Which games will hold their own in 10+ years?

Flex

Will lift for boobs!
So today I felt very very very old!
GTA San Adreas is 13 years old, and it really does not feel like it.
Except for Vice City, it is one of the GTA games which I remember the best and have very fond memories of.

This got me thinking, which games will still be awesome games ( Game Play, Visuals and Story Line ) after 10+ years from release?
The other game which I will still be able to play also being 13 years old is Need for speed Under Ground. Even after such a long time, it is still an amazing game! Think I might actually go and find the discs when I get home, get my portable CS drive (Pffffttt.. who needs a CD drive in their PC) and install the game! Who's joining?

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Microsoft Flight Simulator 10 (FSX). It was released in 2006 and through modding and add-ons (both freeware and payware), it is being kept current and beautiful and is even VR-Ready with a patch or two. Dovetail released a slightly updated/tweaked FSX version on Steam in December 2014 and sold over 200,000 copies by March 2015. It is still THE flight simulator against which (non-combat) new contenders are measured and, more often than not, people prefer to stick with FSX. It can easily go another 10 years unless someone manages to produce a decent 64-bit flight simulator with ALL the free/cheap bells and whistles that the mods have given FSX.

Falcon 3.0, released back in 1991 and still going strong thanks to a leak of the source code in the year 2000. This has resulted in the modding community creating products like Allied Force, FreeFalcon and Falcon BMS, completely transforming the combat flight simulator and keeping it current. Until quite recently, you still needed the original Falcon 3.0 disk, which became difficult, but apparently one can now circumvent that with Falcon BMS and a digital Falcon 3.0 copy bought from GOG.

DCS World, released in 2008 by Eagle Dynamics and still available directly from the company's website or Steam. It is a highly realistic modern combat flight simulator, giving you two aircraft for free to start with (the Russian Sukhoi Su-25T bomber and American TF-51 Mustang trainer). There have been multiple high-fidelity aircraft add-ons over the years such as the A-10 Warthog tank killer, Mig-21, Mig-15, F-86 Sabre, even helicopters such as the Huey and many more. While each aircraft has its own single-player missions and campaign, they can all be flown online in very realistic on-line battles in co-op or head-to-head (I far prefer co-op with a few friends, but it is also great fun to just slug it out). Development of DCS World is ongoing, with new planes, maps and a major update to the game engine (currently in beta) in the pipeline. I can easily see this product being around in another 10 years.
 
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I think most or any games with a great pixelart style. If you look at titles like Monkey Island or Another World, although they have had a remaster treatment they still give you an option to switch to "original" styled graphics. Sure it looks kinds shoddy but it's still revered and appreciated in today's terms and these are games that are around 25 years old now. I mean shit, I still play them...
 
Most Blizzard games tend to hold their own years down the line... Look at StarCraft (the first one) and Diablo II. Both still have raving mad communities and are quite good to play even to this day.

Command & Conquer 3 is turning 10 years old this March and I recently started playing it again. It still looks very good and plays nice as well. I've been a sucker for C&C games since the original and feel that C&C3 is a really good game.

EDIT: Looking at games released in the past couple of years, I believe Cities Skylines will still be playable (and still look gorgeous) a decade from now. There aren't too many city simulators to choose from and, with Skylines being the pick of the current litter, it's a safe bet to stand out as a still played classic around 2025+.
 
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Even though it's had an HD remake, Age Of Empires 2 hold up really well today. Even if you don't play the HD remake version.

I also completely agree with Flight Simulator X and NFS Underground. Both are still excellent.

Another game that I played recently that surprised me about how well it still played was Commandos. Especially Commandos 2. Fantastic game even by today's standards.

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Even though it's had an HD remake, Age Of Empires 2 hold up really well today. Even if you don't play the HD remake version.

I also completely agree with Flight Simulator X and NFS Underground. Both are still excellent.

Another game that I played recently that surprised me about how well it still played was Commandos. Especially Commandos 2. Fantastic game even by today's standards.

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Oh, speaking of AoE, it seems AoE 3 was released in October 2005! It still looks and plays remarkably well 11+ years on... I fired it up again late last year and had a blast playing a quite skirmish against the AI.
 
I think Borderlands might do well because of the art style. They're not going for realistic, thats when games age really fast I think.
 
San Andreas cemented itself as the measuring stick for all open world games. Especially those in an uninhibited urban environment.
Sure. It wasn't the first. GTA 3 was ground breaking and Vice City added some well deserved flavour. But San Andreas realy set the bar in terms of what an open world game should be like. Even GTA 4 and 5 just seem like sequels with extra features trying to cash in on the classic that was San Andreas.

There were others. Saints Row was rubbish. So were all of the sequels. Trying way too hard to come across as a new and creative spin on open world games only to feel too exaggerated and unnecessary. It felt more absurd than fun.

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There was this too. Sleeping dogs. When I played it I immediately thought it was better than GTA 4. I loved the new mechanics especially the hand to hand combat feature. Great Fun. PLayed it till the end. But the game lacked the same appeal for replay-ability that San Andreas is famous for.

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Then there was Watch Dogs. It was a completely new concept. It didn't try to be real either. It felt more like a comic book where the illustrations had a realistic feel. The mechanics were good. Very good. Definitely better that the arcade fun box feel that San Andreas was famous for. But it lacked the crisp enemy engagement of your modern first person shooter. Not a fair comparison sure. Most first person shooters have a far more refined engine which is far more focussed on gun battles. But we've come such a long way in terms of modern games. I remember thinking how some games had this subtle but satisfying sound when a bullet struck. How enemies reacted to being shot etc. Things I felt Watch Dogs should have been capable of. But somehow directed its focus on the new hacking concept that set it apart. Ironically losing some of its lustre because of it.

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The game itself also felt repetitive and once you've gotten the hang of things, the only way the game becomes harder as you progress is by putting time limits on the complicated puzzles. And snowballing you with enemy waves. Both of which could be worked around somehow if you were smart enough. The campaign itself was captivating enough for me to keep going. But I hardly did any side missions. Perhaps a few to get myself leveled up or if the rewards were worthwhile. When I completed the campaign (which is only 25% of the game) I wasn't interested in any of the side missions and just uninstalled the game. San Andreas I kept playing. Over and Over.

Now though. I'm playing the sequel.

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Watch Dogs 2 is without a doubt, hands down the best open world game I have ever played.

The gunfights are definitely better. Some of that crisp enemy engagement that was missing in part one is being pulled off here. I also like the social aspect of enemy engagement. Gangs vs gangs and Gangs vs Police and how Marcus deals with being in the middle of it all. Another aspect I can appreciate is how they've managed to integrate civilians. Not only while roaming around between missions.
But they don't just magically disappear when you enter a restricted area or an area reserved for play during a mission. In San Andreas for example once you start a mission no civilians will be inside the building. Just enemies you're supposed to shoot. Once the mission is complete and the area is open to exploration. Suddenly its flooded with civilians. Not very realistic or engaging. But Watch Dogs pulls off integrating characters more seamlessly. The AI could be better. Sure, once the first shot is fired civilians run like mad. But while you're sneaking around in plain sight taking out security quietly. The roaming civilians can either work for or against you. Often you're having to take them out quietly using non lethal force so they don't call the cops or alert other enemies. I love how their presence is this plausible hindrance when in the middle of a mission. Forces you to be more tactical in your approach.

The puzzles are next level and solving them often means using a drone or jumper. It expands on the geometrical hacking puzzles found in part one and integrates it into the world itself. Even for a 3rd person game I often find myself panning the camera for doing different things. Its not very often when a game (especially a 3rd person game at that) forces you to play outside the perspective of the protagonist. Seeing the world from your own uninhibited perspective is far more important to the games progression than the perspective of Marcus himself.

Its simply brilliantly pulled off. It can feel a little overwhelming to begin with. Unnecessarily complicated at first. But you soon get a grip on everything and realise that you will eventually use every option at your disposal.

The parkour is also a nice touch. It feels like something that should have been in urban world games from the start.
But the world and surrounds could be deigned better to allow its functionality to be used more seemlessly.
The music is terrible. The Campaign isn't as compelling as the of the previous Watch Dogs and I'm still not entirely sure what the primary object is. Beyond taking down Blume. I don't really understand why its that important at all. It just lacks urgency. I don't feel compelled to watch the story unravel. Which is surprisingly a good thing when I think about it. As a result I tend to find myself more interested in side missions. Because playing the objective is just down right addictive.

Then finally why I hope this game see's me coming back in a decade is that despite it being a relatively new game.
It definitely proved its worth in terms of replay ability. Sometimes I just roam around and cause mayhem to see how long I last.
Haven't enjoyed doing that repeatedly since San Andreas
 
Was going to say mass effect but its already be out over 10yrs. Games with a great stories last. (OAIMO)

Also games COD's earliest releases are nostalgic and classic. But the newer games are the mills and boones of gaming.
The fewer sequels the game has the better for it, maybe not for sales but for public opinion. (Valve know)
 
Was going to say mass effect but its already be out over 10yrs. Games with a great stories last. (OAIMO)

Also games COD's earliest releases are nostalgic and classic. But the newer games are the mills and boones of gaming.
The fewer sequels the game has the better for it, maybe not for sales but for public opinion. (Valve know)

I felt that way even with COD4, thought it would be around forever like Counter Strike. But it died quite quickly. I still think it is an amazing game
 
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