Assassin's Creed 2 review (MyGaming)

Ok just a note out there to those who plan on discussing the game in full detail..... Please please please I beg of you for the life of god do not gooie spoilers around... some of us unfortunate bastids have to wait for feb to come before we can play it... KKTKSCAIO :D:D
 
Was going to basket it on Steam, but wasnt sure, not sure if I am into the whole 1100's AD thing. So, overall, is it worth it, and yes, please no spoilers just yet:eek:
 
Is it feb now for the PC version? I keep getting conflicting info thats it's allready been releaced or thats only coming in june, etc.
 
I also played the first one through to finish the story. Repetetiveness was horrid.

I found that AC2 has very well-designed missions. Also, if you wanted to learn to swear in Italian, AC2 was awesome. :D :D

After having almost completed AC2 recently I must admit I've changed my tune.

I really don't think much was done to rectify problems with the original: missions are still repetitive, free running is not as effortless as it should have been, climbing countless landmarks is still pointless, and many of the new additions (i.e. the villa, weapon upgrades, outfits, etc.) are all quite superfluous. And what's the point of having all those sets of armour when the best one is obtained halfway through the game?

Combat was also very bland for me: button bash until the guard drops, or just dodge behind him for a one-shot kill. Perhaps I'm just feeling let down after the brilliance of Batman AA's combat mechanics?

This all carries a very big 'meh' factor after the hype AC2 has been given; it might as well be a reworking of the first game. And once you strip away the fluff (especially things like finding feathers or doing courier/race missions), it might as well be.

Not to criticise the MyGaming review, but I honestly wouldn't have given AC2 anything more than 70%, and that's just because of the obvious level of research and historical accuracy that was put into the whole experience.

IMHO, the next in the series needs to focus less on the complex plot and have a simple yet compelling story ala Prince of Persia, make the free running a lot more integral ala Mirror's Edge (with a dose of Prototype), and implement a combat system that doesn't completely suck the big one.

Agree about the armor thing but people like me enjoy the whole get every weapon\armor\feather challenge thingy. Gives our lives meaning. :D :p
 
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I really don't see the repetitiveness in this game. Sure there is some but its very well masked and you never do the same thing more than 2 or so. If thats what people think is repetitive then i feel very very sorry for them.
 
I really don't see the repetitiveness in this game.

You didn't think the multiple assassination contracts/courier missions were repetitive? Where was the variety in these side missions?

And what about the multiple release the prisoner missions? Climbing 66 towers?

I think the core concept of both Assassin's Creed games are just repetitive by nature. Until they change the fundamentals of the gameplay I think we can expect AC3 to be much of the same.
 
You didn't think the multiple assassination contracts/courier missions were repetitive? Where was the variety in these side missions?

And what about the multiple release the prisoner missions? Climbing 66 towers?

I think the core concept of both Assassin's Creed games are just repetitive by nature. Until they change the fundamentals of the gameplay I think we can expect AC3 to be much of the same.

But the assassination/ courier missions are optional, you don't have to do it. He's an assassin how much else could he possibly do?

If memory serves you release prisoners in 2 or 3 differnt missions. Not exactly often is it?

Sure you climb 66 towers but you don't climb the same tower 66 times. you climb 66 different towers. (Although a few of them look very much the same)

The repetitiveness comes with the open world/sandbox style games. Its impossible to great 100 unique side quests, they already tried to make sure that the main quest are not repetitive.
 
The repetitiveness comes with the open world/sandbox style games. Its impossible to great 100 unique side quests, they already tried to make sure that the main quest are not repetitive.

Thats probably why I thought it's repetitive. GTA4 R700 wasted, Infamous = Money wasted so I didn't even try Prototype.

Those games are not for me at all.
 
I prefer playing a game for what it does right rather than not playing it for what it does wrong. GTA4 had a brilliant story in a very deep world. Infamous brought to the table a way to platforming sections of sandbox games better. The "sticking" to lamp posts, cables, ledges meant that instead of having a character who can run and jump a bit you have a character that actually treats the architecture like something more than a box put in the way.

AC2 did more things right than it did wrong. Ubisoft has shown they listen to the fans and improve upon what went before. Criticizing them because they didn't get in a 100% is like writing off the original Mass Effect coz it has long loading sections and texture pop ups.
 
I don't know, there is truth in what you say but I get "lost" for hours in these games. I like "some" direction if you know what I mean, you know, moving forward like in a FPS.

Thats what I like to do. Dark Sector is a good example of what you are referring too. The graphics was not the best & the story sucked but the gameplay & use of the Glaive made up for it & I thoroughly enjoyed it.
 
I don't know, there is truth in what you say but I get "lost" for hours in these games. I like "some" direction if you know what I mean, you know, moving forward like in a FPS.

Thats what I like to do. Dark Sector is a good example of what you are referring too. The graphics was not the best & the story sucked but the gameplay & use of the Glaive made up for it & I thoroughly enjoyed it.

But Dark Sector was by no means a sandbox game. It was very linear, one way in one way out. I get lost for hours in many games, most RPG's. Never once in AC2 did i feel like i didn't know where to go next or what to do. There is definitely some direction in there pushing you to complete the next story mission.

Sandboxes will never offer the direction that FPSes offer. Look at Far Cry 2, probably the most repetitive game this century. But Halo 3 on the other hand brilliant coz it kept the sandbox to a minimum.
 
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