Kinect techs explain how "you become the controller”

5 January 2011

In a recent article posted on the Xbox Engineering Blog, Kinect techs Ron Forbes and Arjun Dayal talk about the “secret sauce behind the human tracking system,” and how it all works in the context of game and application development. It’s a truly fascinating read in its entirety (and it has pictures!), but here are some of the most interesting bits:

“In the analog world, it’s not just about yes and no, but it’s about maybe. It’s not just about true or false, but it’s about probability. Think briefly about all of the possible variations of a human waving his hand: the range of physical proportions of the body, the global diversity of environmental conditions, differences in clothing properties, cultural nuances to performing even a simple gesture. Quickly, you end up with a search space around 10^23, an unrealistic problem domain to solve through conditional-based programming.”

“We knew early on that we had to invent a new way of approaching this problem, one that works like the human brain does. When you encounter someone in the world, your brain instantly focuses on him and recognizes him based on years of prior training. It doesn’t crawl a decision tree hundreds of levels deep to discern one human from another. It just knows. Where a baby would have a hard time telling the two apart, you’ve learned to do so in a split second. In fact, you could probably make a reasonable guess about their age, gender, ethnicity, mood, or even their identity (but that’s a blog post for another day). This is part of what makes us human.”

“Kinect was created in the same way. It sees the world around it. It focuses on you. And even though it’s never seen how you wave your hands before, it instantly approximates your movements to the terabytes of information it’s already learned.”

This particular exposition becomes immediately relevant in the section titled “The Brain Inside Kinect”:

“Each pixel of the player segmentation is fed into a machine learning system that’s been trained to recognize parts of the human body. This gives us a probability distribution of the likelihood that a given pixel belongs to a given body part. For example, one pixel may have an 80% chance of belonging to a foot, a 60% chance of belonging to a leg, and a 40% chance of belonging to the chest. It might make sense initially to keep the most probable proposal and throw out the rest, but that would be a bit premature. Rather, we send all of these possibilities (called multiple centroid proposals) down the rest of the pipeline and delay this judgment call until the very end.”

“As a brief aside, you might start to wonder how we taught this brain to recognize body parts. Training this artificial intelligence (called the Exemplar system) was no small feat: terabytes of data were fed into a machine cluster to teach Kinect a pixel-by-pixel technique for identifying arms, legs, and other body parts it sees.”

I don’t know about anybody else, but I’d pay cash to see Kinect take on the Hindu pantheon. Some of those guys have, like, eight arms or something.

Have you become the controller? Discuss the Kinect technology on the MyGaming forum.

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