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I saw that, will give it a look see when it gets released. Anyone play Call of Cthulhu: Dark Corners of the Earth (2006)? Was in developement for ages, but when it eventually came out, I enjoyed it. Not many similar games, at least then.


Should probably get a thread dedicated for the game, but for those interested, the original was great, even if they left out a ton of what they wanted to. One of those games that stands out in my memory.

Development
The game was in development by Headfirst Productions for at least six years, and the development can be traced back to August 1999 and a discussion on the Usenet group alt.horror.cthulhu in which the Mythos fans contributed ideas for the game to Headfirst's Andrew Brazier.[5] This and other feedback was later used to create the game,[6] which Brazier termed "FPHAS - a First Person Horror Adventure Shooter".[7] The game's protagonist Jack Walters has been repeatedly redesigned before his final look was created by Tim Appleton. Headfirst initially used the game engine NDL NetImmerse for rendering graphics combined with the Havok physics engine but later developed its own engine.[8]

The first screenshots were shown in December 1999,[9] and the game, originally planned for the PC and PlayStation 2, was scheduled for release in the third quarter of 2001.[10] In 2000, Headfirst secured rights from Chaosium, publisher of Call of Cthulhu role-playing game.[11] Before E3 2001 the game was stated to be "70 percent complete",[12] but was then repeatedly delayed. In late 2002, the game's original publisher Fishtank Interactive was taken over by JoWood, which had no interest in the title. The developers then signed a deal with Bethesda to release the game for the PC and Xbox,[13] and the development of the PlayStation 2 version was aborted.

Headfirst Productions originally intended for a much larger, nonlinear RPG-type storyline to be fitted within the game, including more characters and locations, as well as a cooperative gameplay system for up to four players. The latter would have enabled the players to pick one of four characters and either carry out their own investigation independently or team up with the others (in case of single-player gameplay, the other three investigators would be under AI control).[11][14] A multiplayer version of the game would have allowed for online deathmatch battles in specifically designed levels. Several other ambitious features, such as a deeper sanity system and a high degree of environment interactivity,[11][14][15] were also scrapped due to budget and time constraints and problems with the level design. The game was always supposed to use first-person view, but the screenshots from 2001 showed some third-person view and stealth gameplay elements.[16] Much of a promised "wide array of weapons"[2] at the player's disposal was conceived but ultimately removed from the game,[17] including a wooden club,[18] a Mauser C96 pistol,[2] and a pump-action shotgun.[19] Various weapon models and concept arts from the game were released by a former Headfirst artist Niel Venter via DeviantArt.[20]

Although the game's story diverges in several places and features a completely different protagonist, several levels mirror passages from Lovecraft's novella The Shadow over Innsmouth. It also contains elements of the Call of Cthulhu role-playing game's campaign Escape from Innsmouth, such as the Marsh Refinery raid. A major sub-plot of the game is inspired by Lovecraft's novella The Shadow Out of Time.

Source: Wikipedia



Look at the previos attempts to make Cthulhu game
  • Call of Cthulhu: Beyond the Mountains of Madness (cancelled)
  • Call of Cthulhu: Dark Corners of the Earth (2005)
  • Call of Cthulhu: Destiny's End (vaporware, cancelled)
  • Call of Cthulhu: Tainted Legacy (cancelled)
Source: Wikipedia
 
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