{"id":73447,"date":"2015-03-22T10:00:37","date_gmt":"2015-03-22T08:00:37","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=73447"},"modified":"2015-03-20T15:58:16","modified_gmt":"2015-03-20T13:58:16","slug":"how-gaming-can-motivate-you","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/features\/73447-how-gaming-can-motivate-you","title":{"rendered":"How gaming can motivate you"},"content":{"rendered":"<p>Walk through any public area and you\u2019ll see people glued to their phones, playing mobile games like Game of War and Candy Crush Saga.<\/p>\n<p>They aren\u2019t alone. <a href=\"http:\/\/www.theesa.com\/wp-content\/uploads\/2014\/10\/ESA_EF_2014.pdf\">59% of Americans play video games<\/a>, and contrary to stereotypes, <a href=\"http:\/\/www.washingtonpost.com\/blogs\/the-switch\/wp\/2014\/10\/17\/more-women-play-video-games-than-boys-and-other-surprising-facts-lost-in-the-mess-of-gamergate\/\">48% of gamers are women<\/a>. The <a href=\"http:\/\/www.gartner.com\/newsroom\/id\/2614915\">US$100 billion video game industry<\/a> is among the least-appreciated business phenomena in the world today.<\/p>\n<p>But this isn\u2019t an article about video games. It\u2019s about where innovative organizations are applying the techniques that make those games so powerfully engaging: everywhere else.<\/p>\n<p>Gamification is the perhaps-unfortunate name for the growing practice of applying structural elements, design patterns, and psychological insights from game design to business, education, health, marketing, crowdsourcing and other fields.<\/p>\n<p>Over the past four years, gamification has gone through a cycle of (over-)hype and (overblown) disappointment common for technological trends. Yet if you look carefully, you\u2019ll see it everywhere.<\/p>\n<h3 class=\"my-4\">Tapping into pieces of games<\/h3>\n<p>Gamification involves two primary mechanisms.<\/p>\n<p>The first is to take design structures from games, such as levels, achievements, points, and leaderboards \u2014 in my book, <a href=\"http:\/\/wdp.wharton.upenn.edu\/book\/for-the-win\/\">For the Win<\/a>, my co-author and I label them \u201cgame elements\u201d \u2014 and incorporate them into activities.<\/p>\n<p>The second, more subtle but ultimately more effective, is to mine the rich vein of design techniques that game designers have developed over many years. Good games pull you in and carry you through a journey that remains engaging, using an evolving balance of challenges and a stream of well crafted, actionable feedback.<\/p>\n<p>Many enterprises now use tools built on top of Salesforce.com\u2019s customer relationship management platform to motivate employees through competitions, points and leaderboards.<\/p>\n<p>Online learning platforms such as Khan Academy commonly challenge students to \u201clevel up\u201d by sprinkling game elements throughout the process.<\/p>\n<p>Even games are now gamified: Microsoft\u2019s Xbox One and Sony\u2019s PS4 consoles offer a meta-layer of achievements and trophies to promote greater game-play.<\/p>\n<p>The differences between a gamified system that incorporates good design principles and one that doesn\u2019t aren\u2019t always obvious on the surface. They show up in the results.<\/p>\n<div id=\"attachment_73449\" style=\"width: 610px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/03\/Learn-Spanish.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-73449\" class=\"size-large wp-image-73449\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/03\/Learn-Spanish-600x360.jpg\" alt=\"Learn Spanish\" width=\"600\" height=\"360\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/03\/Learn-Spanish-600x360.jpg 600w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/03\/Learn-Spanish.jpg 668w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><p id=\"caption-attachment-73449\" class=\"wp-caption-text\">Learn Spanish<\/p><\/div>\n<p>Duolingo is an online language-learning app. It\u2019s pervasively and thoughtfully gamified: points, levels, achievements, bonuses for \u201cstreaks,\u201d visual progression indicators, even a virtual currency with various ways to spend it.<\/p>\n<p>The well integrated gamification is a major differentiator for Duolingo, which happens to be the most successful tool of its kind. With over <a href=\"http:\/\/www.forbes.com\/sites\/jordanshapiro\/2015\/01\/08\/duolingo-for-schools-may-change-the-edtech-market\/\">60 million registered users<\/a>, it teaches languages to more people than the entire US public school system.<\/p>\n<p>Most of the initial high-profile cases of gamification were for marketing: for example, USA Network ramped up its engagement numbers with <a href=\"http:\/\/clubpsych.usanetwork.com\/\">web-based gamified challenges<\/a> for fans of its shows, and Samsung gave points and badges for <a href=\"http:\/\/www.entrepreneur.com\/article\/223039\">learning about its products<\/a>.<\/p>\n<p>Soon it became clear that other applications were equally promising.<\/p>\n<p>Today, organizations are using gamification to <a href=\"http:\/\/objectivelogistics.com\">enhance employee performance<\/a>, promote <a href=\"http:\/\/keas.com\/\">health and wellness activities<\/a>, improve retention in <a href=\"https:\/\/hbr.org\/2013\/01\/how-deloitte-made-learning-a-g\/\">online learning<\/a>, <a href=\"http:\/\/www.campaignpage.ca\/sickkidsapp\/\">help kids with cancer<\/a> endure their treatment regimen, and <a href=\"http:\/\/www.codecademy.com\/\">teach people how to code<\/a>, to name just a few examples. Gamification has potential anywhere that motivation is an important element of success.<\/p>\n<h3 class=\"my-4\">Gamification harnesses innate drives<\/h3>\n<p><a href=\"http:\/\/www.amazon.com\/Video-Learning-Literacy-Second-Edition\/dp\/1403984530\">Gamification works<\/a> because our responses to games are deeply hard-wired into our psychology.<\/p>\n<p>Game design techniques can activate our innate desires to recognize patterns, solve puzzles, master challenges, collaborate with others, and be in the drivers\u2019 seat when experiencing the world around us.<\/p>\n<p>They can also create a safe space for experimentation and learning. After all, why not try something new when you know that even if you fail, you\u2019ll get another life?<\/p>\n<p>The surface dimension of gamification is motivation through rewards: Earn some points, top the leaderboard, get a badge, win a prize and repeat.<\/p>\n<p>Behaviorists such as the legendary B F Skinner called this operant conditioning, and it does work \u2026 to a point. If there\u2019s really no point to the points, users lose interest.<\/p>\n<p>That\u2019s apparently what happened to marketing-driven Samsung Nation, one of the most prominent early gamification examples. Today it\u2019s nowhere to be found on the Samsung website.<\/p>\n<p>Shallow gamification can even be harmful, if it\u2019s used to <a href=\"http:\/\/www.gamasutra.com\/view\/feature\/6366\/persuasive_games_exploitationware.php\">manipulate people toward results<\/a> that aren\u2019t truly in their interest, or if it <a href=\"http:\/\/scottnicholson.com\/pubs\/meaningfulframework.pdf\">suggests<\/a> that rewards are the only reason to do otherwise intrinsically engaging activities.<\/p>\n<p>The systems that avoid these pitfalls take games seriously. In a good game, the points and the leaderboards aren\u2019t what really matter; the true reward is the journey.<\/p>\n<p>Gamification systems that emphasize progression, provide well designed informational feedback, and look for ways to surprise and delight their players can remain engaging for the long haul.<\/p>\n<div id=\"attachment_73451\" style=\"width: 610px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/03\/Mobile-gamers.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-73451\" class=\"size-large wp-image-73451\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/03\/Mobile-gamers-600x398.jpg\" alt=\"Mobile gamers\" width=\"600\" height=\"398\" \/><\/a><p id=\"caption-attachment-73451\" class=\"wp-caption-text\">Mobile gamers<\/p><\/div>\n<p>It\u2019s still early in the development of gamification as a business practice. In the next stage, expect gamification features to be incorporated more consistently into software and content platforms, the way social media capabilities are today.<\/p>\n<p>And look for systems to take advantage of the wealth of behavioral data from user interactions to refine their effectiveness, as online games have done for years. The next person you see glued to their phone or their computer screen just might be learning or doing their job.<\/p>\n<p>This article was originally published on <a href=\"http:\/\/theconversation.com\">The Conversation<\/a>. Read the <a href=\"http:\/\/theconversation.com\/gamification-harnesses-the-power-of-games-to-motivate-37320\">original article<\/a>.<\/p>\n<h3 class=\"my-4\">More gaming news<\/h3>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/features\/73365-the-faces-behind-the-game-voices-we-love.html\">The faces behind the game voices we love<\/a><\/strong><\/p>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/features\/73343-best-and-worst-games-of-2015-so-far.html\">Best and worst games of 2015 so far<\/a><\/strong><\/p>\n<p><strong><a href=\"http:\/\/mygaming.co.za\/news\/columns\/73197-biggest-fails-of-the-last-generation.html\">Biggest fails of the last generation<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Walk through any public area and you\u2019ll see people glued to their phones, playing mobile games like Game of War and Candy Crush Saga<\/p>\n","protected":false},"author":220,"featured_media":73453,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_enabled":true,"_sma_x_custom_text":"","_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[20],"tags":[13395,21,1163],"class_list":["post-73447","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-gamification","tag-headline","tag-mobile-gaming"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/73447","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/220"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=73447"}],"version-history":[{"count":1,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/73447\/revisions"}],"predecessor-version":[{"id":73455,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/73447\/revisions\/73455"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media\/73453"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=73447"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=73447"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=73447"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}