{"id":8795,"date":"2010-12-01T01:30:00","date_gmt":"2010-11-30T23:30:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"dice-teases-battlefield-3-technical-details","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/8795-dice-teases-battlefield-3-technical-details","title":{"rendered":"Dice teases Battlefield 3 technical details"},"content":{"rendered":"<p>If a recently revealed GDC 2011 schedule is anything to go by, DICE is getting ready to officially reveal its next big project; Battlefield 3. So far very little is know about the game, although expectations are extremely high given the franchise&rsquo;s pedigree.<\/p>\n<p>The GDC 2011 schedule features a blurb from DICE senior lighting and VFX artist, Kenny Magnusson.&nbsp;<\/p>\n<p><em>&#8220;This session presents a detailed overview of the new lighting system implemented in DICE&#8217;s Frostbite 2 engine and how it enables us to stretch the boundaries of lighting in BATTLEFIELD 3 with its highly dynamic, varied and destructible environments.<\/em><\/p>\n<p><em>&#8220;BATTLEFIELD 3 goes beyond the lighting limitations found in our previous battlefield games, while avoiding costly and static prebaked lighting without compromising quality.<\/em><\/p>\n<p><em>&#8220;We discuss the technical implementation of the art direction in BATTLEFIELD 3, the workflows we created for it as well as how all the individual lighting components fit together: deferred rendering, HDR, dynamic radiosity and particle lighting.&#8221;<\/em><\/p>\n<p>At the very least then, we can expect EA DICE to unveil the game before the conference, which takes place in February 2011. The developer reassured us earlier this year that the PC version will not be &ldquo;dumbed down&rdquo; for console; an announcement which came as a relief to many long time fans of the series who have been playing Battlefield on PC for years.&nbsp;<\/p>\n<p><a href=\"http:\/\/mygaming.co.za\/forum\/showthread.php\/9769-Battlefield-3-technical-details-teased?p=335373#post335373\" target=\"_self\">Discuss Battlefield 3<\/a> in the forums<\/p>\n","protected":false},"excerpt":{"rendered":"<p>New lighting system, and &quot;dynamic, varied and destructible environments&quot; promised<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-8795","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/8795","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=8795"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/8795\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=8795"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=8795"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=8795"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}