{"id":75806,"date":"2015-05-20T23:55:14","date_gmt":"2015-05-20T21:55:14","guid":{"rendered":"http:\/\/mygaming.co.za\/news\/?p=75806"},"modified":"2015-05-21T11:25:56","modified_gmt":"2015-05-21T09:25:56","slug":"why-the-cybersquatters-are-wrong-and-why-we-cant-wait-for-star-wars-battlefront","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/features\/75806-why-the-cybersquatters-are-wrong-and-why-we-cant-wait-for-star-wars-battlefront","title":{"rendered":"The cybersquatters are wrong: we can&#8217;t wait for Star Wars: Battlefront"},"content":{"rendered":"<p>So I&#8217;ve decided to address one of the images hosted on the <a href=\"http:\/\/www.eastarwars.com\/\" target=\"_blank\">EAStarWars.com<\/a> page.<\/p>\n<p>In case you don&#8217;t know, a <a href=\"http:\/\/en.wikipedia.org\/wiki\/Cybersquatting\" target=\"_blank\">cybersquatter<\/a> has bought the domain, as well as the domain for EAStarWarsBattlefront.com, out from under EA&#8217;s nose, and will likely hold it for ransom.<\/p>\n<p>When you consider that EAStarWars is EA and DICE&#8217;s <a href=\"https:\/\/twitter.com\/eastarwars\" target=\"_blank\">Twitter handle<\/a> for <em>Star Wars: Battlefront<\/em>, the cybersquatters may have something, but that&#8217;s not what I care about.<\/p>\n<p>I&#8217;m annoyed that one of the images they&#8217;ve chosen to use is a rather short sighted set of reasons as to why the <a href=\"http:\/\/mygaming.co.za\/news\/news\/74379-a-brief-reminder-of-what-you-missed-regarding-star-wars-battlefront.html\">upcoming <em>Star Wars: Battlefront<\/em><\/a> is supposedly an inferior game to <em><a href=\"http:\/\/en.wikipedia.org\/wiki\/Star_Wars:_Battlefront_II\" target=\"_blank\">Star Wars: Battlefront II<\/a> <\/em>by Pandemic Studios.<\/p>\n<p>&nbsp;<\/p>\n<div id=\"attachment_75808\" style=\"width: 610px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-II-versus-Star-Wars-Battlefront.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-75808\" class=\"wp-image-75808\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-II-versus-Star-Wars-Battlefront.jpg\" alt=\"Star Wars: Battlefront II versus Star Wars: Battlefront\" width=\"600\" height=\"948\" \/><\/a><p id=\"caption-attachment-75808\" class=\"wp-caption-text\">This is why Battlefront II is supposedly a superior game.<\/p><\/div>\n<p>&nbsp;<\/p>\n<p>Whomever drew up this table seems to be far more concerned with quantity over quality, and content over an experience \u2013 it&#8217;s not an idea we prescribe to.<\/p>\n<p>For the moment, I can&#8217;t really argue in <em>Star Wars: Battlefront&#8217;s<\/em> name; it hasn&#8217;t released yet. But I can hopefully dissuade you from jumping to conclusions based on a fairly weak, cursory argument.<\/p>\n<p>*<em>For the sake of this piece, I&#8217;m going to refer to the part responsible for this table as nostalgic old-timer<\/em>.<\/p>\n<h3 class=\"my-4\"><strong>Number of Maps<\/strong><\/h3>\n<p>While less maps is usually worse, it may not be in this case. Looking back, some of <em>Battlefront II&#8217;s<\/em> maps were a little bare bone.<\/p>\n<p>With hindsight, you&#8217;d think some of the developers phoned in some of them, having hardly bothered at all. It&#8217;s certainly not the case for all, but it&#8217;s hard to deny this:<\/p>\n\n\t\t<style type=\"text\/css\">\n\t\t\t#gallery-1 {\n\t\t\t\tmargin: auto;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-item {\n\t\t\t\tfloat: left;\n\t\t\t\tmargin-top: 10px;\n\t\t\t\ttext-align: center;\n\t\t\t\twidth: 33%;\n\t\t\t}\n\t\t\t#gallery-1 img {\n\t\t\t\tborder: 2px solid #cfcfcf;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-caption {\n\t\t\t\tmargin-left: 0;\n\t\t\t}\n\t\t\t\/* see gallery_shortcode() in wp-includes\/media.php *\/\n\t\t<\/style>\n\t\t<div id='gallery-1' class='gallery galleryid-75806 gallery-columns-3 gallery-size-thumbnail'><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/mygaming.co.za\/news\/features\/75806-why-the-cybersquatters-are-wrong-and-why-we-cant-wait-for-star-wars-battlefront\/attachment\/star-wars-battlefront-ii-kashyyyk-1'><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"110\" src=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-II-Kashyyyk-1-110x110.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"Star Wars: Battlefront II - Kashyyyk\" aria-describedby=\"gallery-1-75810\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-II-Kashyyyk-1-110x110.jpg 110w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-II-Kashyyyk-1-100x100.jpg 100w\" sizes=\"auto, (max-width: 110px) 100vw, 110px\" \/><\/a>\n\t\t\t<\/dt>\n\t\t\t\t<dd class='wp-caption-text gallery-caption' id='gallery-1-75810'>\n\t\t\t\tStar Wars: Battlefront II &#8211; Kashyyyk (1)\n\t\t\t\t<\/dd><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/mygaming.co.za\/news\/features\/75806-why-the-cybersquatters-are-wrong-and-why-we-cant-wait-for-star-wars-battlefront\/attachment\/star-wars-battlefront-ii-kashyyyk-2'><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"110\" src=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-II-Kashyyyk-2-110x110.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"Star Wars: Battlefront II - Kashyyyk\" aria-describedby=\"gallery-1-75812\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-II-Kashyyyk-2-110x110.jpg 110w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-II-Kashyyyk-2-100x100.jpg 100w\" sizes=\"auto, (max-width: 110px) 100vw, 110px\" \/><\/a>\n\t\t\t<\/dt>\n\t\t\t\t<dd class='wp-caption-text gallery-caption' id='gallery-1-75812'>\n\t\t\t\tStar Wars: Battlefront II &#8211; Kashyyyk (2)\n\t\t\t\t<\/dd><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/mygaming.co.za\/news\/features\/75806-why-the-cybersquatters-are-wrong-and-why-we-cant-wait-for-star-wars-battlefront\/attachment\/star-wars-battlefront-ii-kashyyyk-3'><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"110\" src=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-II-Kashyyyk-3-110x110.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"Star Wars: Battlefront II - Kashyyyk\" aria-describedby=\"gallery-1-75814\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-II-Kashyyyk-3-110x110.jpg 110w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-II-Kashyyyk-3-100x100.jpg 100w\" sizes=\"auto, (max-width: 110px) 100vw, 110px\" \/><\/a>\n\t\t\t<\/dt>\n\t\t\t\t<dd class='wp-caption-text gallery-caption' id='gallery-1-75814'>\n\t\t\t\tStar Wars: Battlefront II &#8211; Kashyyyk (3)\n\t\t\t\t<\/dd><\/dl><br style=\"clear: both\" \/>\n\t\t<\/div>\n\n<p>Having played an awful lot of the likes of <em>Battlefield: Bad Company<\/em>, <em>Battlefield 3<\/em> and <em>4<\/em>, it&#8217;s pretty clear that DICE puts an absurd amount of work and effort into each map.<\/p>\n<p>We&#8217;d much prefer fewer, higher quality maps. Yes, more maps of that quality is certainly better, but to expect that of DICE is asking a lot. 12 maps is already a lot more than most developers do these days.<\/p>\n<p>The resources and man-power required of <em>Star Wars: Battlefront<\/em> is on a whole new scale compared to <em>Battlefront<\/em> <em>II<\/em>, and more maps means less time getting everything else working right.<\/p>\n<h3 class=\"my-4\"><strong>Number of Players<\/strong><\/h3>\n<div id=\"attachment_75816\" style=\"width: 610px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Hoth.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-75816\" class=\"wp-image-75816\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Hoth.jpg\" alt=\"Star Wars: Battlefront\" width=\"600\" height=\"450\" \/><\/a><p id=\"caption-attachment-75816\" class=\"wp-caption-text\">Just because more players sounds better, doesn&#8217;t make it necessarily so.<\/p><\/div>\n<p>I&#8217;m sorry, but in no way is more players always better.<\/p>\n<p>Is the 128 player <em>MAG<\/em> better than <em>Battlefield 3<\/em>, <em>Counter-Strike: GO<\/em>, or <em>Call of Duty: Modern Warfare<\/em>? Not a chance.<\/p>\n<p>Imagine trying to pilot an Imperial Walker (I know they&#8217;re confirmed not to be playable), a massive and very obvious target, while 20 opposing soldiers fire anti-vehicular weaponry at you. Less players means less of a frenzy, and a focus on making use of your resources.<\/p>\n<p>As long as the vehicles and maps are made for it, <em>Star Wars: Battlefront&#8217;s<\/em> smaller player count may be the superior one.<\/p>\n<p>Don&#8217;t just assume Nostalgic Old-timer.<\/p>\n<h3 class=\"my-4\"><strong>Space Battles<\/strong><\/h3>\n<div id=\"attachment_75828\" style=\"width: 610px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Space-Battle-Battle-of-Coruscant.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-75828\" class=\"wp-image-75828\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Space-Battle-Battle-of-Coruscant.jpg\" alt=\"Star Wars - Space Battle - Battle of Coruscant\" width=\"600\" height=\"255\" \/><\/a><p id=\"caption-attachment-75828\" class=\"wp-caption-text\">The Battle of Coruscant would have undoubtedly been a great space battle to experience.<\/p><\/div>\n<p>The loss of space battles is unequivocally a loss, but not something I&#8217;ll cry over.<\/p>\n<p>I&#8217;d much rather DICE spend their time refining and working on ground combat over and over and over again, until I can see my reflection in the polish.<\/p>\n<h3 class=\"my-4\"><strong>Moddable<\/strong><\/h3>\n<p>There&#8217;s no denying it, I&#8217;d love to see mod support for <em>Star Wars: Battlefront<\/em>.<\/p>\n<p>Mods would not only extend the life of <em>Star Wars: Battlefront<\/em> by maintaining a more interested community, but will indubitably make for a better game.<\/p>\n<p>Sure, DICE have given their reasons a number of times for why modding isn&#8217;t strictly allowed on the Frostbite 3 engine, but we suspect they just want to protect their assets.<\/p>\n<p>It&#8217;s a bit of a pity, and clearly a loss for the title, so I&#8217;ll give Nostalgic Old-timer this one because there were some fantastic mods for <em>Star Wars: Battlefront II<\/em>.<\/p>\n<h3 class=\"my-4\"><strong>DLC<\/strong><\/h3>\n<p>There&#8217;s really no point in getting into this without DICE and EA showing us what to expect from DLC.<\/p>\n<p>Say what you like, but I rather enjoy Premium Service. If it was adapted to <em>Star Wars: Battlefront<\/em>, I think I&#8217;d be happy.<\/p>\n<p>Nostalgic Old-timer doesn&#8217;t really say much on the topic anyway.<\/p>\n<h3 class=\"my-4\"><strong>Campaign, Galactic Conquest and Instant Action<\/strong><\/h3>\n<div id=\"attachment_75822\" style=\"width: 610px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Fighting-on-Sullest.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-75822\" class=\"wp-image-75822\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Fighting-on-Sullest.jpg\" alt=\"Star Wars: Battlefront\" width=\"600\" height=\"338\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Fighting-on-Sullest.jpg 1280w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Fighting-on-Sullest-230x130.jpg 230w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Fighting-on-Sullest-640x360.jpg 640w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><p id=\"caption-attachment-75822\" class=\"wp-caption-text\">Star Wars: Battlefront&#8217;s Sullest looks like the sort of gritty environment we want.<\/p><\/div>\n<p>What is there to say about this one?<\/p>\n<p><em>Star Wars: Battlefront<\/em> would definitely be a better game with something of this nature, but DICE has proven themselves incapable of producing a single player campaign capable of matching their multiplayer suite.<\/p>\n<p>If it&#8217;s going to take time away from multiplayer, then I don&#8217;t want it. That&#8217;s why I&#8217;m getting <em>Star Wars: Battlefront<\/em>; that&#8217;s why we all are.<\/p>\n<p>That said, a multiplayer, MMO-like Galactic Conquest would be brilliant, but it&#8217;d also be a whole game unto itself.<\/p>\n<h3 class=\"my-4\"><strong>Infantry Types<\/strong><\/h3>\n<div id=\"attachment_75820\" style=\"width: 610px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Rebels.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-75820\" class=\"wp-image-75820\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Rebels.jpg\" alt=\"Star Wars: Battlefront\" width=\"600\" height=\"338\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Rebels.jpg 1920w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Rebels-230x130.jpg 230w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Rebels-640x360.jpg 640w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><p id=\"caption-attachment-75820\" class=\"wp-caption-text\">DICE&#8217;s approach to player loadouts should suit Star Wars: Battlefront fairly well.<\/p><\/div>\n<p>This is just silly. Has Nostalgic Old-timer played <em>Star Wars: Battlefront II<\/em> recently?<\/p>\n<p>Half of the playable infantry types are pointless or otherwise boring to play. There&#8217;s very little reason to play those types, making them irrelevant.<\/p>\n<p>DICE&#8217;s loadout approach, however, is proven to be effective. It allows for more overall customisation and we loved loadouts in <em>Battlefield<\/em>.<\/p>\n<p>We&#8217;re not saying that it&#8217;s a perfect system, but with a little refinement, it could certainly work in a pinch. Besides, by swapping out gadgets, weapons and so forth, a player effectively requires a whole new approach to playing \u2013 it sounds a lot like changing player types.<\/p>\n<h3 class=\"my-4\"><strong>Vehicle Types<\/strong><\/h3>\n<div id=\"attachment_75818\" style=\"width: 610px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Vehicles.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-75818\" class=\"wp-image-75818\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Vehicles.jpg\" alt=\"Star Wars: Battlefront \" width=\"600\" height=\"338\" srcset=\"https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Vehicles.jpg 1280w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Vehicles-230x130.jpg 230w, https:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Star-Wars-Battlefront-Vehicles-640x360.jpg 640w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><p id=\"caption-attachment-75818\" class=\"wp-caption-text\">DICE know how to make worthwhile vehicles, and the Frostbite 3 engine is a powerful tool to boot.<\/p><\/div>\n<p>Sure, there are less vehicles available in <em>Star Wars: Battlefront<\/em>, but have you played <em>Battlefront II<\/em>?<\/p>\n<p>Vehicles in <em>Battlefront II<\/em> felt largely cumbersome, ineffective in combat, less than real and lacked the weighty or otherwise mechanical feel you expect from vehicles. They&#8217;re floaty, if that makes sense.<\/p>\n<p>If you hadn&#8217;t played <em>Battlefield 3<\/em>, you would never know what you&#8217;ve been missing, but we have.<\/p>\n<p>DICE&#8217;s vehicles feel authentic; they feel like they belong on the battlefield. DICE know what they&#8217;re doing, and the Frostbite 3 engine will do the rest.<\/p>\n<p>Besides, too many vehicles spoils the broth. It&#8217;s all about balance and maintaining that becomes increasingly difficult as you include more vehicles.<\/p>\n<p>Of course we&#8217;d love more, but I&#8217;m not going to judge a game for having less before I&#8217;ve even played the damn thing.<\/p>\n<h3 class=\"my-4\"><strong>A.I. Players<\/strong><\/h3>\n<p>I&#8217;m not even sure how this is an argument for <em>Star Wars: Battlefront II<\/em>. Clearly Nostalgic Old-timer doesn&#8217;t remember how dreadfully stupid <em>Battlefront&#8217;s <\/em>AI was.<\/p>\n<p>Sure, it made up for a lack of players, a very real possibility given limited access to sufficient bandwidth back in the day, but it&#8217;s hardly an issue now.<\/p>\n<p>We&#8217;d much rather have real players take up those slots. They&#8217;re far less predictable and much more interesting to play with and against \u2013 unlike bots, they have personalities.<\/p>\n<p>And does Nostalgic Old-timer not recall <em>Titanfall<\/em>? It had A.I. opponents and allies in multiplayer, and they detracted from the experience on a number of occasions.<\/p>\n<p>No A.I. is for the best. A.I. has a long way to go before it&#8217;s worth embedding into multiplayer games like <em>Battlefront<\/em>.<\/p>\n<h3 class=\"my-4\"><strong>Playable Eras<\/strong><\/h3>\n<div id=\"attachment_75830\" style=\"width: 610px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Darth-Maul-Lightsaber.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-75830\" class=\"wp-image-75830\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Darth-Maul-Lightsaber.png\" alt=\"Star Wars - Darth Maul\" width=\"600\" height=\"255\" \/><\/a><p id=\"caption-attachment-75830\" class=\"wp-caption-text\">Darth Maul is one wicked cool addition made by the new trilogy.<\/p><\/div>\n<p>Do we really need to get into this?<\/p>\n<p>More eras is not better just because there&#8217;s more eras. It means more factions, more vehicle types, more maps and a lot less time to make the game as good as it can be.<\/p>\n<p>I&#8217;m not saying it&#8217;s a better game sticking to the classic era. I&#8217;m saying that it doesn&#8217;t need it, nor does it necessarily make it an inferior game to <em>Star Wars: Battlefront II<\/em>.<\/p>\n<p><strong>TL;DR:<\/strong> More is not always better. Nostalgic Old-timer and the rest of the community under the assumption (yes, it&#8217;s an assumption) that <em>Star Wars: Battlefront<\/em> will bite the big one should wait for the damn game to release before they throw a fit.<\/p>\n<p>I&#8217;ll have to address the other hosted image next time.<\/p>\n<div id=\"attachment_75824\" style=\"width: 610px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Victims-of-EA.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-75824\" class=\"wp-image-75824\" src=\"http:\/\/mygaming.co.za\/news\/wp-content\/uploads\/2015\/05\/Victims-of-EA.png\" alt=\"Victims of EA\" width=\"600\" height=\"540\" \/><\/a><p id=\"caption-attachment-75824\" class=\"wp-caption-text\">This is a whole other story.<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Is there any merit to what some are saying about Star Wars: Battlefront II and the forthcoming Star Wars: Battlefront?<\/p>\n","protected":false},"author":221,"featured_media":75826,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_enabled":true,"_sma_x_custom_text":"","_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[20],"tags":[10286,709,175,3180,15397,1239,1853,1494,14012,10065],"class_list":["post-75806","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-battlefront","tag-dice","tag-ea","tag-feature","tag-pc","tag-playstation-4","tag-playstation4","tag-star-wars","tag-star-wars-battlefront-ii","tag-xbox-one"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/75806","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/221"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=75806"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/75806\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media\/75826"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=75806"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=75806"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=75806"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}