PsychoFish
New member
Undoubtedly to make the game simpler to learn they will make the game simpler. It will just be a slow downward spiral where Sim City becomes Farmville.
The problem is their games really aren't too hard to learn. Even games like SimCity which skirts the more complex side of EA's roster, can be learned in no time at all. You would have to be remarkably stupid to think any of their games are too hard.
Yeah it seems to be heading this way. Bad example but I was quite a Sims fan back in the day when it was actually quite difficult to keep up with your Sim's needs and tasks with the 1st 2 games. Now with the 4th one they've taken away so much of that I found myself bored within hours as my Sim was happy as a chappie with minimal effort on my part and I sort of just had to sit around waiting for them to need something.Undoubtedly to make the game simpler to learn they will make the game simpler. It will just be a slow downward spiral where Sim City becomes Farmville.
Nothing will spoil the next Mass Effect for me. Not even microtransactions, pay-to-win tactics or one-move-a-day mechanics.
On second thought, all those things will ruin it for me.
And here I though games were supposed to be a challenge.
Maybe eventually they will get to the point where you don't need to actually do anything, just watch a 90 minute cut-scene, then the credits roll. They could call it a "movie"
Strange, I enjoyed ME2 more than ME1, just seemed to flow better
My biggest gripe with the sequels was that they scrapped so many elements of the gameplay that had potential. Instead of working on fixing the Mako, the scrapped it and added the stupid mineral scanning mini-game.

Did you play the DLCs? Think it was the Firewalker DLC where they brought back Mako v2.0
The Hammerhead![]()
The first 10 hours of Final Fantasy XIII feels like a tutorial. They did it smartly by introducing a new concept every now and then but it feels like they just wasted too much time doing that. The amount of fights you have to go through to get to the next concept were way too many.
I think a lot of people also stopped playing Final Fantasy XIII after an hour or two because it feels incredibly simplistic. It's only after quite a few hours that you realise that it's quite a complex system and in my opinion they could have showed you everything in an hour or two. Not ten.
What they are essentially saying I think is that they are moving the focus of the company to be more accessible to new players rather than catering for the old crowd.
While doing so, they alienate the group most likely to buy their games. The casual crowd are called casual for a reason, just because your game is easier to play, doesn't mean they'll come running to you.
Yet these CEO's can't understand that... :/