Official Elite Dangerous Thread

One thing about GTA is it has that never ending persona about it, you can always pick it up and have fun. But yes, finish the story at the very least.

Personally I am getting lost in Elite at the moment. Loving this game again. I haven't turned on my PS4 in like 2weeks. Also getting keen to starting afresh on the XBone.

Yes will definitely have to finish the story first. Will quickly log into Elite tonight to see if it works. I look forward to reading more about all of your Elite stories and events here.
 
One thing about GTA is it has that never ending persona about it, you can always pick it up and have fun. But yes, finish the story at the very least.

Personally I am getting lost in Elite at the moment. Loving this game again. I haven't turned on my PS4 in like 2weeks. Also getting keen to starting afresh on the XBone.

Once you start on the SexBox One, let me know, then I'll leave the safety of Solo play and join you in some space related lunacy
 
Once you start on the SexBox One, let me know, then I'll leave the safety of Solo play and join you in some space related lunacy

Cool. I still have a 14day Gold code needing to be redeemed iirc.

So keen to get started on Xbone as well, but I've been getting together odds and ends and preparing for a personal expedition within the galaxy, and being on the brink of setting out makes me keep playing on PC.
 
So, knowledgeable people of the Elite world, let's talk weapons. Currently I'm rocking sets of multi-cannons and pulse lazers on my ship, all gimballed. I find gimbal weapons easier as I just need to keep the target in my sights and pull the trigger. But, my travels have revealed that finding upgraded weapons for these types of weapons are either very difficult to find, or do not exist. I'm thinking of maybe swapping out my multi-cannons for normal cannons, as I see they have a higher DPS.

What you guys suggest?
 
So, knowledgeable people of the Elite world, let's talk weapons. Currently I'm rocking sets of multi-cannons and pulse lazers on my ship, all gimballed. I find gimbal weapons easier as I just need to keep the target in my sights and pull the trigger. But, my travels have revealed that finding upgraded weapons for these types of weapons are either very difficult to find, or do not exist. I'm thinking of maybe swapping out my multi-cannons for normal cannons, as I see they have a higher DPS.

What you guys suggest?


Have a look the Razor fit. It's quite effective for a 500k refit.
 
~snip~

What you guys suggest?

I like to keep at least one beam laser, for taking down shields. But it all depends on your needs a purposes eh. Canons I find are great for larger, slower ships. And my preference also depends on what ship I'm at the helm on.
 
Here's my current ship's loadout, all aimed at specifically exploring with a jumprange of around 27LY average. As I'm trying to keep it close to fellow commanders whom I am exploring with. One thing to note is that I do have a planetary landing module and 3 x SRVs in a module as well. Coriolis does not support that yet it seems.

Asp Explorer Loadout: http://coriolis.io/outfit/asp/05A5A5A4D4A5A5C0s0s----040e00-04B20i582t2f2i.Iw18WQ==.Aw18WQ==?bn=Bolognius%20Asp%20Exp

And here's how I usually load up a vulture: http://coriolis.io/outfit/vulture/04A5A4D3D5A4D3C0v1o0004--4a5d272525.Iw19kA==.Aw19kA==?bn=Bolognius%20Vulture
 
So, knowledgeable people of the Elite world, let's talk weapons. Currently I'm rocking sets of multi-cannons and pulse lazers on my ship, all gimballed. I find gimbal weapons easier as I just need to keep the target in my sights and pull the trigger. But, my travels have revealed that finding upgraded weapons for these types of weapons are either very difficult to find, or do not exist. I'm thinking of maybe swapping out my multi-cannons for normal cannons, as I see they have a higher DPS.

What you guys suggest?

Well, what ship are you running? Your power efficiency plays a big role in this. If you're only using it for combat, don't fit the best sensors or life support systems. They're a waste. Chances are if you're in a situation where your cockpit is at risk, you should have bugged out long before anyway.

Gimballed lasers are always a great idea. Especially if your ship is power efficient. I normally fit beam lasers but on a smaller ship these will likely kill your power draw. On my Vulture I have one Beam laser and one Cannon. The single BL uses very little power which means I dish out a continuous stream of damage. I only use the cannon to do insane damage to big ships at close range, switching back to the BL while I wait for it to reload. Lots of people swear by Multi-cannons, but I prefer my standard Cannon.

If you're flying a Viper you might fit one Flak and one Multi-cannon. The Flak is basically the shotgun of space combat and does great damage if you can get close to the enemy.
 
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I'd ditch the Hull Reinforcement packages, tbh. They impact mobility too much and your shield on a Vulture should be doing all the tanking anyway. I frequently take on Pythons and Anacondas in HazRez and I rarely have them get through my shields to damage my hull.

Edit: Oh I see you're using the new Bi-weave shield gen. I haven't tried a build with that yet, so maybe the Hull reinforcement is necessary in your case.

On another note, I sold off my Vulture and got an Asp Explorer for mission running. I'm currently doing long-range trading missions out of Fehu that pay about 500k - 1.5mil for a 400Ly run. It takes about 20 min and it generates a lot of rank.

Still pissed I didn't take that Knight promotion mission. It would have jumped me up 5 ranks instantly.
 
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I'd ditch the Hull Reinforcement packages, tbh. They impact mobility too much and your shield on a Vulture should be doing all the tanking anyway. I frequently take on Pythons and Anacondas in HazRez and I rarely have them get through my shields to damage my hull.

On another note, I sold off my Vulture and got an Asp Explorer for mission running. I'm currently doing long-range trading missions out of Fehu that pay about 500k - 1.5mil for a 400Ly run. It takes about 20 min and it generates a lot of rank.

Still pissed I didn't take that Knight promotion mission. It would have jumped me up 5 ranks instantly.

Naught, as it currently stands I mostly play stealth runs with my vulture. That's what the hull reinforcements are for. It makes it more fun and gives me a "time limit" as to how long it can take me to take out a ship. Specially a large ship.
 
Have a look the Razor fit. It's quite effective for a 500k refit.

Sweet website!! I can't remember my full loadout off by heart, but I'll update my build and share you everyone and [-]mock[/-] recommend me what I should be building towards.

Well, what ship are you running? Your power efficiency plays a big role in this. If you're only using it for combat, don't fit the best sensors or life support systems. They're a waste. Chances are if you're in a situation where your cockpit is at risk, you should have bugged out long before anyway. I think the class D life support system gives you 10min of oxygen, which should be more than enough time to hit a station if there's one in the same system.

Gimballed lasers are always a great idea. Especially if your ship is power efficient. I normally fit beam lasers but on a smaller ship these will likely kill your power draw. On my Vulture I have one Beam laser and one Cannon. The single BL uses very little power which means I dish out a continuous stream of damage. I only use the cannon to do insane damage to big ships at close range, switching back to the BL while I wait for it to reload. Lots of people swear by Multi-cannons, but I prefer my standard Cannon.

If you're flying a Viper you might fit one Flak and one Multi-cannon. The Flak is basically the shotgun of space combat and does great damage if you can get close to the enemy.

Thanks for the info. So I've got a Viper MKIII at the moment. I've upgraded pretty much everything except the sensors and life support as my current goal is to move from system to system doing bounties. So I've tried to keep my ship focused on combat and survival.

I've not come across a Flak cannon yet. Or perhaps, I may have but dismissed it immediately due to ignorance or lack of knowledge. Currently the 2 multi cannons and 2 pulse lasers are working for me quite well. I'm just thinking that I may be missing something, as I know I should be upgrading, but finding it difficult to understand to what.
 
Well, what ship are you running? Your power efficiency plays a big role in this. If you're only using it for combat, don't fit the best sensors or life support systems. They're a waste. Chances are if you're in a situation where your cockpit is at risk, you should have bugged out long before anyway.

Gimballed lasers are always a great idea. Especially if your ship is power efficient. I normally fit beam lasers but on a smaller ship these will likely kill your power draw. On my Vulture I have one Beam laser and one Cannon. The single BL uses very little power which means I dish out a continuous stream of damage. I only use the cannon to do insane damage to big ships at close range, switching back to the BL while I wait for it to reload. Lots of people swear by Multi-cannons, but I prefer my standard Cannon.

If you're flying a Viper you might fit one Flak and one Multi-cannon. The Flak is basically the shotgun of space combat and does great damage if you can get close to the enemy.

That's funny, cos that's the only time I've needed the extra oxygen because of canopy breaks. But 10min is normally enough to bug out and return to repair.

Also, I'm not a fan of flak cannons, dispersion is too much and have to be right on top of the enemy to make it effective.
 
Thanks for the info. So I've got a Viper MKIII at the moment. I've upgraded pretty much everything except the sensors and life support as my current goal is to move from system to system doing bounties. So I've tried to keep my ship focused on combat and survival.

I've not come across a Flak cannon yet. Or perhaps, I may have but dismissed it immediately due to ignorance or lack of knowledge. Currently the 2 multi cannons and 2 pulse lasers are working for me quite well. I'm just thinking that I may be missing something, as I know I should be upgrading, but finding it difficult to understand to what.

It all depends on your style of fighting. But keep in mind that D class modules are usually the lightest modules out there. So try and get D class sensors and oxygen if you can. And then B class modules are the heaviest for the performance you gain, so they are in my opinion rarely worth it.

I stay away from flaks as range is always an issue. All ships boost after all. Don't dis non-gimballed weapons though, as they do a lot more damage. And a direct hit with a rail gun can really make a ship bleed. I've tested this. With a large rail HP you can bring down 6A shields in 3 shots. That's 7 seconds total between reloads. Which means a clipper would steer clear of anyone with such a load out.
 
Such a pity you can't find a visual equivalent of the galaxy on the web. I want to plan my route or something offline, or even look for places to visit.
 
Such a pity you can't find a visual equivalent of the galaxy on the web. I want to plan my route or something offline, or even look for places to visit.

That's for sure. There are a couple that attempt it. But the fact remains that even in the civ bubble we still have not explored each and every planet / station / star that is available.

This might help you a little bit, but you do need to be online for it to work: https://ross.eddb.io/
 
This is the refit i'm going with for my Eagle. Any suggestions would be appreciated.

http://coriolis.io/outfit/eagle/02A3A3D1D2A2D2C1010230m430151-.Iw1-EA==.Aw1-EA==

Currently a small ship like that will have no benefit from a Cell bank. I would recommend you remove it, as it also uses a lot of power. And then perhaps upgrade your shields to something a bit more potent. Something like this if you can:

http://coriolis.io/outfit/eagle/02A3A3D1D2A2D2C1023230mB401--.Iw1-EA==.Aw1-EA==

Also changed your hardpoints a little.
 
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