Good Old Gamers - and what you should by from them right now

Outcast is a difficult game to like. If you play it you need to give yourself 5 or 6 hours to get into the storyline. Abe's Odyssey/Exodus; well - they were fun and quirky but they were more or less Prince of Persia/Out of This World clones - the latter of which was a superior game imo.

Abe's Odyssey/Exodus is loved becuase of its quirky and dark humor, I wouldn't compare it PoP since abe doesn't really fight...
 
I quite liked Fallout: Tactics. I think it gets hated on for not being a proper Fallout 3. :P But as a Jagged Alliance-style tactics game, it's really not too shabby.

I disliked Fallout Tactics coz it disregarded the canon set up by the first 2 games. The art deco was wrong as was the music, not to mention the weapons. I played it a bit and didn't like it. I love the Fallout Canon and since it wasn't canon there was little point. Might give it a try again sometime.
 
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MP in Tactics was awesome
I remember creating a Deathclaw that basically drank itself to death just as each fight ended, yes we used to hold bareknuckle fights in FT
To this day "Buck Fitch" remains undefeated
 
Abe's Odyssey/Exodus is loved becuase of its quirky and dark humor, I wouldn't compare it PoP since abe doesn't really fight...

Yeah Abe's is all about the humour which was very unique. I remember though getting to a point in playing it and deciding it was a coat of paint on a basically formulaic game. The barebones of the gameplay mechanics were stripped like I say from predecessors. What it did add was the multidimensional aspect, where you had to plan a runthrough based on several layers of background enemy placement. And the psychic powers in Exodus. But it did have fighting elements.... it was basically PoP's style of physics-based strategic run-jump-avoid death gameplay though.

 
Yeah Abe's is all about the humour which was very unique. I remember though getting to a point in playing it and deciding it was a coat of paint on a basically formulaic game. The barebones of the gameplay mechanics were stripped like I say from predecessors. What it did add was the multidimensional aspect, where you had to plan a runthrough based on several layers of background enemy placement. And the psychic powers in Exodus. But it did have fighting elements.... it was basically PoP's style of physics-based strategic run-jump-avoid death gameplay though.

You've completely forgotten about the rescue stuff. Which was a significant part of the game.

I think describing the game as a "PoP clone with features" is kinda disingenuous. I mean, by a similar token, you could describe PoP as a "Mario clone with features". Both the Oddworld games and PoP are fundamentally platform games. That's about all they have in common.
 
I haven't forgotten anything... it was my impression at the time of playing it when it was released. I started off liking it a lot because it had a ton of charm. But I got a bit disenchanted, never bothered to finish it really - got repetitive for me. Maybe it's a better game than I remember. I'd be willing to give it another play-through.

In terms of the PoP reference - I'm not the first one to make it. Most reviews will mention PoP as a major influence; or Flashback or Out of This World. The platforming style of PoP was totally different from Mario. It's the repeated strategic approach needed to beat a single portion of a level - rather than 'keep running and jumping till you get to the end'...not sure exactly how to term it. And the emphasis on realistic motion physics with real life consequences - eg splatting on impact with ground rather than being able to jump up and down infinite distances. But the legacy is immediately noticeable.

 
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Oh, I'm not disputing the platform gameplay similarity, only that calling the game a "PoP clone with features" seems to underestimate, well, those features. And I think the Oddworld games are much more about those features than the PoP-style platforming. If that makes sense?

Where PoP was essentially an A-B navigation game, the Oddworld games are adventures with objectives, and substantial in-game interaction.
 
BT sells the Fallout Collection for like R140. Is has Fallout 1 & 2 as well as Fallout Tactics. Fallout Tactics was fail but R140 for Fallout 1 & 2 is awesome.

Would be great but I hardly have time for any one game these days, so I think I'll just get Fallout 2 and spend my time focused on it. Plus it's only like 40 bucks :D.
 
this thread makes me feel old

i`ve also been 'retro' gaming lately with colonization for windows, pharaoh, and settlers 4
 
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UT 2004 is considered retro? Graphics wise things haven't even SIGNIFGIANTLY improved since than. Nothing later than 2002 will I ever consider "retro"
 
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