Star Wars: Battlefront Rumored To Run At 900p On PS4, Just 720p on Xbox One

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While the launch of the PS4 and Xbox One was supposed to herald a brand new era of photo-realistic graphics in games, there are still plenty that are having some problems living up to the hype. Star Wars: Battlefront is apparently one of those games that while it will be pretty, won’t be quite as pretty as people had hoped, according to new reports.


Now that the beta has launched, we’re getting more information about what we can expect, including the fact that the game will apparently be running 720p on the Xbox One, resulting in blurry edges and unsatisfactory image quality. The news is slightly better for PS4 fans of the game, where it will be achieving 900p, though that’s still not the magical 1080p mark most people were hoping for.

When it comes to the Xbox One version of the game, there have also been reports of online gaming issues, according to Game Revolution. Maybe this is why the game is actually being offered for a bit cheaper on the Xbox One? Of course, since this is the beta, it’s possible those issues will be sorted out before the game’s official release. The resolution disappointment appears to be more permanent. All of this seems to be good news for those who are going to be getting the title on their PC, as initial reports claim resolution on that platform tops out at an impressive 1440p. We’ll get to see all of this firsthand when Star Wars: Battlefront launches on November 17. 2015.

Source: GamingBolt
 
This is going to sound like absolute blind fanboyism from me, but I've not really looked at the game on Xbox and thought to myself "damn it's so blurry". It looks stunning to me. Granted, when comparing it against the PC version is just stupid as the PC version looks bloody drop dead amazing, but I don't have a PC to play it on so oh well.

Then I have not yet had any connection issues as stated. Maybe I'm just lucky. I'm glad the game's only fan (me) is not having issues, otherwise I would've been raging badly.
 
This is going to sound like absolute blind fanboyism from me, but I've not really looked at the game on Xbox and thought to myself "damn it's so blurry". It looks stunning to me. Granted, when comparing it against the PC version is just stupid as the PC version looks bloody drop dead amazing, but I don't have a PC to play it on so oh well.

Then I have not yet had any connection issues as stated. Maybe I'm just lucky. I'm glad the game's only fan (me) is not having issues, otherwise I would've been raging badly.

i personally think the differences are negligible

 
Honestly, a measly 180 rows of pixels? It's hardly "prettiness breaking" imho - and that's coming from someone who will probably play it on a gaming PC capable of maxing out my native 1080p monitor's resolution. The difference between 900p and 1080p isn't enough to warrant the hype people create surrounding it. As long as there's AA to smooth out some jaggies, high-res textures to provide some crispness when standing against the cliffs and tress and lots of particles and fancy lighting effects to dazzle your eyes it will be a spectacle to behold.
 
i personally think the differences are negligible


Sometimes the subtle graphical changes done for consoles make the game look better, as the developers find creative ways to get the most performance out of the system, with the highest visual fidelity.
 
Digital foundry has done an analysis of both console versions it seems the ps4 has better resolution, aa and a slightly smoother fps.I am happy the game does not chug like bf4 64 player matches on ps4.The game looks amazing it's a pity it's not 1080p as I prefer playing with the native resolution of my screen.
 
i personally think the differences are negligible
Its interesting that they seem to have kept the effects pretty much the same. Instead of simplifying the scene with less particles like most games do.

Does look significantly blurrier, but on the whole looks very well executed on the PC vs Console war front.
 
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Honestly, a measly 180 rows of pixels?
Its not about the quantity. The problem is that you lose 1:1 matching of whats generated versus whats displayed.

e.g. If you consider overscan on TVs...you lose like 30ish rows of pixels (0n 1080), but it creates sufficient blurriness that TV makers added a mode to disable it if you're using a TV screen for to view PC output.
 
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