{"id":67598,"date":"2014-08-06T10:58:47","date_gmt":"2014-08-06T08:58:47","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=67598"},"modified":"2014-08-06T23:52:18","modified_gmt":"2014-08-06T21:52:18","slug":"genre-bending-games-id-love-to-see","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/features\/67598-genre-bending-games-id-love-to-see","title":{"rendered":"Genre-bending games I&#8217;d love to see"},"content":{"rendered":"<p>Popular franchises crossing over to other genres is not at all a strange thing.<\/p>\n<p>Mario went from jumping on platforms to racing in go-karts &#8211; then he became a doctor in a match-three fun-fest. Resident Evil started out as a claustrophobic survival horror title, and ended up as a more action-centric shooter-type affair.<\/p>\n<p>Final Fantasy stepped away from its JRPG roots and even dabbled in a cross-universe beat-em-up in the form of Dissidia, and Fallout went from isometric-view turn-based RPG to an FPS rather comfortably.<\/p>\n<p>So genre-bending isn&#8217;t really an alien concept in gaming &#8211; but what other games could take a leap into new territory?<\/p>\n<p>Here are some ideas I had. Feel free to lambaste me for them in the comments and forum &#8211; but some of these ideas may not sound too far out if you consider we live in a world where goat simulator exists.<\/p>\n<h3 class=\"my-4\">Silent Hill as a point and click adventure<\/h3>\n<p>Silent Hill (at least the good titles) has always been more about the feeling of sheer horror and psychological anguish than the rather clunky combat &#8211; so it&#8217;s a title that could do well in a different genre, like maybe even a turn-based RPG as in the header above.<\/p>\n<p>As survival horrors often do, though, a lot of the non-combat gameplay in Silent Hill revolves around finding keys and solving ridiculous puzzles &#8211; something that adventure games of old feature quite prominently. So it&#8217;s a match made in heaven.<\/p>\n<p>Interestingly enough, the concept of Silent Hill as an adventure game is not that far-fetched. Anyone familiar with <a title=\"http:\/\/en.wikipedia.org\/wiki\/Chzo_Mythos\" href=\"http:\/\/en.wikipedia.org\/wiki\/Chzo_Mythos\" target=\"_blank\">Yahtzee&#8217;s Chzo Mythos<\/a> will no doubt be familiar with what level of horror this genre can convey.<\/p>\n<p><em><strong>Sort of like: the Chzo Mythos series<\/strong><\/em><\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/rcGyLb86Y74\" width=\"600\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/60p0NMCBLw4\" width=\"600\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h3 class=\"my-4\">Assassin&#8217;s Creed as an RTS<\/h3>\n<p>Assassin&#8217;s Creed is no stranger to genre-bending &#8211; you can already play the title as a &#8220;trading card game&#8221; in Recollection, and the main series features quite a few mini-games, such as the tower (den) defense. It even has a hand in sailing.<\/p>\n<p>But with so many factions, and different periods in history, this could totally work as an RTS.<\/p>\n<p>From period to period, you could build up or repair well known cities and locations, then, either as Templars, Assassins or a neutral, dominant force of the time, crush the opposing forces to rule that time period.<\/p>\n<p>Managing resources, expanding influence and using abilities unique to each faction &#8211; this is something I could buy into. The Assassin&#8217;s Creed titles touch on these aspects on a very superficial level in the main series &#8211; why not make it a core spinoff?<\/p>\n<p><em><strong>Sort of like: Age of Empires<\/strong><\/em><\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/8cPuJi6gTFQ\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/e3Ki6rs7JCk\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h3 class=\"my-4\">Bayonetta as a rhythm Bemani-style game<\/h3>\n<p>It was between Bayonetta and Devil May Cry for this one &#8211; I chose the former because its battles are probably the most insane.<\/p>\n<p>If you&#8217;ve never played Bayonetta before, it&#8217;s a balls-to-the-wall smash fest in a similar vein to the aforementioned DMC and games like God of War and Dante&#8217;s Inferno. Only way crazier.<\/p>\n<p>Loads of enemies, flashy effects, and outrageous combos and killer moves &#8211; things get chaotic pretty quickly.<\/p>\n<p>Now imagine killer riffs and crazy music, and timing the action to the frantic mashing of buttons (which you already do anyway). Not quite as simple as a succession of quick time events &#8211; think <a title=\"http:\/\/youtu.be\/PRDj1_5ekxg\" href=\"http:\/\/youtu.be\/PRDj1_5ekxg\" target=\"_blank\">Through the Fire and Flames<\/a>, but instead of tears and mad props, you&#8217;re piling up a massive damage combo.<\/p>\n<p>Heck, make it compatible with the now-pretty-useless Guitar Hero controller, and we&#8217;re onto something great!<\/p>\n<p><em><strong>Sort of like: Gitaroo man<\/strong><\/em><\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/vxFm0e8uM80\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/58fIC4LhHgc\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h3 class=\"my-4\">Gears of War as a JRPG<\/h3>\n<p>You know what Gears of War really needs? A splash of colour. You know what has a lot of colour? Japanese RPGs.<\/p>\n<p>Okay, fine, we can keep it brown &#8211; but I insist the RPG elements stay.<\/p>\n<p>JRPGs have broken the traditional mage, warrior, rogue mold before &#8211; as a prime example, Resonance of Fate used different types of guns to denote classes &#8211; so to implement something similar with Marcus and the gang would not be such a far stretch.<\/p>\n<p>No one is saying give Marcus and Dom a big spiky &#8216;do &#8211; but formalising class roles, introducing super moves and level progression, and strategic turn-based \/ active battle mechanics (as well as increasingly massive and challenging bosses) would be pretty cool.<\/p>\n<p><em><strong>Sort of like: Resonance of Fate<\/strong><\/em><\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/NyOnYs-_OfY\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/Tde8mir2J9M\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h3 class=\"my-4\">Pokemon as a mobile free-to-play title<\/h3>\n<p>We probably shouldn&#8217;t be promoting this kind of thing, but the mobile free-to-play model is here to stay, so we might as well embrace it, right?<\/p>\n<p>Anyone who&#8217;s played Pokemon knows that it&#8217;s all about the grind. There&#8217;s something oddly addictive about the rather repetitive battles and going on the hunt for rare monsters, but there are only so many Zubats I can handle.<\/p>\n<p>With hundreds of creatures to capture, and a relatively basic battle mechanic, the title lends itself rather well to a model where you can, dare I say it, pay to win. Or at the very least speed things up a bit.<\/p>\n<p>I can feel your loathing from here, Pokemon fans, but if it was packaged similarly to Brave Frontier (see below), I would definitely climb on board.<\/p>\n<p>Heck, there&#8217;s already a Pokemon Trading Card game in real life that follows a similar model. It&#8217;s almost a no-brainer.<\/p>\n<p><strong><em>Sort of like: Brave Frontier<\/em><\/strong><\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/qQhe1A65xkg\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/bDa-4pl-J4M\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h3 class=\"my-4\">Some bonus bends<\/h3>\n<ul>\n<li>Fallout as a table-top figurine board game<\/li>\n<li>Monopoly as city management simulator<\/li>\n<li>Mass Effect as an MMORPG<\/li>\n<li>Tekken as a sandbox<\/li>\n<li>Kim Kardashian Hollywood as a beat-em up<\/li>\n<\/ul>\n<p>What do you think? Have I finally gone insane? Which games would do well in a genre bend? Share your thoughts (and idea bashing) on the forums or in the comments below.<\/p>\n<h3 class=\"my-4\">More gaming news<\/h3>\n<p style=\"color: #6e6e6e;\"><strong><a style=\"color: #0066cb;\" href=\"http:\/\/mygaming.co.za\/news\/news\/67265-top-mmos-are-losing-their-players.html\">Top MMOs are losing their players<\/a><\/strong><\/p>\n<p style=\"color: #6e6e6e;\"><strong><a style=\"color: #0066cb;\" href=\"http:\/\/mygaming.co.za\/news\/news\/67327-unreal-tournament-concept-level-shown-off-in-video.html\">Unreal Tournament \u2013 concept level shown off in video<\/a><\/strong><\/p>\n<p style=\"color: #6e6e6e;\"><strong><a style=\"color: #0066cb;\" href=\"http:\/\/mygaming.co.za\/news\/news\/67247-battlefield-hardline-and-dragon-age-inquisition-delayed.html\">Battlefield Hardline and Dragon Age: Inquisition delayed<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Would you play an Assassin&#8217;s Creed RTS? How about Gears of War as an RPG? Let&#8217;s try to fit some square pegs into a round hole<\/p>\n","protected":false},"author":167,"featured_media":67604,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[1818,431,12782,21,777,1505],"class_list":["post-67598","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-bayonetta","tag-gears-of-war","tag-genre-bending","tag-headline","tag-pokemon","tag-silent-hill"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/67598","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/167"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=67598"}],"version-history":[{"count":1,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/67598\/revisions"}],"predecessor-version":[{"id":67610,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/67598\/revisions\/67610"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media\/67604"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=67598"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=67598"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=67598"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}