The Joker
Thread Killer MKII
Why You Pay $$$ for games.
I’ll approach this from an economics stand point. Most people don’t think about all the costs that go into making a game, and most of the times forget about a couple of stuff. I have never worked for a developer/publishing company so these are all estimates and my personal guesses as I have done no research to substantiate this. I shall also be looking at a company making its first game, let’s have 30 people working on this for arguments sake. If you however see where I am incorrect please correct meSo let’s begin.
Development cycle 20 months.
Rent: $1000 per month x20 + Water + Electricity = $200 per month x 20
Salaries: $8000 per month on average x20 x 35
Hardware: 15 High end Nvidia Quadro pc’s for coders and modellers + 20 other pc’s for the rest of the work. About $80 000 (http://www.sybaritic.co.za/store/product_info.php?cPath=74_224&products_id=13368 that’s the kind of graphics card you use)
Software: Now you have to buy windows for all those pc’s and the development tools you will need. http://store.autodesk.com/servlet/C...layHomePage&SiteID=adsk&Locale=en_US&Env=BASE So we need 10 licenses of 3d’s max. That’s $34 950. Vista x64 Ultimate x35 = $1 500. Also we have to office = $1000. That’s another we will be using the Unreal Engine for our game and need 10 copies so that’s another $6000 plus we are doing using C++ so that’s another $5000(http://www.unrealtechnology.com/development-kit.php?ref=order)
We have now reached month 10 and want to have our beta up and running. Now we have dedicated servers and our beta download is 5GB’s 1000 people download it and play on our servers for 5 months. That’s another $20 000 (give or take)
Finally the beta is done. Now we are going to release 500 000 copies of our game.
$500 000 for DVD’s. $2 000 000 for the case and booklet printing( we hired a company to do this and that’s their labour cost worked in). Let’s have a guess that shipping will be about $1 000 000 for everything.(I am not sure that the store or the publisher pays for shipping to the store, but it's going to add to your price somewhere along the line)
Now there hasn’t been any marketing done. And the game has just been released on the pc. If we wanted to release the game on the Xbox or PS3 we would have to buy those development tools and the consoles as well.
Just to release the game on pc we spent $9 272 450. To make our company break even on the game we will need to charge $18.54 per game. But we want a profit and we need to pay back that $10 000 000 loan we got 20 months ago so we need to get $12 000 000 just to break even. So with the loan taken into account it’s $24 to break even.But for our profit margin we sell the game at $35 and we do so worldwide.
Ster-Kinekor in South Africa buys the game as the sole distributer and adds a little bit of profit on that price. To $40. Now look and listen buys the game from Ster-Kinekor and adds its profit And the game sells for $45.
Understand now?
Thanx for the nice breakdown mate!!
Really appreciate it
I still don't give a crap though
There are ways and means to cut costs, its simple, if a business is busy failling you don't push up the prices and ask more for your products..You look at what you can do to keep your current clients happy, while gaining more business by pricing things so that everyone can purchase it!!
Its simpe to improve sales you drop prices while cutting costs, there are ways and means.