Easy game development?

oltman

New member
Hey guys!

I have been keeping an eye on game development and how relatively easy it is to put something together with today's tools. I have no illusions of making the next Skyrim or GTA, but always thought it would be cool to make my own little platformer (ala Elevator Action) or top down shooter (ala 1942).

I also know there are many very well structured tutorials and guides online to help you get started with tools like UDK and Unity3d. Do you guys think it is worth spending R300 on an online course like the one below, or just stick with a free online guide or tutorial?

http://www.groupon.co.za/deals/durban/excel-with-business-390/55412739

Keep in mind that the extent of my "programming" was about 5 years ago when I still did admin tasks using Perl. Oh, and I made a 5 minute escape the room game with Adventure Game Studio. But that had 0.1% programming involved.

I realise that this sort of question is probably quite common here, but did not want to necro a thread from 2011.
 
Depending on the course that actually sounds quite cheap. I did a Unity 3D course on Udemy last year and it helped me a lot. I'm a professional programmer though and I've worked in the game industry many years ago.

So in my opinion it's sometimes worth it to pay for a course because it's just sometimes easier than looking for guides and things online that you aren't always sure how outdated they are.

As for the course that you posted, well I just had a quick look but you get 15 hours worth of content so it sounds pretty cool. It won't teach you everything but it will give you a great starting point.
 
Rather hold out for a Joystiq deal. In a humble bundle type setup where you pay what you want I paid $5 for 4 or so udemy courses that covered game development (programming and art) and unity. Not very thorough, but it covers enough of the basics to let you build your own game.
 
Well thanks to this thread I have now bought that groupon deal and the joystiq one....

I have been wanting to learn Unity so now's the time!
 
Thanks guys, I have bought the Joystick special ;) If I dont feel it is adequate I will get the Groupon as well!
 
Well thanks to this thread I have now bought that groupon deal and the joystiq one....

I have been wanting to learn Unity so now's the time!

do you know if the Joystiq unity game dev and design course covers C++ or javascript?
 
Is it better to learn unity or unreal,i hear unity is easier to learn but it can only utilize up to 4gb of ram?
 
Is it better to learn unity or unreal,i hear unity is easier to learn but it can only utilize up to 4gb of ram?

Unity 5 which will be released soon comes with 64-bit support so it will utilize more memory if needed. Unity has a huge asset store that helps a lot since you can get just about anything you need in there. Unreal comes with quite a bit of stuff that requires you to buy an asset in Unity. Like a nice visual shader editor and visual scripting out of the box. Also Unreal has a nice cheap subscription model whereas if you want to buy Unity Pro then it's going to cost quite a bit. Of course Unity Free is free so that's good up until when you want to upgrade.

Unreal games also tend to look better. You can start a new project and plop in a model and it will immediately look better in Unreal. However with work you can make it look just as good in Unity. Also Unity 5 will look a lot better than Unity 4.

I use Unity since I program in C# during the day at work so it was easy to get into. I've also invested in some assets.

For a newcomer you can go with either. Unreal is being developed at a much faster rate than Unity and I really like that. Its asset store isn't close to the beast that Unity has though.

However you can easily get the free version of Unity, get some tutorials and play around. And do the same with Unreal. Pay for one month's subscription and try it out.

In the end it will be up to you which one you prefer. I like the Unreal subscription model much more than Unity's huge amount of cash upfront so if I was new to the scene I would really look at the pricing before making a decision.

You can't go wrong with either.
 
dangit........

Why "dangit"? The syntax in C++, C# and Javascript is very similar. Since you're getting a complete engine and framework it shouldn't be too difficult to switch between the three. But then again, I'm talking from general develoment terms - only ever touchee XNA from a game-dev point of view.
 
I'm currently using monogame and thinking of switching over to Unity. The only thing stopping me is the costs involved. That $75 monthly sub is a bit expansive. Nevermind the $1500 once-off.
 
I'm currently using monogame and thinking of switching over to Unity. The only thing stopping me is the costs involved. That $75 monthly sub is a bit expansive. Nevermind the $1500 once-off.

Sheesh that is a bit steep, how limited are you with the free version of Unity?
 
Started with Javascript lessons before I try dive into any of those unity courses, should make it a bit easier to understand.

Javascript is going well so far!
 
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