{"id":6840,"date":"2010-07-22T13:52:00","date_gmt":"2010-07-22T11:52:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"crytek-gun-designer-guy-says-fun-more-important-than-realism","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/6840-crytek-gun-designer-guy-says-fun-more-important-than-realism","title":{"rendered":"Crytek gun designer guy says fun more important than realism"},"content":{"rendered":"<p>One of Crytek&rsquo;s epically talented graphic designers and gun expert Pascal Eggert has written an interesting blog for <a href=\"http:\/\/www.thefirearmblog.com\/blog\/2010\/07\/21\/on-guns-in-video-games-guest-post\" target=\"_blank\">thefirearmblog<\/a>&nbsp;&#8211; a blog for gun enthusiasts.&nbsp;<\/p>\n<p>It touches on the often asked question of where developers should draw the line between realism and entertainment.&nbsp;<\/p>\n<p>&ldquo;Guns in games are like guns in movies: it is all about looks, sounds and clich&eacute;s. Just like in the movies, games have established a certain perception of weapons in the mind of the public and just like in movies games get almost everything wrong,&rdquo; he writes, going on to explain, &ldquo; Many of us in the game industry know this. Because games are looking more realistic and appear to simulating reality better but the guns do not, a common misconception is that those of us in the game industry don&#8217;t know anything about guns. The fact is that we are not trying to simulate reality but are creating products to provide entertainment.&rdquo;&nbsp;<\/p>\n<p>&ldquo;In real life horses don&#8217;t move in L shapes like knights do on a chess board. The chess game rule governing knight movement is designed to make the game fun and challenging, not to replicate the movement of a real knight riding on a real horse. It is the same with guns in games, there is no fun in holding virtual breath and nobody wanst to watch how a revolver is reloaded cartridge by cartridge. The game gun is a visual representation of a game rule.&rdquo;<\/p>\n<p>It&rsquo;s an interesting read for anyone who has ever given any thought to how realistic games can, or should be. Read the rest <a href=\"http:\/\/www.thefirearmblog.com\/blog\/2010\/07\/21\/on-guns-in-video-games-guest-post\/ \" target=\"_blank\">here<\/a>.&nbsp;<\/p>\n<div><\/div>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Guns in games are about \u201clooks, sounds and clich\u00e9s\u201d<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-6840","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/6840","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=6840"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/6840\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=6840"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=6840"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=6840"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}