online fps subscriptions, it's here.

Necuno

The Piper
i guess after this and i don't think the other online fps won't go a similar route, we are at the point where they will charge an online fee to play. maybe not yet in the same amounts at mmos, but it's here.

now question is, will you be paying to play your favourite fps ?

QUAKE LIVE Premium Subscriptions
QUAKE LIVE is back online after some scheduled maintenance for the formerly free online shooter. The new juice for the game seems to be the new pay subscription options ('Standard' QUAKE LIVE play remains free) where you'll get more maps, a new mode (Freeze Tag) and more fun features. You can check out the QUAKE Live August 6th Changelog for all the details. For $23.88 a year (that breaks out to $1.99 a month) you can get a 'Premium' subscription which includes:

For $23.88 a year (that breaks out to $1.99 a month) you can get a 'Premium' subscription which includes:
* Access to 20 QUAKE LIVE Premium only maps at launch with more to come. Premium maps are a combination of brand new maps and frequently requested community favorites from previous QUAKE games such as Aerowalk, Theater of Pain, Japanese Castles, and Realm of Steel Rats
* An all new 'Freeze Tag' game mode
* Exclusive premium level awards
* Create your own clan and join up to five separate clans
* Custom QUAKE LIVE profile wallpaper
* Match statistics stored for six months

For twice that much, $47.88 a year ($3.99 per month), you get a 'Pro' subscription which includes everything in the Premium level plus:
* The ability to start your own game server, specify a server location, determine the game mode and invite who you want to join you
* With the Pro Subscription, you can invite three friends with Standard level memberships to play with you in any Premium level map
* Exclusive pro awards
* Create your own clan and join up to ten separate clans
* Match statistics stored for 12 months

Free play in the standard version will continue as before with more than 40 arenas and five game modes. Friends lists, access to one clan, matchmaking, and in-browser stat keeping will also remain free.
 
Good point necuno, but Quake live is a cloud based system, so id (I assume) is paying for the servers, bandwidth, etc. perfectly with in their right to charge I think.
This is what worries me about this central server BS (IWnet for example) this gives them more of a control on the online multiplayer, unlike the user dedicated server options.

all in all this might increase piracy
 
Certanly won't be finding me subscribing for that kinda stuff. CoD4/5 still hasen't gotten stale yet and I can track and manage each and every option on that list (and much, much more) if I'm just willing to do it myself.
 
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