Official Star Citizen Thread

Sometimes i don't mind the ping but when you hit that shot that you know would of been the kill shot and it doesn't register, it can make me shout ugly words.
Yip now picture with rubber banding
I was kidding, sort of. It's a big new patch, so more likely to be 20+ Gigs. Will check a bit later. That new patching system cannot come soon enough...
Soz man, thought you were serious. I'm kinda waiting to hear that it's under 1gig, cause downloading then a patch the next day really made me upset.

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Soz man, thought you were serious. I'm kinda waiting to hear that it's under 1gig, cause downloading then a patch the next day really made me upset.

PTU is tough, because when they really get rolling they patch almost every day. Even smallish patches can be 4GB plus. So if anyone has some cap they don't know what to do with... :D
 
2.5 on First wave of PTU. Here's hoping for a month end live release.
Alpha 2.5 now available to 2nd wave of PTU testers and to Subscribers as well, so should hopefully be pushed to live fairly soon. Pretty sure they're hoping to get it as polished as possible before Gamescom which kicks off in a weeks' time.

Meanwhile couple of shots from 2.5 (not mine) showing off the Grim Hex pirate base and the two new flyable ships - the Argo and the Reliant:

grimhex2.jpg

grimhex1.jpg

argo.jpg

reliant.jpg
 
Damn, that looks pretty. :D I was in the first wave of invites after the Avo's, but only managed to download the PTU last night. Will see if I can put in some playtime tonight.
 
Will see if I can put in some playtime tonight.
Enjoy mate. Got my invite this morning, but with limited time and a strong feeling that I'm going to be caught up in NMS this weekend, I probably won't bother with the PTU this time around. Happy to wait for a live release. Will look forward to your thoughts though.

Not sure if you've seen them yet, but there's a 2.5 Patch Notes post over on the official forums here.

Also, I've been meaning to mention to you and the other recent MyGaming Star Citizen posters, and any SC thread lurkers, that we started to collect MyGaming members SC info in the first post on this thread. The idea was to set up other MyG-ers as friends in-game so that on the very rare occasions that two or more of us were online at the same time we could try joining the same server instance. Hasn't happened yet, but maybe one day...

Yourself, [MENTION=8896]Cronus086[/MENTION], [MENTION=6134]ArchieChoke[/MENTION], [MENTION=549]CyberDemon[/MENTION] and anyone else I've missed are welcome to drop me your SC info and I'll get you added to the list.
 
Yeah I see they are on build F already.
Those images are looking good. Have not heard of this Argo before. Reliant looking awesome.
 
Yeah I see they are on build F already.
Those images are looking good. Have not heard of this Argo before. Reliant looking awesome.

The Argo was featured in the SQ42 gameplay demo footage they showed last year; remember The Morrow Tour? It's the little runabout that delivers your player character to the Idris frigate where SQ42 Ep 1 is supposedly set.
 
Wow didn't even see the SQ42 Gameplay demo XD
Will have a look tonight.

Yeah, it was at Citizencon last year, I think. Just google "the morrow tour". it wasn't a gameplay demo involving spaceflight, just a tour of the Idris interior from your avatar's point of view, while showing of some of the character interactions and dialogue.
 
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So I fiddled with 2.5 for a few minutes yesterday, and I think this is going to be an awesome patch. Performance is crap right now, but once they get it running at reasonable speed it'll be great. The lighting pass that they did made a huge difference to the visual quality, at least for me. FPS movement feels much smoother, head-bob is totally gone, ship HUD's are being reworked, and I think the little Argo is going to be a massive hit.

All in all, I love it, and I haven't even been to Grim Hex yet. Just need to do better than 10fps by the next patch, hopefully... Mind you, the overhauled ArcCorp runs incredibly smoothly now.
 
Couple of teaser images doing the rounds today:

The Terrapin:
CqMZ1-xVYAAGcby.jpg

The URSA Rover:
Ext_front-r50.jpg

Expecting news and info on both these and an idea of planetary procedural generation from tonights' Star Citizen Gamescom presentation.

Livestream on their Twitch channel from 9PM : https://www.twitch.tv/starcitizen

(Also updated Thread #1 with 3 more MyGamers Citizen details.)
 
Oh man! Looking great! I'll be out playing cricket at that time though... will watch the stream once I get home.
 
Video inserts being released on YT as they are shown at the presentation:
Star Citizen: Coming Soon in Alpha 2.5 - Hoping to have a2.5 on the Public Live Server by the end of the weekend.

 
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Another month or two before a2.6 release.

Alpha 2.6 will see the return of Star Marine, the FPS module.

SC Alph
  • a 2.6 is the next patch. 2.6 is Star Marine.
  • They’ve been working on it a lot. Motion, eye stabilisation, bringing Star Marine in.
  • Originally they wanted to use it as a test bed for FPS, but there’s still a reason for that.
  • Like in AC (Arena Commander) you might just want to jump in and fight without losing items etc…
  • Idea of Star Marine is to have a quick in and out competitive shooter to practice skills.
  • It’s a little more tactical based FPS.
  • Working on new area to play that’ll have both FPS & 0G EVA combined, which is different than was shown last year.
  • Fully remastered weaponry.
  • The controls, gun handling, moving around, everything is more fluid than they had before.
  • They didn’t bring it out originally because they wanted it to feel and work well.
  • It has also got some new characters - they’re pushing on things for SQ42, and that all benefits Star Marine.
  • Also for 2.6 they’ll spend some time on AC as well.
  • As since 2.0 has been focused on adding stuff to the PU, not AC. AC hasn’t had enough love, and they feel that it needs some love, so they’re making a focus on that to go with Star Marine.
  • Combat improvements, improved camera modes, gameplay improvements, ‘Slalom race’ track around Grim Hex, new MP death match arena, etc…
  • Lots of life-style upgrades to AC.
  • They’ll play with different game modes in terms of re-arming, not allowing people to crash into an asteroid to respawn with ammo, etc…
  • New flight-ready ships – Drake Herald & Aegis Vanguard- Hoplite. They’ll both be flight ready in 2.6. (Hoplite’s a drop-ship variant of the Vanguard that’s used in SQ42.)
 
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Big changes at the end of the year. So much so that the planned a2.7 is being dropped, and Star Citizen will go to Alpha version 3.0 in December.

Still waiting for HD press released demo, but in the interim here's the live demo from the presentation:

  • Debut of Planetary Tech
  • Expanding the Stanton System
  • ArcCorp​
  • Hurston​
  • Microtech​
  • Crusader​
  • Delamar​
  • New Space Stations, moons, and Asteroid belts
  • Basic Professions
  • Trading​
  • Cargo Transport​
  • Piracy​
  • Mercenary​
  • Bounty Hunting​

(details lifted from INN)
  • Originally it was to be called 2.7, but with all they’re adding decided it's worth a new version number: 3.0
  • Slated for the end of the year, hopefully before Dec 19 (the date they eventually released 2.0 last year)
  • It’ll be the debut of planetary tech.
  • They’ll be expanding Stanton – ArcCorp, Hurston, Microtech, Crusader, Delamar, new stations, moons, & asteroid belts.
  • Basic professions: Trading, Cargo Transport, Piracy, Mercenary, Bounty Hunting.
  • Right now, 2.4 or 2.5 PTU has a few stations; Olisar, GrimHex, couple of places to visit – Port Kareah, Covalex, etc… with 3.0 they’ll put the full Stanton system in. Major planets, etc.
  • They’ll put Delamar in there, which is where Levsky is based. Fictionally in Nyx, but they’re bringing it in as another location.
  • Also over a dozen moons, 30 or 40 space stations.
  • Goal in terms of building out the star systems is focusing on lots of density for the play area. Instead of going from system to system and visiting one planet or base in each, there’s a lot of texture, character, and history in each area.
  • Key for Chris, and there’s lots of talk from NMS and Elite, SC is more focused on building a Universe and a World. They have lore and a history, so it’s a different approach. Won’t have billions of planets or systems, but they’ll craft them. In the planetary tech they use some procedural, but it’s all artist driven. It helps artists create planets at scale quickly, but the artists determine where to put rivers, forests, etc…
  • Big reason for that is to craft the universe as a living alternate reality.
  • Chris wants the environment to be relatable to, historically, emotionally, and tactily
  • Professions will also be added. Right now you can shoot each other, shoot each other again if you want, but there’s not much variety. 3.0 will have first implementations of trading, cargo transportation, piracy, mercenaries, bounty hunting, etc…
  • Additionally 3.0 will have the first iteration of the AI system – subsumption. They want to have a diverse universe, make it feel – it’s a big Universe. There’s 7 billion of us on Earth, and there are still areas you can walk for days and not see anyone. Even in one star system, with the amount of planets you can walk on, there’ll be areas you won’t run into other players even if they had 3k players in one area. AI plays a big part in making things feel populated.
  • 3.0 will be the first iteration of subsumption. Schedules for NPC’s – people do things, get lunch, etc… – whole bunch of other things as well, which is why they’re calling it 3.0.
  • Huge strides in tech: Item 2.0, StarNetwork 1.0, Subsumption 1.0, Mission 1.0
  • Instead of just USE on a ship, it’s contextual. You could walk up to a Hornet, look at the ladder, deploy ladder, retract ladder, deploy ladder, retract canopy, etc… same with getting into the cockpit. You’ll be able to interact with the areas of the cockpit.
  • That’ll allow for a lot of – picking up objects, putting them down, grabby hands as its been described, will allow for a tactile universe. Imagine flying in space, ship’s under attack, your Connie fuses are blowing, have to go repair parts of it and change them out, items 2.0 allows all that.
  • Additionally there’ll be the first iteration of the net-code refactoring, which they’re calling StarNetwork 1.0. It’ll still have a ways to go into next year, they’re trying to mesh servers together, but the first iteration will increase throughput and performance. Should allow more complicated scenes and more players.
  • Mission system 1.0 will also be in 3.0. It’s built on top of Subsumption, allows dynamic missions that interact with AI, can be built up procedurally, allows to make interesting encounters.
  • Planets are using v1 tech in demo, v2 tech will be at CitizenCon. Previews a lot of the things Chris’ just talked about. They’ll show what a more in-depth mission will be like. Besides the environmental missions based on what’s going on in a star system; this location needs goods, this factory needs goods, those create missions for cargo hauling, piracy, & protection, there’ll also be more story based missions in 3.0
 
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