{"id":7619,"date":"2010-09-16T12:28:00","date_gmt":"2010-09-16T10:28:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"microsoft-plans-to-support-japanese-game-developers","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/7619-microsoft-plans-to-support-japanese-game-developers","title":{"rendered":"Microsoft plans to support Japanese game developers"},"content":{"rendered":"<p>Microsoft Corp. kicked off the Tokyo Game Show Thursday by unveiling plans to help Japanese game makers &#8211; recently seen as insular and lagging overseas competitors &#8211; to aggressively pursue a bigger share of the global market.<\/p>\n<p>In a keynote address, Phil Spencer, head of Microsoft&#8217;s games division, announced five new partnerships with Japanese studios and declared the country&#8217;s creativity as key to the Xbox 360 console&#8217;s future.<\/p>\n<p>&#8220;Japanese games are the games that the world loves to play,&#8221; Spencer said, noting the Japanese origins of classic arcade games like Donkey Kong and Pac-Man.<\/p>\n<p>The Tokyo Game Show, which runs through Sunday, is Asia&#8217;s largest video game trade show. More than 185,000 people attended last year&#8217;s event.<\/p>\n<p>The game industry in Japan has engaged in frequent hand-wringing in recent years over signs of decline: insularity and a shrinking home market, a dearth of young developers and a sense that it had fallen behind Western game technology.<\/p>\n<p>At the 2008 Tokyo Game Show, the chief executive of Square Enix Holdings Co., a major Japanese game publisher, made waves when he declared that Japan had lost its place as the world&#8217;s video-game leader. While Japanese titles used to dominate, their popularity in the West has receded as U.S. companies like Electronic Arts and Activision grab market share.<\/p>\n<p>Meanwhile, Microsoft has been on a bit of a roll lately. The Xbox 360 was the best-selling console in the U.S. three months in a row, according to market research firm NPD Group. It shipped&nbsp;356,700 units in August, up about 66 percent from last year.<\/p>\n<p>The console is No. 1 across Europe as well, Spencer said.<\/p>\n<p>Microsoft appears to have a blockbuster on its hands with the latest edition of its popular &#8220;Halo&#8221; first-person shooter franchise. Released Tuesday, &#8220;Halo: Reach&#8221; made $200 million on its first day alone, making it the biggest entertainment debut this year.<\/p>\n<p>The Redmond, Wash.-based company also has high hopes for Kinect, its new controller-free gaming system that goes on sale in North America on Nov. 4.<\/p>\n<p>Once known as Project Natal, Kinect stretches the concept of motion capture that propelled the Nintendo Wii&#8217;s global success.<\/p>\n<p>Spencer said Microsoft&#8217;s momentum represents an &#8220;incredible opportunity&#8221; for both Japanese developers and his own company.<\/p>\n<p>&#8220;We&#8217;ve seen the industry move to a place where we&#8217;re trying to engage more and more people to play games,&#8221; Spencer said after the keynote. &#8220;And that plays to the strength of what Japanese game design history is all about.<\/p>\n<p>Microsoft has inked deals with five Japanese companies &#8211; Spike Co., Treasure Co., NanaOn-Sha Co., Grounding Inc., Grasshopper Manufacture Inc. &#8211; all of which are developing Xbox-exclusive games for release in 2011.<\/p>\n<p>Goichi Suda, CEO of Grasshopper Manufacture, told the crowd that his company is working on a core action game for the Kinect called &#8220;Codename D.&#8221;<\/p>\n<p>Kinect will be sold bundled with the Xbox or as a stand-alone system, which can be connected to existing consoles. It will cost $150 in the U.S. and 14,800 yen in Japan.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Microsoft kicked off the TGS by unveiling plans to help Japanese game makers<\/p>\n","protected":false},"author":157,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-7619","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/7619","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/157"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=7619"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/7619\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=7619"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=7619"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=7619"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}