{"id":7375,"date":"2010-09-01T14:21:00","date_gmt":"2010-09-01T12:21:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"team-17-ditches-third-party-publishers","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/7375-team-17-ditches-third-party-publishers","title":{"rendered":"Team 17 ditches third party publishers"},"content":{"rendered":"<p>Team 17 is a UK based development company which started out over 20 years ago as a publishing company, then called 17-Bit Software. In 1990, Team 17 was formed and they went on to produce a few 90&rsquo;s classics such as Alien Breed, Assassin, and Project-X.<\/p>\n<p>In 1995, Worms was introduced to the world, becoming an instant mega-hit, and since earning classic status. Team 17 continues to ride the crest of Worms success, with Worms: Reloaded being their latest iteration of the series.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" src=\"\/news\/wp-content\/uploads\/Worms_scrapyard_amiga_124165676.jpg\" border=\"0\" alt=\"Worms on Amiga\" title=\"Worms on Amiga\" width=\"320\" height=\"256\" \/><\/p>\n<p style=\"text-align: center;\"><em><strong>The first Worms as it appeared on the Amiga Platform (1995)<\/strong><\/em><\/p>\n<p>Speaking in an interview with <a href=\"http:\/\/www.gamasutra.com\/view\/news\/30178\/Brown_Team_17s_Move_To_SelfPublish_Ensures_Mistakes_Will_Be_Our_Own.php\" target=\"_blank\" title=\"Gamasutra Martyn Brown interview\">Gamasutra, Team 17 co-founder Martyn Brown<\/a> explains their decision to drop all third party publishers and focus exclusively on digital distribution for all future titles.<\/p>\n<p>&ldquo;Our shift is to independent publishing, and that means a total focus on digital first and foremost. Specifically it&rsquo;s about control, for us to make all the decisions &ndash; and even if that means making a few mistakes along the way, they are our mistakes, which is critical,&rdquo; said Brown.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" src=\"\/news\/wp-content\/uploads\/Alien_Breed_587544897.jpg\" border=\"0\" alt=\"Alien Breed on the Amiga\" title=\"Alien Breed on the Amiga\" width=\"400\" height=\"316\" \/><\/p>\n<p style=\"text-align: center;\"><em><strong>Alien Breed on the Amiga and DOS platforms (1993)<\/strong><\/em><\/p>\n<p>&ldquo;We have very good relationships with the first party platforms and it&rsquo;s helped make this course of action pretty easy. We&rsquo;ve been in the business for twenty years, and spent our first six years publishing as well as developing, so it&rsquo;s almost full circle for us,&rdquo; Brown continued.<\/p>\n<p>Brown also indicated that Team 17 wouldn&rsquo;t rule out traditional packaged retail store products, but the right commercial opportunity would have to present itself. Brown was diplomatic when asked if Team 17 had a preferred platform, describing the company as &ldquo;platform agnostic.&rdquo;<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" src=\"\/news\/wp-content\/uploads\/assassin_large_573538292.jpg\" border=\"0\" alt=\"Assassin box art\" title=\"Assassin box art\" width=\"400\" height=\"508\" \/><\/p>\n<p style=\"text-align: center;\"><strong><em>Assassin box art (1992)<\/em><\/strong><\/p>\n<p>As for plans for the future, Team 17 will be looking into publishing games for other independent studios &ndash; a prospect Brown is personally excited about. &ldquo;We have a lot of experience to offer other studios who perhaps haven&rsquo;t been able to get in the right places over the years. I can&rsquo;t name anything specifically, but certainly we&rsquo;re another realistic option for other studios. We completely understand what it&rsquo;s like to be an indie developer and how tough the market can be &ndash; and we can help with IP management, positioning and getting games onto various platforms,&rdquo; said Brown.<\/p>\n<p>&ldquo;Above all, we won&rsquo;t mess anyone around which I think is a big bugbear with 3rd party publishers. It can take months just to get a &lsquo;no&rsquo; so you get stuck hanging on and that&rsquo;s no good for anyone. We&rsquo;ve gained a lot of experience, got a lot of contacts and can help other studios in terms of mentoring too,&#8221; Brown concluded.<\/p>\n\n\t\t<style type=\"text\/css\">\n\t\t\t#gallery-1 {\n\t\t\t\tmargin: auto;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-item {\n\t\t\t\tfloat: left;\n\t\t\t\tmargin-top: 10px;\n\t\t\t\ttext-align: center;\n\t\t\t\twidth: 100%;\n\t\t\t}\n\t\t\t#gallery-1 img {\n\t\t\t\tborder: 2px solid #cfcfcf;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-caption {\n\t\t\t\tmargin-left: 0;\n\t\t\t}\n\t\t\t\/* see gallery_shortcode() in wp-includes\/media.php *\/\n\t\t<\/style>\n\t\t<div id='gallery-1' class='gallery galleryid-7375 gallery-columns-0 gallery-size-thumbnail'><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon portrait'>\n\t\t\t\t<a href='https:\/\/mygaming.co.za\/news\/business\/7375-team-17-ditches-third-party-publishers\/attachment\/assassin_large_573538292-jpg'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/assassin_large_573538292-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/mygaming.co.za\/news\/business\/7375-team-17-ditches-third-party-publishers\/attachment\/worms_scrapyard_amiga_124165676-jpg'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/Worms_scrapyard_amiga_124165676-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/mygaming.co.za\/news\/business\/7375-team-17-ditches-third-party-publishers\/attachment\/alien_breed_587544897-jpg'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/Alien_Breed_587544897-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl>\n\t\t<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Veteran development studio Team 17 explains their embrace of the digital distribution future<\/p>\n","protected":false},"author":157,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-7375","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/7375","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/157"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=7375"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/7375\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=7375"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=7375"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=7375"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}