{"id":8040,"date":"2010-10-14T17:34:00","date_gmt":"2010-10-14T15:34:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"incoming-civ-v-patch-details","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/pc\/8040-incoming-civ-v-patch-details","title":{"rendered":"Incoming Civ V patch details"},"content":{"rendered":"<p><p>2K Game is preparing to roll out a massive patch for its recently released turn-based strategy game, Civilization V.<\/p>\n<p>The patch notes were posted in the official <a href=\"http:\/\/forums.2kgames.com\/forums\/showthread.php?t=94438\" target=\"_blank\">2K Games forums<\/a>, and a 2K representative in the forums, 2K Greg, states that they do not necessarily represent all of the changes being made with the upcoming patch.&nbsp;<\/p>\n<p><strong>Civilization V patch notes<\/strong><\/p>\n<p><strong>User Interface<\/strong><\/p>\n<p>&#8211;&nbsp;Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.<\/p>\n<p>&#8211;&nbsp;Aircraft banner corrections &#8211; now when you rebase an aircraft, the number will move with it.<\/p>\n<p>&#8211;&nbsp;Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads.<\/p>\n<p>&#8211;&nbsp;Selecting a great general will no longer cause yield icons to appear.<\/p>\n<p>&#8211;&nbsp;Added option to disable auto-unit cycling.<\/p>\n<p>&#8211;&nbsp;Fix for full-screen game when running dual monitors. Previously, the curser could scroll off the &#8220;open&#8221; side, and not be able to scroll the map in that direction.<\/p>\n<p>&#8211;&nbsp;Misc additional fixes to mouse controls, and other interface issues.<\/p>\n<p>&#8211;&nbsp;Rounded out financial information in the Economic Overview screen. Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc.<\/p>\n<p>&#8211;&nbsp;Auto-populate save menu with save file name<\/p>\n<p>&#8211;&nbsp;Allow selection of other cities by hex from within the city screen<\/p>\n<p>&#8211; Added detailed trade route info to Economic Overview screen<\/p>\n<p><strong>Modding<\/strong><\/p>\n<p><strong>&#8211;&nbsp;<\/strong>Category list now displays correctly<\/p>\n<p><strong>Gameplay<\/strong><\/p>\n<p>&#8211;&nbsp;Workers &#8211; Added option to force workers to ignore manually made improvements (so they don&#8217;t change what you decide was best for a plot).<\/p>\n<p>&#8211;&nbsp;Workers &#8211; Fixed bug where number of turns to complete were incorrect in build action button tool-tip.<\/p>\n<p>&#8211;&nbsp;Economy &#8211; Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more.<\/p>\n<p>&#8211;&nbsp;Economy &#8211; Increased city wealth setting to 25%<\/p>\n<p>&#8211;&nbsp;Economy &#8211; Multiple fixes to the way trade-routes are tabulated and recognized.<\/p>\n<p>&#8211;&nbsp;Economy &#8211; Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).<\/p>\n<p>&#8211;&nbsp;Trade &#8211; Found and corrected a Trade problem that could cause your Resource inventory to multiply.<\/p>\n<p>&#8211;&nbsp;City States &#8211; Fixed a bug where you could not gift aircraft to city states.<\/p>\n<p>&#8211; Military &#8211; Medic promotion now only provides healing bonus for adjacent units.<\/p>\n<p>&#8211;&nbsp;Military &#8211; Fix for Minuteman movement.<\/p>\n<p>&#8211;&nbsp;Military &#8211; Correct promotions for &#8220;archer-like&#8221; units (horse archers, chariots).<\/p>\n<p>&#8211;&nbsp;Military &#8211; Embarked units will no longer slow enemy land units<\/p>\n<p>&#8211;&nbsp;Military &#8211; Improved unit cycling logic. Camera will jump around much less.<\/p>\n<p>&#8211;&nbsp;Balance &#8211; Engineers +1 hammer<\/p>\n<p><strong>A.I. Changes<\/strong><\/p>\n<p>&#8211;&nbsp;Military &#8211; Better handling of unit need (navy vs land, etc.) .<\/p>\n<p>&#8211;&nbsp;Military &#8211; AI will tend to build ships to deal with blockaded cities more often<\/p>\n<p>&#8211;&nbsp;Military &#8211; Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces<\/p>\n<p>&#8211;&nbsp;Diplomacy &#8211; AI will be more reluctant to offer or accept open border agreements with more powerful opponents.<\/p>\n<p>&#8211;&nbsp;Diplomacy &#8211; Fix for never ending deals (peace, research agreements, etc).<\/p>\n<p>&#8211;&nbsp;City &#8211; City specialization and city focus improvements.<\/p>\n<p>&#8211;&nbsp;City &#8211; Cities that are Avoiding Growth will not grow while that option is selected<\/p>\n<p>&#8211;&nbsp;Workers &#8211; Priority of trading posts reduced, and rebalanced priorities on other improvements<\/p>\n<p>&#8211;&nbsp;Workers &#8211; Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.<\/p>\n<p><strong>Multiplayer<\/strong><\/p>\n<p>&#8211;&nbsp;Exploit &#8211; Fix for gifting unit exploit<\/p>\n<p>&#8211;&nbsp;Chat &#8211; Color-coding, sound alerts, etc., added for in-game chat system, including a larger window.<\/p>\n<p>&#8211;&nbsp;Deals &#8211; Additional deal validation put in place to verify deals before they are committed<\/p>\n<p><strong>Miscellaneous<\/strong><\/p>\n<p>&#8211;&nbsp;Research treaties that end because you declare war will no longer grant the free tech<\/p>\n<p>&#8211;&nbsp;Save\/Load &#8211; Fix for corrupted saves being experienced by some players in late-game.<\/p>\n<p>&#8211; Map &#8211; Huge map crash-during-load fix that were reported on some specific systems.<\/p>\n<p>&#8211;&nbsp;Map &#8211; Terrain caching fix that could cause problems for certain video cards (the &#8220;glowing red orbs&#8221; seen on the map are an indicator of this).<\/p>\n<p>&#8211;&nbsp;Map &#8211; Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations)<\/p>\n<p>&#8211; Strategic View &#8211; Crash fix for units rendering in background.<\/p>\n<p>&#8211;&nbsp;Strategic View &#8211; Fix for selecting units either standing on a city plot, or garrisoned in the city plot.<\/p>\n<p>&#8211;&nbsp;Eyefinity &#8211; Better handling of leader scenes when using Eyefinity displays.<\/p>\n<p>&#8211;&nbsp;Tutorials &#8211; Many tutorial tweaks and adjustments.<\/p>\n<p>&#8211;&nbsp;Multiple crash fixes.<\/p>\n<p>&nbsp;<\/p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>2K releases patch notes for major Civ V patch<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-8040","post","type-post","status-publish","format-standard","hentry","category-pc"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/8040","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=8040"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/8040\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=8040"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=8040"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=8040"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}