MW2 - The truth revealed

Sockmonkey

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Matchmaking & Smoother Gameplay: When you want to player a multiplayer game on PC, in the past. You’d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins. Each had their own private rules, mods, or ways of playing the game. Most players would also use the server browser to find just the best quality game (based on PING). With IWNET matchmaking, it takes all that into account for you. All you have to do is select the playlist (pre-set gametypes with custom rules) that fits the style of play you are in the mood for. When you do, it will automatically find you a game with the best performance, ping, and preferences based on your location and individual connection as well as matching you with players of your same SKILL. So you’re always guaranteed the best game performance for where you are and what connection you’re playing on as well as an equal game with other players of your same skill level, not rank, but skill level. It doesn’t mean you’ll just be thrown into a random game! It will put you in the game that will give you the smoothest gameplay possible without you having to manually find a server with the best ping.

Playlists and Private Matches: As I described above, Playlists are pre-set game modes and gametypes for public games. If you just want to jump into a public game of Search and Destroy or Hardcore Search and Destroy and you don’t care about fully customizing it, then you can utilize playlists to do that quickly for you. However, say you’re in a clan and you want to play a Clan match with another team, or you want to practice for an upcoming tournament that has specific rules in a private game. Then you can start a Private Match (which is essentially like running your own private server) where you have complete control over the rules, who can join, boot players you don’t want, and essentially control the entire game or tweak it to your liking. Once the rules are set, you can invite the other team in or just start it up with your clan to practice with the custom rules before the match. This now allows you to play custom games out of the box without the need to install mods, find a modded server with the rules you like, or worry about not being in control of the match.

Full article HERE
 
Yeah, but they've taken no consideration for peoples internet connection speeds and bandwidth cost - the Whole reason why we have dedicated servers in the 1st place!
 
It's as if they put their fingers in their ears and said "Nya nya! We're not listening!"

Douche bags. I hope this game fails. Miserably.
 
Yes, pity that a side affect of the decision is that people in certain regions will not be able to play the game at all on reasonable pings.
 
When you want to player a multiplayer game on PC, in the past. You’d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins. Each had their own private rules, mods, or ways of playing the game. Most players would also use the server browser to find just the best quality game (based on PING)

OMG ROFL.

WHAT THE F*CK EVER.

www.hlsw.org. Download, Install, Open and Paste all your server IPs in there.

Oh my word how magical is this, they are all displayed here, with number of players and ping and the mod running on them. And it's free, and it's been out for quite some time now, does 90% of what IWnet does. Well does everything but the matchmaking bit.

So on to this "revoluntionary" IWnet....
So what they streamlined it for the freaken braindead tards out there. Sigh.
 
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Yes, pity that a side affect of the decision is that people in certain regions will not be able to play the game at all on reasonable pings.

Interestingly, even the international players are complaining about this resulting in terrible pings.

Even those from the US feel this is going to be disastrously laggy.
 
OMG ROFL.

WHAT THE F*CK EVER.

www.hlsw.org. Download, Install, Open and Paste all your server IPs in there.

Oh my word how magical is this, they are all displayed here, with number of players and ping and the mod running on them. And it's free, and it's been out for quite some time now, does 90% of what IWnet does. Well does everything but the matchmaking bit.

So on to this "revoluntionary" IWnet....
So what they streamlined it for the freaken braindead tards out there. Sigh.

I'm not sure what your point is here, as you're only confirming exactly what the quoted text said.

The idea behind matchmaking is to eliminate this - and really, speaking as just another player, I find trawling through server lists a pain in the arse. I'm not a "freaken braindead tard", I just don't want to waste time looking for a game to play when I can be playing it instead.
 
I'm not sure what your point is here, as you're only confirming exactly what the quoted text said.

The idea behind matchmaking is to eliminate this - and really, speaking as just another player, I find trawling through server lists a pain in the arse. I'm not a "freaken braindead tard", I just don't want to waste time looking for a game to play when I can be playing it instead.

HLSW is the awesomeness. I had my 5 fav servers up there (xfire can do this also) and i just pic the first one that open or one that has one of my friends on. Its not exactly pages and pages of servers. Key thing here is I (the player) gets to decide which server to play on. I know the SAIX guyz are moaners while the Gamezone guyz are l33t and the Igame guyz are really nice. Now with matchmaking there is none of this. No community just a whole lot of randomly jumbled together ppl.
 
I'm not sure what your point is here, as you're only confirming exactly what the quoted text said.

The idea behind matchmaking is to eliminate this - and really, speaking as just another player, I find trawling through server lists a pain in the arse. I'm not a "freaken braindead tard", I just don't want to waste time looking for a game to play when I can be playing it instead.

That's why you have HLSW, that's what I meant. You load up your favourite servers, they are all there in one neat place. 90% of the PC gamers out there are players that dont go constantly looking for servers, they have their favourites which they join every single night.

That's my point, You don't have deal through ingame server lists at all. We allready have the tools to have our favourite and best servers all neatly categorized in one simple app that allready exists, and it ties into your COD, as you just rightclick on the server you wish to join and click connect.

PLUS what makes it even more awesome, if a server is full, you can queue yourself up and the app then takes you into the game once a player leaves.
 
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Listen servers are an ancient way of connecting players together (the early dark ages of gaming, 1990) that was brought back for consoles because dedicated servers weren't practical for that platform.

Dedicated servers were brought in as an improvement on listen servers with Quake 1 because of all the major latency, insufficient upstream, reliability and host advantage problems (problems in every single console multiplayer game). They nowadays also allow the game's community to live on many years after the game's release (Quakeworld for instance) and players to create custom content.

If ID Software had the foresight more than 10 years ago to realize dedicated servers were THE way to go, how the hell does one of today's most prominent FPS developers make such a backwards mistake, literally forcing us back into the dark ages of gaming.
 
Listen servers are an ancient way of connecting players together (the early dark ages of gaming, 1990) that was brought back for consoles because dedicated servers weren't practical for that platform.

Dedicated servers were brought in as an improvement on listen servers with Quake 1 because of all the major latency, insufficient upstream, reliability and host advantage problems (problems in every single console multiplayer game). They nowadays also allow the game's community to live on many years after the game's release (Quakeworld for instance) and players to create custom content.

If ID Software had the foresight more than 10 years ago to realize dedicated servers were THE way to go, how the hell does one of today's most prominent FPS developers make such a backwards mistake, literally forcing us back into the dark ages of gaming.

So much of truth contained in this post.
 
I lolled @ your sig, subversion :D

:D Wonder if IW did too? :P

In regards to "trolling thru server lists", you don't even need HLSW, just use the CoD4 favourites list =/

Find the servers you like, add them to favourites, done.

While it may take a little time to get a feel for the different servers and wat your fave ones are - thats the point! you can find a community, gametype, ruleset etc u like and stick to it.

matchmaking takes away completely that all important community aspect.

if u dont care who u play with, refresh the list, arrange by ping and pick the 1st one in the list. how is this difficult? how much extra time could that possibly take? definitely less than, say, setting up your matchmaking preferences.
 
I'm not sure what your point is here, as you're only confirming exactly what the quoted text said.

The idea behind matchmaking is to eliminate this - and really, speaking as just another player, I find trawling through server lists a pain in the arse. I'm not a "freaken braindead tard", I just don't want to waste time looking for a game to play when I can be playing it instead.

Sure matchmaking is good and everything, but at what cost? You will be put in a random game against other people (probably asians coz our connection to them are the lowest) and play on high pings all alone. With CoD4 currently, all you got to do is check on mygaming forums (or any other place) for a list of IP's of servers like vodacom, igame, sgs, IS. You type that into cod4 and you're all set. Save it to your favourites and next time u just select it from the list.

But I understand where they coming from:
1) It eliminates piracy (although people will find a way around, at least at the start every1 has to buy it)
2) They don't like the fact that there are bad servers currently hosted, and some people too stupid to realise its not the game, but the server that is bad. That gives them a bad name so they want to control all the servers and allow people to use THEIR tools to get proper settings.
3) It might seem harsh if you think about the connection problems, but if you live in the US you wouldnt know about, lets say 10 000, South African gamers who wont be able to play their game.
 
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