Microtransactions

The cs:go and dota market are also kind of overkill. I think for cs:go the weapons should all cost the same and can be purchased from a store of some type. I dont want to have to fork out $'s just because they decided this skin needs to be rarer.

They make the skin makers feel that their skin is not as good as the rest :/
But the rarer skins are prettier most of the time:love:

Edit: But one thing thats really ridiculous in CSGO are the knife prices, almost all those knives are cheaper IRL than their pixel counterparts
 
But the rarer skins are prettier most of the time:love:

Edit: But one thing thats really ridiculous in CSGO are the knife prices, almost all those knives are cheaper IRL than their pixel counterparts

Ye. I would actually prefer to have karambit irl than ig.
 
I have spent a bit of money on "micro transactions" in hearthstone, But to be honest i wouldn't call them micro transactions in hearthstone... For me i would never spend real money on something like a new skin, or a new knife, unless it benefited my game, in a non cosmetic way...

Hearthstone i suppose is different because its a free to play game... So in a sense you pay to play it with the micro transactions...
I just felt though that after spending real money the only benefit was speeding up the game... You will eventually get to the same place if you just play the game without spending real money, so i havent done it again...
 
Closest I've gotten is buying more inventory space (I think that's what it was? It's been a while) in Guild Wars 2. I won't play a game that is overtly and obviously set up as a "pay-to-win" game at all though, so it's moot for me.

Not a fan of the concept in general, especially when you're hamstrung in some way (an example would be making the inventory in the above-mentioned game ludicrously small to begin with) in order to 'force' you into using micro-transactions.

Totalbiscuit is always ranting about this issue, but as long as people are stupid enough to keep paying for it, they're going to keep making games that feature it.
 
I have spent a bit of money on "micro transactions" in hearthstone, But to be honest i wouldn't call them micro transactions in hearthstone... For me i would never spend real money on something like a new skin, or a new knife, unless it benefited my game, in a non cosmetic way...

Hearthstone i suppose is different because its a free to play game... So in a sense you pay to play it with the micro transactions...
I just felt though that after spending real money the only benefit was speeding up the game... You will eventually get to the same place if you just play the game without spending real money, so i havent done it again...

Problem is, as soon as micro transactions start "benefiting" your game it becomes pay to win
 
Problem is, as soon as micro transactions start "benefiting" your game it becomes pay to win

The biggest way the Microtransactions benefit you in Hearthstone will be when you buy say 5 packs and get 5 Legendaries in each back (not likely, but not impossible).

With the Pay-to-Win models out now you know what you are buying. With Hearthstone, it becomes a bit of a gamble. You might just spend R100 (I think its R25 a pack?) and get absolute nonsense or cards you already have.
 
Problem is, as soon as micro transactions start "benefiting" your game it becomes pay to win
Look I suppose you are right, but as long as you CAN play the game without being forced to "pay to win" then the micro transactions have been implimented correctly...
 
So from what I can glean; the primary issue we have with microtransactions is the "pay-to-win" aspect of the practice and not with the idea in general. From here I have 3 more questions that arise.

Firstly; is it possible to evolve (excuse the pun) the system across the board as it exists now to be able to gain tangible, non-cosmetic rewards from spending real money in game without turning it into a pay-to-win in any sense?

Secondly; does spending real money in a game make you more inclined to spend money within a similar context in another game?

Thirdly; do microtransactions in any way affect the replayablity of any particular game?
 
Firstly; is it possible to evolve (excuse the pun) the system across the board as it exists now to be able to gain tangible, non-cosmetic rewards from spending real money in game without turning it into a pay-to-win in any sense?

I guess this comes down to the developer? At the end of the day Microtransactions will have one goal for them at the end... Making more money from their Game.

Secondly; does spending real money in a game make you more inclined to spend money within a similar context in another game?

Sure, like I mentioned in my 1st post, if it adds value to the game then yes I would be more than happy to.

Thirdly; do microtransactions in any way affect the replayablity of any particular game?

IMO, not at all. Replayability of a game for me comes from the game itself and how much I like the game.
 
I guess this comes down to the developer? At the end of the day Microtransactions will have one goal for them at the end... Making more money from their Game.



Sure, like I mentioned in my 1st post, if it adds value to the game then yes I would be more than happy to.



IMO, not at all. Replayability of a game for me comes from the game itself and how much I like the game.

Now the question is now what do you think adds value to a game based only in the context of DLC?
 
I play the games which have Micro-transactions, but I never use them as I can enjoy the game without using them.
 
Now the question is now what do you think adds value to a game based only in the context of DLC?

I'm thinking additional content that expands the story of a game and history of characters in it? Which also has an effect of building onto the current 'character' of characters in a game.

Let's use Mass Effect 2 for example. The extra story DLC packs added extra history to the characters in the game. If I think of one, Liara becoming the Shadow Broker. I never played the DLC yet, but as I understand it expands on her history on she got involved with it?

Then there is the DLC packs adding extra characters to an already diverse universe. This for me is definitely adds value.
 
I'm thinking additional content that expands the story of a game and history of characters in it? Which also has an effect of building onto the current 'character' of characters in a game.

Let's use Mass Effect 2 for example. The extra story DLC packs added extra history to the characters in the game. If I think of one, Liara becoming the Shadow Broker. I never played the DLC yet, but as I understand it expands on her history on she got involved with it?

Then there is the DLC packs adding extra characters to an already diverse universe. This for me is definitely adds value.

With regards to Liara it it is indeed what you believe it to be. It shows the nature of her involvement and also highlights a little bit of her history between ME1 and 2.

Now one more question; what is the maximum amount you would be willing to spend on DLC for a game? As in what amount would that be for a single DLC piece and how much overall per game?
 
With regards to Liara it it is indeed what you believe it to be. It shows the nature of her involvement and also highlights a little bit of her history between ME1 and 2.

Now one more question; what is the maximum amount you would be willing to spend on DLC for a game? As in what amount would that be for a single DLC piece and how much overall per game?

If its a game I really like, like for example ME2 then there won't be a limit to what I would spend on it, given I had the money to do so. But to answer your question, anything between R50 to R200 for extra content like ME2 is what I would be willing to pay.

Mass Effect is one of my all time favorite franchises, and I would like to get an experience as BIG as possible from it.

On the flip side, I do look out for specials when it comes to DLC/Microtransactions.
 
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If its a game I really like, like for example ME2 then there won't be a limit to what I would spend on it, given I had the money to do so. But to answer your question, anything between R50 to R200 for extra content like ME2 is what I would be willing to pay.

Mass Effect is one of my all time favorite franchises, and I would like to get an experience as BIG as possible from it.

On the flip side, I do look out for specials when it comes to DLC/Microtransactions.

Mass Effect is by far my favourite franchise as well :D. Must have clocked each game at least 4 times.

You seem to have embraced the DLC/microtransactions model in the same way that I have.

Where you see it as a way to effectively bolster a quality product. Nothing more or less
 
Mass Effect is by far my favourite franchise as well :D. Must have clocked each game at least 4 times.

You seem to have embraced the DLC/microtransactions model in the same way that I have.

Where you see it as a way to effectively bolster a quality product. Nothing more or less

Spot on ;)

Only FOUR times!? I can't even count on my hands how many times I clocked them...
 
Spot on ;)

Only FOUR times!? I can't even count on my hands how many times I clocked them...

I said 'at least 4 times' lol. I've finished ME1 5 times. ME2 8 times (3 times on Insanity). and ME3 4 times. ME3 I've been trying to do absolutely everything and Insanity difficulty on that one is absurd if you don't have the correct class to do it in.
 
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