{"id":9105,"date":"2010-12-22T10:13:00","date_gmt":"2010-12-22T08:13:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"assassin-s-creed-brotherhood-update-in-the-works","status":"publish","type":"post","link":"https:\/\/mygaming.co.za\/news\/business\/9105-assassin-s-creed-brotherhood-update-in-the-works","title":{"rendered":"Assassin\u2019s Creed: Brotherhood update in the works"},"content":{"rendered":"<p>Ubisoft&rsquo;s bug hunting squad is busy-busy-bumblebee with another Assassin&rsquo;s Creed: Brotherhood update, set to address a number of persistent issues with the title &ndash; including the game-breaking glitch where players can become stuck in an Animus loop in present-day Monteriggioni.<\/p>\n<p>The full list features:<\/p>\n<p><strong>Multiplayer fixes<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Sometimes players may remain stuck during matchmaking (game never starts)<\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; In extremely rare occasions, a crash may occur if another player of the same session quits while another player is loading the map at the exact same time<\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; When joining a session In Manhunt, in the chased team, you may have a sound present during the entire session<br \/><strong><\/strong><\/p>\n<p><strong>Single-player fixes<\/strong><\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; The player may remain stuck in the present optional (2012), in a spawning loop in Monterigioni, while interacting with the Animus (Animus Bug)<\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Using fast travel towards Northern Campagna may result in Ezio getting continuously desynchronized<\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; Sometimes a bug can occur that prevents the player from unlocking any additional Trophies (Trophy Bug)<\/p>\n<p>&bull;&nbsp;&nbsp;&nbsp; On rare occasion, if the player changes their outfit at the completion of a mission, they will respawn in the same world, being stuck, without any possibility of returning to Rome<\/p>\n<p>No launch date has been confirmed yet, but it&rsquo;s apparently dropping &ldquo;very soon&rdquo;.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Animus loop bug and more fixed<\/p>\n","protected":false},"author":161,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-9105","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/9105","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/users\/161"}],"replies":[{"embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/comments?post=9105"}],"version-history":[{"count":0,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/posts\/9105\/revisions"}],"wp:attachment":[{"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/media?parent=9105"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/categories?post=9105"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygaming.co.za\/news\/wp-json\/wp\/v2\/tags?post=9105"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}