Tinman
MyGaming Silverback
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bwahaha...brilliant...a couple of spelling mistakes and a few words missing here and there but overall a good read.
I must say that I disagree with the first point. It's not WoW's fault that players are rushing through the game. I see absolutely nothing wrong with a large number of quests being available. Personally I take my time doing them and read all quest text in order to add to the experience. I've enjoyed WoW much more by doing that than rushing through them without thinking twice as to why I'm doing what I've been asked to. Point 2 also goes hand in hand with what I've said. You can't blame the game for the actions of those playing it in the majority of cases (and this is one of them). Long quest text shows that they've made an effort to make quests interesting for those who decide to read them.
I also disagree with points 3 and 4. Games may not be books, but why can't they read like them? When I play an RPG, I play it for the storyline and general fun factor. If an RPG has a long storyline then why exactly is that a bad thing? That just means that I will get more enjoyment out of it. With regards to point 4, I find that rather funny. Essentially that would be calling for WoW to be further simplified. WoW is not a rubix cube for goodness sake.
I agree with point 5. Having to return to areas to complete quests you were too low a level for is frustrating. However, I once again disagree with point 6. Why would anyone in their right mind want to remove variety from the game? One doesn't have to do all quests, but the large majority consist of collect X amount of Y. Quests that are different add some incentive to keep playing. Guild Wars, for example, has barely a single collect X of Y quest in existence. Thinking that that is what quests consist of is a primitive gaming mindset.
Point 7 I don't really see as a huge shortcoming. If that's one of the game's biggest issues according to him then eish...it doesn't really have many.
AMEN to point 8.
Point 9 is very true...I've always wondered about that too.
but I do think the story line or the game in general should have come out with a bit more direction.
Well considering that Kaplan is currently working on Blizzard's next MMO, his complaints should give a decent insight into what we can expect
And more importantly - making it public would mean that the SW:The old republic devs take notice of it!
Well considering that Kaplan is currently working on Blizzard's next MMO, his complaints should give a decent insight into what we can expect
I doubt they'd significantly change the game this far into development. We all know what happens when you do that (Tabula Rasa).
Guild Wars has a few such quests, luckily not close to the majority of their quests, which is good... sinceGuild Wars, for example, has barely a single collect X of Y quest in existence.
Guild Wars has a few such quests, luckily not close to the majority of their quests, which is good... since
I freaking HATE such quests... Collect 25 pieces of Drift Wood for the quest "You suck balls", stick it in your eyes and return to me for your reward of "Roflpwnd".
Good, do it 10 more times for The Voodoo lady quest.
meh