied by its share price (total shares x share price), which forms a basis on which to determine how well a company is doing, investor confidence, and a whole lot of other business-y stuff.<\/p>\n<p>Obviously this makes it difficult to determine the exact value of companies which aren&#8217;t listed.<\/p>\n<p>However, even though Angry birds creator Rovio Entertainment is not a listed company, analysts estimate that the company is definitely worth more than $6 billion &#8211; and may even be valued as high as or higher than $9 billion.<\/p>\n<p>Similarly, Supercell &#8211; the developer behind Clash of Clans and Hay Days &#8211; is also estimated to be worth over $3 billion.<\/p>\n<div class=\"table-responsive\"><table class=\"table\" border=\"1\" width=\"100%\" cellspacing=\"0\" cellpadding=\"5\">\n<tbody>\n<tr>\n<td valign=\"top\" bgcolor=\"#CCCCCC\" width=\"70%\"><strong>Company<\/strong><\/td>\n<td valign=\"top\" bgcolor=\"#CCCCCC\"><strong>Market cap<\/strong><\/td>\n<\/tr>\n<tr>\n<td>Rovio Entertainment<\/td>\n<td>US$9.0 billion*<\/td>\n<\/tr>\n<tr>\n<td>King Digital Entertainment<\/td>\n<td>US$6.2 billion<\/td>\n<\/tr>\n<tr>\n<td>Supercell<\/td>\n<td>US$3.0 billion*<\/td>\n<\/tr>\n<tr>\n<td>Machine Zone<\/td>\n<td>US$3.0 billion*<\/td>\n<\/tr>\n<tr>\n<td>Zynga<\/td>\n<td>US$2.7 billion<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<p><small>*Estimated<\/small><\/p>\n<h3 class=\"my-4\">It&#8217;s not all the same<\/h3>\n<p>Now, before you start drawing conclusions, there are a number of important things to note here.<\/p>\n<p>Firstly, these are two different groups of companies with two different business models. The &#8220;core&#8221; gaming companies tend to have higher production costs, with much larger overheads (lots of employees), and many more divisions (publishing, developing, marketing, etc).<\/p>\n<p>Secondly, &#8220;core&#8221; games cost millions to make, millions more to market, and exist across a wide variety of genres (including the casual market).<\/p>\n<p>Simply put, the companies are bigger and do a lot more.<\/p>\n<p>A massive game success thus doesn&#8217;t always equate to massive profits. Best-seller GTA V (among other big titles) helped pull in over $760 million in revenue for Rockstar parent company, Take-Two Interactive in the quarter it released &#8211; but ultimately, the company&#8217;s profits were only $210 million for the period.<\/p>\n<p>The big games help &#8211; but the bigger picture is always more complicated.<\/p>\n<div id=\"attachment_52326\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/03\/Grand-Theft-Auto-5-screenshot_07.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-52326\" class=\"wp-image-52326 size-large\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/03\/Grand-Theft-Auto-5-screenshot_07-600x337.jpg\" alt=\"Grand Theft Auto 5 screenshot_07\" width=\"600\" height=\"337\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/03\/Grand-Theft-Auto-5-screenshot_07-600x337.jpg 600w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/03\/Grand-Theft-Auto-5-screenshot_07-267x150.jpg 267w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/03\/Grand-Theft-Auto-5-screenshot_07-625x350.jpg 625w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2013\/03\/Grand-Theft-Auto-5-screenshot_07.jpg 800w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><p id=\"caption-attachment-52326\" class=\"wp-caption-text\">The game also cost a massive amount to make &#8211; over US$265 million<\/p><\/div>\n<p>Conversely, developers like King Digital and Rovio have made their fortunes mostly around one or two titles, which are relatively cheap to make, and draw repeated revenue from gamers making in-app purchases for in-game items, or some &#8220;pay to win&#8221; mechanics.<\/p>\n<p>Angry Birds, for instance, cost Rovio a paltry $140,000 to develop &#8211; and earned US$70 million back in 2011. And that&#8217;s before counting the sequels and other merchandise which has been drawing money in.<\/p>\n<p>Almost every other casual title mentioned here banks on players&#8217; impatience and offers ways to speed up the wait-to-play gameplay (and you wonder why so many <a title=\"http:\/\/mygaming.co.za\/news\/ps4\/65897-playstation-has-a-stack-of-free-to-play-games-coming.html\" href=\"http:\/\/mygaming.co.za\/news\/ps4\/65897-playstation-has-a-stack-of-free-to-play-games-coming.html\">big game developers want to cash in on the model)<\/a>.<\/p>\n<p>In the end, these two different business models are both successful in their own way &#8211; but going by the numbers, the casual mobile side of gaming is fast becoming a force to be reckoned with.<\/p>\n<p>Do you play casual mobile games? Do you think they&#8217;re kinda lame? Share your thoughts in the comments or on the forum.<\/p>\n<h3 class=\"my-4\">More gaming articles<\/h3>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/features\/66951-great-gaming-studios-that-shut-their-doors.html\">Great gaming studios that shut their doors<\/a><\/strong><\/p>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/news\/66999-help-make-the-next-mass-effect.html\">Help make the next Mass Effect<\/a><\/strong><\/p>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/features\/66885-the-poison-thats-killing-game-development.html\">The poison that\u2019s killing game development<\/a><\/strong><\/p>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/gadgets\/66659-the-penis-gaming-peripheral-you-never-knew-you-wanted.html\">The penis gaming peripheral you never knew you wanted<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hardcore gamers may loathe the casual mobile game market, but it&#8217;s nothing to turn your nose up at<\/p>\n","protected":false},"author":167,"featured_media":67053,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_enabled":true,"_sma_x_custom_text":"","_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[20],"tags":[12709,355,12711,12715,2834,21,12713,1576],"class_list":["post-67047","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-acticvision","tag-angry-birds","tag-business","tag-candy-crush","tag-gaming-market","tag-headline","tag-machine-zone","tag-rovio"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/67047","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/167"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=67047"}],"version-history":[{"count":1,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/67047\/revisions"}],"predecessor-version":[{"id":67055,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/67047\/revisions\/67055"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media\/67053"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=67047"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=67047"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=67047"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}