DX11 begins tomorrow

Good to see that they adopted DX11. Hopefully more developers will follow suit soon and we can finally see some rapid progression again in the GFX department, which has been pretty stagnant since 2007.
 
Good to see that they adopted DX11. Hopefully more developers will follow suit soon and we can finally see some rapid progression again in the GFX department, which has been pretty stagnant since 2007.

True, DX10 has not even been fully utilised, and now the jump to dx11...
DX9c was I think the only truly successful version of the API...
 
Cool? I think?

Not much use when there are only like 2 or 3 cards that actually support it.

Sure, but someone has to get the ball rolling. There was a time when we said exactly the same thing about DirectX 9. A year from now DX11 cards are going to be a lot more common, enthusiast gamers will buy the cards up pretty fast and in two years it will be pretty common with your average PC gamer
 
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Sure, but someone has to get the ball rolling. There was a time when we said exactly the same thing about DirectX 9. A year from now DX11 cards are going to be a lot more common, enthusiast gamers will buy the cards up pretty fast and in two years it will be pretty common with your average PC gamer

Very valid point :)
 
is that the case?

Yes, this has always been the case with graphics cards. The cards have to be designed with supporting specific versions of DirectX in mind.

At this point, everyone has a card that supports DirectX 9.0c as most onboard graphics cards even support it. Most people have a card that supports DirectX 10 (card bought in the past 2-3 years) and only those who have bought the new Radeon 5000 series will have DirectX 11 support at the moment.

The good news is that DirectX 11 is backwards compatible with DirectX 10. So, you don't need a DX11 card to play DX11 games, you just need a DX10 card (ie. min requirement for a DX11 game is a DX10 card). That said, you don't gain the performance benefits of having a DX11 card. Many of the API's functions run as much as 2x faster in DX11 vs DX10.

With the huge leaps made in DX11s performance optimization (and the DX11 cards so far just being BEASTS on their own), developers can really start pushing the GFX envelope again. Your FPS is not likely to double when playing a DX11 game on a DX11 card, but the GFX quality will. ie. 2x the graphics at the same FPS.
 
Its tough to get the 5000 series cards locally at the moment, there is shortage worldwide. I'm waiting patiently till I can get my hands on a 5970.
 
Has anyone taken advantage of Dx11 in Dirt2? if so pls let me know what it's like :)

All right, my 5970 "Crysis Crusher" (it really does play Crysis completely maxed out at constant 55-60FPS) arrived recently and my Dirt 2 download completed.

First off, Dirt 2 is a VERY good looking game, easily the best looking game for PC this year. Maxxed out, the visuals are good enough to distract you from driving just to observe the detail and scenery. On the 5970, performance is of course excellent and you have to enable VSync or you will get screen tearing because of the high FPS the card pushes out.

I have been playing on DX11, however, I haven't done a comparison yet with DX9, but I will and will post full screenshots @ 1920x1200, maybe short uncompressed video clips.

The most easily spotted feature without doing a comparison is the use of tessellation on water and flags (yes I know, flags, not exactly important, but was easy to spot). Water looks and behaves excellent with far more detail in ripples, waves and collision than I've seen before. Flags, while not critical, do show off the tessellation really well with ripples and flapping.
 
Will probably wait until 2011 to upgrade to DirectX 11 Graphics Card.
There will most likely be some problems in the first releases of the cards and the prices
need to cool down a bit.
Hopefully a couple of existing games can get upgraded to put DX11 tesallation to good use as a patch.
 
It always sounds so good...

It feels most of the time these features barely even get used, and then sooner than later along comes some new fancy sounding technology term/innovation, and mention of how it will 'Change the way we game foreva!!!!'. Shortly thereafter everyone forgets about the failings of the past, they then dash out to buy the latest offerings - "Quickly, Rush, Consume!"

And so the world turns.
 
The only thing i`m looking forward to in dx11 is tessellation, but in 3D design software i`ve been using it increases the geometry exponentially, instead of displacement and bump which are shaders that is usually "baked" into the textures of games. Expect a big performance hit.
The amount of RAM on your video cards might become a really important factor again.
just IMO.. havent read up on dx11
 
It always sounds so good...

It feels most of the time these features barely even get used, and then sooner than later along comes some new fancy sounding technology term/innovation, and mention of how it will 'Change the way we game foreva!!!!'. Shortly thereafter everyone forgets about the failings of the past, they then dash out to buy the latest offerings - "Quickly, Rush, Consume!"

And so the world turns.
I hear you... I think VR is going to change the way we game :D
 
Yeah i have a 5770 and i started to play Dirt2. Look its pretty even though my card isnt the best 5000 series there is its still a good looking game but thats about it. Ive played it for a full 2 hours and thats it.

I just feel the game itself is a lot better on the consoles than on the PC.
 
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