{"id":7765,"date":"2010-09-28T15:01:00","date_gmt":"2010-09-28T13:01:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"supreme-commander-2-infinite-war-dlc-detailed","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/7765-supreme-commander-2-infinite-war-dlc-detailed","title":{"rendered":"Supreme Commander 2 Infinite War DLC detailed"},"content":{"rendered":"<p>Square Enix announced today that downloadable content for Supreme Commander 2 is now available for PC and for the Xbox 360. The content pack is named the Infinite War Battle Pack, and will cost US$9.99 via <a href=\"http:\/\/store.steampowered.com\/app\/40100\/\" target=\"_blank\" title=\"Supreme Commander 2 on Steam\">Steam<\/a> (&plusmn;R70) and 800 MS points on Xbox LIVE.<\/p>\n<p>Developed by Gas Powered Games, the Supreme Commander 2 Infinite War Battle Pack will deliver new maps, units, experimentals, tech tree upgrades and boosts to the PC and a map pack DLC for Xbox 360. The extensive details of the DLC contents are below:<\/p>\n<p><strong>PC &amp; Xbox 360 maps include:<\/strong><\/p>\n<p><span style=\"text-decoration: underline;\">Way Station Zeta<\/span> &ndash; 4 player map on 360 and PC: This installation sits high above the surface of Gradius IV. Decommissioned after the Seraphim invasion, it served as a staging area for Cybran forces during the Infinite War.<\/p>\n<p><span style=\"text-decoration: underline;\">Rigs<\/span> &ndash; 4 player map on 360 and PC: Many years ago, people harvested organic fuel from pockets beneath the seas of Pegasus II. Companies erected massive rigs that now sit on the surface of the water. It takes a cunning balance of sea and air to control the mass that remains on these ancient platforms.<\/p>\n<p><span style=\"text-decoration: underline;\">Etched Desert<\/span> &ndash; 4 player map on 360 and PC plus exclusive double-size 8 player version on PC: As water on this desolate landscape receded due to decades of environmental exploitation on its surface, mass rich deposits were discovered among the remaining eroded mesas. With plenty of area to explore and hide, the battles here have raged for millennia.<\/p>\n<p><span style=\"text-decoration: underline;\">Desolatia<\/span> &ndash; 2 player map on 360 and PC: This tiny island can be found in the most remote parts of the Hermetic Seas on Trexxa VI. Its average seasonal temperatures reach well below zero, making it uninhabitable by humans. Its mass deposits, however, give it unparalleled military value.<\/p>\n<p><span style=\"text-decoration: underline;\">Seraphim Isles<\/span> &ndash; 4 player map on 360 and PC plus exclusive double-size 8 player version on PC: The Isles were discovered by a second group of settlers who made contact with the alien Seraphim race. Legend has it that the two coexisted for many years; others claim the Seraphim eliminated them on sight. Nothing remains today of either race but the mountain in the center of the primary island holds a forgotten mystery for Coalition scientists.<\/p>\n<p><span style=\"text-decoration: underline;\">Igneous<\/span> &ndash; 4 player map on 360 and 6 player map on PC: The islands called Igneous were named for their strange rock formations. They remain one of the more &#8220;alien&#8221; regions on Rigel II, and one of the less popular areas for colonizing even though they&#8217;re rich in mass deposits.<br \/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br \/><span style=\"text-decoration: underline;\">QAI Labs<\/span> &ndash; 2 player map on 360 and PC: Located high above the surface of Pollux IV, this is one of the many test environments used by noted technology company Quantum Visionworks, a division of QAI Industries.<\/p>\n<p><span style=\"text-decoration: underline;\">Tourneydome<\/span> &ndash; 4 player map on 360 and 8 player map on PC: Among relics of a city that stretches to the horizons lies an arena where the Coalition&#8217;s best do battle. A system long abandoned by the Coalition, when commanders enter, only one leaves.<\/p>\n<p><strong>PC Units include:<\/strong><\/p>\n<p><span style=\"text-decoration: underline;\">Cybran Monkeylord<\/span>: Experimental Spider Bot: The beloved Supreme Commander experimental makes its return with a legged creature that features a powerful laser mounted on top of the body. If this unit makes it to your base, you&#8217;re already dead.<\/p>\n<p><span style=\"text-decoration: underline;\">UEF Aegis<\/span>: Experimental Shield Generator: A large bubble shield that covers an entire base. The shield has high health, but if knocked down it has to be manually recharged at a high energy cost.<\/p>\n<p><span style=\"text-decoration: underline;\">UEF Super Triton<\/span>: Experimental Dreadnought: This ultra-battleship is bristling with humongous cannons but is only able to fire a medium distance, unlike the regular Battleship which has a long range. These weapons do extreme damage, but having to get close enough to use them is its weakness.<\/p>\n<p><span style=\"text-decoration: underline;\">UEF Jackhammer<\/span>: Experimental Assault Artillery: This hulking, direct fire &lsquo;cannon on wheels&rsquo; drives up to an enemy base and must unpack before firing. Once it unpacks it gains advanced defense (like hunker) reducing damage taken and allowing it to fire. The primary cannon has a slow rate of fire, with a long charge up, but does incredible damage (potentially knocking down multiple shields with a single shot)<\/p>\n<p><span style=\"text-decoration: underline;\">UEF Field Engineer<\/span>: Mobile Repair and Support Unit: The UEF Mobile Repair and Support unit is a mobile engineer that has a basic direct fire turret as well as a repair arm. It is unable to build new structures, reclaim or capture, so its strength lies in its ability to accompany and quickly repair nearby allied units.<\/p>\n<p><span style=\"text-decoration: underline;\">UEF Research Converter<\/span>: Research Conversion Facility: This structure provides the option to generate Research directly from accumulated mass. It is highly inefficient, but produces an instant boost to research.<\/p>\n<p><span style=\"text-decoration: underline;\">Illuminate Sooprizer<\/span>: Experimental Gunship: The Illuminate Mega-Gunship offers a devastating direct-fire alternative to the Darkenoid. It does not have any anti-air capabilities focusing on ground based damage and increased survivability against surface threats.<\/p>\n<p><span style=\"text-decoration: underline;\">Illuminate Illuminator<\/span>: Experimental Intel Gathering Station: The Overhorizon Radar provides flawless Vision and Radar in a huge radius. However, it has a tremendous energy cost to activate, and a long cooldown period.<\/p>\n<p><span style=\"text-decoration: underline;\">Illuminate Buhbledow<\/span>: Experimental Shield Destroyer: The Shield Smasher is a ballistic EMP missile designed to knock down all enemy shields in a wide area. It has a long enough range that it can cover most of the map. The blast does insignificant damage to structures and units.<\/p>\n<p><span style=\"text-decoration: underline;\">Illuminate Shotja<\/span>: Sniper Bot: The sniper unit is a medium ranged, mobile hover unit. It has a single, high damage shot with a long cooldown. Its weakness is its low rate of fire and slow movement speed.<\/p>\n<p><span style=\"text-decoration: underline;\">Cybran Recycler<\/span>: Mass Reclaimer: Similar to the Loyalty Gun, the Mass Reclaimer has a medium range and automatically reclaims nearby wreckage. It is unable to reclaim living units, however.<\/p>\n<p><span style=\"text-decoration: underline;\">Cybran Cicada<\/span>: Experimental Cloak Generator: The Cicada is a mobile mini-experimental that, when activated, hides all units nearby from both vision and radar. This makes the units completely invisible to an opponent. The Cicada has a high energy cost which lasts for less than a minute before recharging. The complex unit lacks only the ability to cloak itself while in operation.<\/p>\n<p><span style=\"text-decoration: underline;\">Cybran Intellitron<\/span>: Air Scout: Lightly armored and unarmed, but with advanced vision and radar. Allows for quickly scouting remote areas of the map. Very fast to outrun anti-air.<\/p>\n<p><span style=\"text-decoration: underline;\">Cybran Boomerang<\/span>: Nuclear Missile Defense: This structure is placed in a base to defend against nukes. When incoming nukes get in range, they are reprogrammed and sent back to their origin. It has a low rate of fire and can be overwhelmed. Redirected nukes spoof enemy Anti-Nukes, making this a deadly structure to overlook when scouting for Nuke targets.<\/p>\n<p><strong>Research Boosts\/Upgrades (PC)<\/strong><\/p>\n<p>Research is focused on diversifying the factions while maintaining each faction&#8217;s identity.<\/p>\n<p><strong>UEF<\/strong><\/p>\n<p><span style=\"text-decoration: underline;\">Upgrade: Naval Transportation<\/span><\/p>\n<p>&#8211; This naval tree upgrade allows experimental transports to carry naval units.<\/p>\n<p><span style=\"text-decoration: underline;\">Upgrade: Speed overdrive<\/span><\/p>\n<p>-This short duration ability gives select land units a burst of speed for an energy cost.<\/p>\n<p>Boost: ACU Veterancy Rate Increase<\/p>\n<p>Boost: Structure Build cost for ACU: decreases cost of structures for ACU.<\/p>\n<p>Boost: Structure Regeneration<\/p>\n<p><strong>Illuminate<\/strong><\/p>\n<p><span style=\"text-decoration: underline;\">Upgrade &#8211; Tank Torpedo weapon<\/span><\/p>\n<p>&#8211; Adds a torpedo weapon to the Illuminate tank, allowing it to hit submarines or other naval units from a distance while on water.<\/p>\n<p><span style=\"text-decoration: underline;\">Upgrade: Structure Sacrifice<\/span><\/p>\n<p>&#8211; Adds an ability to all structures, allowing it to be sacrificed. When sacrificed, all units nearby are instantly healed.<\/p>\n<p><span style=\"text-decoration: underline;\">Upgrade: Amphibious Structures<\/span><\/p>\n<p>&#8211; Nearly all ground structures can now be built on water.<\/p>\n<p><span style=\"text-decoration: underline;\">Upgrade: Air Teleport<\/span><\/p>\n<p>&#8211; Adds an ability for air units to teleport short distances.<\/p>\n<p>Boost: Air Health II<\/p>\n<p><strong>Cybran<br \/><\/strong><\/p>\n<p><span style=\"text-decoration: underline;\">Upgrade &#8211; Naval Jump Jets<\/span><\/p>\n<p>&#8211; The Cybran navy gets even more amazing with the Naval Jump Jet upgrade. At the end of the tree and incredibly costly, this upgrade allows Cybran Naval units to traverse any terrain with ease.<\/p>\n<p><span style=\"text-decoration: underline;\">Upgrade &#8211; Vision persistence on Long Range Artillery<\/span><\/p>\n<p>&#8211; This upgrade adds a vision radius to long range artillery shells. When a shell impacts the ground or a shield, it leaves behind a small vision ring, allowing you to see into the enemy base.<\/p>\n<p>Boost &#8211; ACU Increased Build Rate<\/p>\n<p>Boost &#8211; Air Build Time reduction<\/p>\n<p>Discuss the <a href=\"http:\/\/mygaming.co.za\/forum\/showthread.php\/8311-Supreme-Commander-2-DLC-announced-plenty-of-details\" target=\"_self\" title=\"Supreme Commander 2 Infinite War DLC\">Supreme Commander 2 Infinite War DLC<\/a> on the MyGaming forum.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Square Enix has announced Supreme Commander 2 DLC for PC and Xbox 360 with extensive details<\/p>\n","protected":false},"author":157,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-7765","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/7765","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/157"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=7765"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/7765\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=7765"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=7765"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=7765"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}