Beyond 2000

MalicE

Party time! Excellent!
So with all the recent Back to the Future day hype and seeing all the hits (and misses) they got with their version of 2015, I was wondering... what future, sci-fi tech from movies/TV/games/etc (barring giant mechs of course, cause who doesn't want that???) would you like to seen in your lifetime?

Definitely one of the top things on my list, Jacket technology. But the All You Need is Kill version. Not the Edge of Tomorrow one.

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A lot of cases can be made that the Deus Ex franchise has accurately predicted a state to where technology is moving towards. Bio-chemical research is being done right now in terms of "augmenting" human limbs and human processes with advanced technology, ie. mechanical eyes, bio-mechanical arms and legs etc. It would be really cool if the technology goes becomes perfected to the point where a healthy, functioning human actually can make the choice of getting augmented to physically enhance his/her abilities with mechanical body parts. It will help a huge amount to accident recovery to people that truly need it, and will give the super rich another reason to spend their hard [-]stolen[/-] earned cash of "upgrades" to thinks like their eyes or ears or legs or something.
 
A lot of cases can be made that the Deus Ex franchise has accurately predicted a state to where technology is moving towards. Bio-chemical research is being done right now in terms of "augmenting" human limbs and human processes with advanced technology, ie. mechanical eyes, bio-mechanical arms and legs etc. It would be really cool if the technology goes becomes perfected to the point where a healthy, functioning human actually can make the choice of getting augmented to physically enhance his/her abilities with mechanical body parts. It will help a huge amount to accident recovery to people that truly need it, and will give the super rich another reason to spend their hard [-]stolen[/-] earned cash of "upgrades" to thinks like their eyes or ears or legs or something.

which will come with a huge price tag, ultimately leading us to a Repo Men situation :p
 
Medical Nanomachine Technology, Being able to kill disease on a molecular level as well as repairing existing damage or deficiency in the human body, this would put surgery in the same place as drilling a hole in someone's skull for headaches in bygone medieval days

Also they need to get the Higgs field sorted out So we can get hover boards and faster space travel
 
The main thing I have always wanted, (but I know I'll never see it in my lifetime), is something similar to Star Trek's holodeck. I know VR is taking us there, but not what I would ideally want. No restraint on moving, interacting with physical objects like picking up a Quake Rocket launcher or feeling the rush of air as a grenade fly's centimeters from you.

Being able to experience any setting in human history or fantasy you might have. I think I'll get lost in it.
 
The main thing I have always wanted, (but I know I'll never see it in my lifetime), is something similar to Star Trek's holodeck. I know VR is taking us there, but not what I would ideally want. No restraint on moving, interacting with physical objects like picking up a Quake Rocket launcher or feeling the rush of air as a grenade fly's centimeters from you.

Being able to experience any setting in human history or fantasy you might have. I think I'll get lost in it.

yeah I never understood the physics behind the holodeck. they go into a tiny room and then run around like they're outside... :wtf:
 
yeah I never understood the physics behind the holodeck. they go into a tiny room and then run around like they're outside... :wtf:

holodeck combines elements of transporter technology with that of replicators, by generating actual matter, as well as projecting force fields to give the objects the illusion of substance. It can be controlled from an exterior control or the interior arch control. This arch can be summoned at any time to change the parameters of a running holoprogram. Matter and energy are interchangeable as such objects created on the holodeck can be either matter or energy. matter replication was primarily used for objects and characters that would be in direct contact with the occupants which gave them an extreme sense of realism. Water, for example, would feel like actual water because on some level, it was, and it could create experiences like odors. This also enabled simple matter to exist outside of the holodeck for brief periods of time (such as snow) before they would lose cohesion without the support of the holodeck grid and revert back to energy.This, however, used an extreme amount of power, and caused repetitive problems to occur in its safe usage. Holodeck walls can generate holographic images that appear to extend for an unlimited distance, seemingly much larger than its own dimensions. In doing so, however, the holodeck is aware only of its users; it does not recognize its own created objects. For example, if a person were to throw a holographic rock at the holodeck's walls, the rock would not be allowed to pass beyond the wall (if it were of replicated matter). It does this by continuously adjusting the projections of the force fields and the use of a force field "treadmill".With this, an individual approaching a wall causes an instant shift away. It can also manipulate light photons, 'lensing' them to make individuals appear further away if two persons were separated in a scenario. The holodeck can change gravity in three dimensions, so occupants don't notice the change.
 
holodeck combines elements of transporter technology with that of replicators, by generating actual matter, as well as projecting force fields to give the objects the illusion of substance. It can be controlled from an exterior control or the interior arch control. This arch can be summoned at any time to change the parameters of a running holoprogram. Matter and energy are interchangeable as such objects created on the holodeck can be either matter or energy. matter replication was primarily used for objects and characters that would be in direct contact with the occupants which gave them an extreme sense of realism. Water, for example, would feel like actual water because on some level, it was, and it could create experiences like odors. This also enabled simple matter to exist outside of the holodeck for brief periods of time (such as snow) before they would lose cohesion without the support of the holodeck grid and revert back to energy.This, however, used an extreme amount of power, and caused repetitive problems to occur in its safe usage. Holodeck walls can generate holographic images that appear to extend for an unlimited distance, seemingly much larger than its own dimensions. In doing so, however, the holodeck is aware only of its users; it does not recognize its own created objects. For example, if a person were to throw a holographic rock at the holodeck's walls, the rock would not be allowed to pass beyond the wall (if it were of replicated matter). It does this by continuously adjusting the projections of the force fields and the use of a force field "treadmill".With this, an individual approaching a wall causes an instant shift away. It can also manipulate light photons, 'lensing' them to make individuals appear further away if two persons were separated in a scenario. The holodeck can change gravity in three dimensions, so occupants don't notice the change.

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