{"id":9047,"date":"2010-12-17T08:14:00","date_gmt":"2010-12-17T06:14:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"l-a-noire-boasts-cool-new-motion-capture-tech","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/features\/9047-l-a-noire-boasts-cool-new-motion-capture-tech","title":{"rendered":"L.A. Noire boasts cool new motion capture tech"},"content":{"rendered":"<p>L.A. Noire is a dark and violent detective thriller set against the backdrop of Los Angeles in the post-war years of the late 1940s. The game draws stylistically from the film noir genre of movies, which were popular in the 1940&rsquo;s and 1950&rsquo;s.<\/p>\n<p>Gamers can expect themes of crime, sex, corruption, drugs, and moral ambiguity against a post-World War II backdrop.<\/p>\n<p>In L.A. Noire, players will take the reins of newly minted detective Cole Phelps (played by Aaron Staton of Mad Men) as he solves gruesome and mind-bending cases, interrogates suspects, and rises through the ranks of the LAPD.<\/p>\n<p><strong>MotionScan &#8211; L.A. Noire&rsquo;s Revolutionary Technology<\/strong><\/p>\n<p>The foundation of L.A. Noire is a brand new technology called MotionScan that enables developer Team Bondi to capture and scan every nuance of a real actor&rsquo;s facial performances and put them right into the game itself.<\/p>\n<p>Team Bondi claims via press release that &ldquo;it provides a level of realism, detail, performance and emotion never seen before in a videogame, and brings them to life in a totally new way. This goes beyond the limited grid of data points delivered by traditional motion capture &ndash; these are the actual performances themselves, scanned and placed onto our digital characters.&rdquo;<\/p>\n<p>&ldquo;This marriage of gameplay and technology allows players for the first time ever to truly feel like a detective, reading the emotional behaviour of every character. Furthermore, MotionScan lends itself perfectly to this type of game: one that focuses on characters and performances where everyone has something to hide.&rdquo;<\/p>\n<p>&lsquo;A picture speaks a thousand words&rsquo; as the old adage goes, and seeing the facial animations in action proves that Team Bondi and sister company Depth Analysis might indeed have a technology worth boasting about.<\/p>\n<p>\n<object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"600\" height=\"361\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/q2EG5J05048?fs=1&amp;hl=en_GB\" \/><embed type=\"application\/x-shockwave-flash\" width=\"600\" height=\"361\" src=\"http:\/\/www.youtube.com\/v\/q2EG5J05048?fs=1&amp;hl=en_GB\"><\/embed><\/object>\n<\/p>\n<p><strong>Facts About MotionScan<\/strong><\/p>\n<p>&#8211; MotionScan utilizes 32 high-definition cameras that completely surround the actor and capture the performance in 3D at 30 frames-per-second.<br \/>&#8211; MotionScan is a technology provided by Depth Analysis, a sister company to Team Bondi and part of a special partnership with Rockstar Games.<br \/>&#8211; Every character in L.A. Noire uses MotionScan technology and over 400 actors were filmed making the game.<br \/>&#8211; L.A. Noire will be the first video game ever to utilize MotionScan technology.<\/p>\n<ul>\n<\/ul>\n<p>Publisher Rockstar Games and developer Team Bondi aim to release the game mid-year 2011. However, L.A. Noire has had a history of production delays so don&rsquo;t be too surprised if it doesn&rsquo;t quite make it to stores shelves by that time. The game will be released for Xbox 360 and PS3.<\/p>\n<p>\n<object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"600\" height=\"361\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/U9IH8fWOwS4?fs=1&amp;hl=en_GB\" \/><embed type=\"application\/x-shockwave-flash\" width=\"600\" height=\"361\" src=\"http:\/\/www.youtube.com\/v\/U9IH8fWOwS4?fs=1&amp;hl=en_GB\"><\/embed><\/object>\n<\/p>\n<p>Discuss <a href=\"http:\/\/mygaming.co.za\/forum\/showthread.php\/10095-L.A.-Noire-uses-impressive-facial-motion-capture-tech\" target=\"_self\" title=\"L.A. Noire motion capture technology\">L.A. Noire motion capture technology<\/a> on the MyGaming forums.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Team Bondi and Rockstar Games&#039; upcoming crime-thriller game L.A. Noire is boasting an all-new motion capture technology<\/p>\n","protected":false},"author":157,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[20],"tags":[],"class_list":["post-9047","post","type-post","status-publish","format-standard","hentry","category-features"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/9047","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/157"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=9047"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/9047\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=9047"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=9047"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=9047"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}