Epic Games: “We have not abandoned PC ”

4 July 2010

Epic games has in recent years become known as “the guys who make Gears of War.” However, once upon a time they were known for developing one of the most important PC franchises of all time: Unreal.  When it was released in 1997, it was considered by many to be the best looking game on the market, and it became thoroughly entrenched in the culture of PC gaming.

Unreal, OMG!

In more recent years, Epic made a name for themselves by developing another iconic franchise: Gears of War, not to mention their Unreal Engine which in one of the most widely utilised game development tools in the world, and powers the likes of Bioshock, Borderlands, Batman: Arkham Asylum, Mass Effect, and Splinter Cell: Conviction. 

So it was sad news for PC gamers when it emerged a while back that the developer was turning its back on PC. “If you walked into this place six years ago, Epic was a PC company and always had been. We did one PS2 launch title, which was a port of Unreal Tournament, and everything else was PC. And now, if you read our forums, people are saying: ‘Why do you hate the PC? You’re a console-only company.’ And guess what? It’s because the money’s on console,” Epic Games CEO Michael Capps told Edge Magazine,

Now Epic Games vice president Mark Rein has been spotted singing a different tune to Rock, Paper, Shotgun.

“We’ve released an update to the Unreal Development Kit every single month, with huge amounts of changes and improvements which are obviously going into our engine and making them available to customers, we’ve tested them on PC.

If you look at all the UDK games they’re PC only at this point, and we will eventually see them on other devices. But I think that’s a myth that we’ve abandoned the PC, it’s just not true. I mean, Bulletstorm is coming out on three platforms; we’ve just been in this situation where our biggest franchise has been published by a console-holder, and was a very console designed-IP.”

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