i only mined when it was absolutely needed. like for research and stuff
yeah but still for that elemental zero what a pain hey.
Just finished the game only 1 person died![]()
I imported my level 59 character and got like 70K worth of element zero.
wtf I did not get so much with my imported characters.
Was also my second actual play through of ME2, not with the same Character though.
Even the first game was never a harcore rpg. Mass effect is an rpg/shooter hybrid. It does what it intends to do very well. A very good game even if I still prefer dao due to it being the traditional rpg.
Even the first game was never a harcore rpg. Mass effect is an rpg/shooter hybrid. It does what it intends to do very well. A very good game even if I still prefer dao due to it being the traditional rpg.
be all this shit as it may, who gives a flying damn when the game is as good as it is? honestly. stop whining and play the damn game!![]()
So much truth in the post, so much.
Spoiler: showIm busy with second play through now and ive notices something... when you chat to conrad verner, well in my frist playthrough i shoved a gun in his face and made his shit his pants, in the second 1 i didn't, i was nice and talked him into going home. However during both my play throughs in ME2 he says the same thing when i meet him.The same with that Chic from Zhu's Hope. In first play through i slaughtered the colonist, in the second 1 not, But both times in ME2 she said the same thing about me helping the colonists. Anybody else pic up something like this?
same thing with that person Omega... i was like WTF! i didn't do that
If doa had the main character speaking his/her dialog i would love it more. That 1 fact really breaks me feeling anything for my character. Where as in ME2(and 1) and felt chocked up when my character died in the intro. If they fix that for dao 2 ill enjoy it more.
Here's the thing, though - I've done a lot of thinking about this recently, since writing my Mass Effect 2 review for NAG. By "hardcore RPG", we pretty much mean "loads of stat management". Mass Effect 2 might've done away with most of the stat stuff, but the game still uses meaningful character interaction as a central plot device and driving force. Surely meaningful character interaction should be the focal point of any "true RPG", in the sense that, well, it's role playing? I mean, by reducing the stat management to a bare minimum, Mass Effect moves its play focus to dialogue, relationships, and choices with consequence.
I'm not convinced that characters comprised almost entirely of numbers should be somehow more "hardcore" than characters with...character.
I've done a lot of pen and paper RPGing over the years, and really, the most interesting games are those where people actually get into character. More often that not, this involves putting stat management in the background, and focussing instead on who your character is.
Something to think about.
[EDIT] Hmmm. I think there's an article in here somewhere.
Just finished my first play through, almost cried at the end
Best game I have ever played.
Just finished my first play through, almost cried at the end
Best game I have ever played.
here here!!! Beer for all or fruitjuice!!
NOW the wait begins for ME3 that's going to be epic if they continue like they did in ME2!!!
a bit of speculation on my part here bare with me quickly
Spoiler: showok so now that you are done and all, with ME 3 for a stats reset they can't go with the kill Shepard angle again, so based on who you helped in the end, blowing up or keeping the station, either the alliance or cerberus uses some kind of computer virus that mucks around with the cybernetics, screwing up the software and thereby stripping the skills and stats, what say ye?Spoiler: show