Animation Updates
We have updated and polished all player character animations in both first- and third-person animations, which includes the following:
More natural postures and improved timing to combat animations.
- Improved movement animations to look better overall and significantly reduce foot slip while walking or running.
- Improved stealth animations.
- Slightly quicker light and heavy attacks, block, and interrupt animations.
- Smoother blending between attacks and abilities, particularly those that get interrupted.
- Light and heavy melee attacks will provide clearer feedback whether they hit or missed.
- Unique combat stance for Lightning, Restoration, and Fire/Frost staff types.
- Magical weapons will not persist longer than the ability that creates them. Similarly, equipped weapons and shields will always be visible when they can be used again.
- Female characters using 2-handed weapons or a bow will no longer have their arms stick to their weapons oddly when blocking or - otherwise interrupting an existing animation.