Developers today are afraid to take risks says Pong guy

Well he's not wrong. The last single game that took a big risk, C&C4, failed misserably. (For good reason, but thats not really the point)

But doing something radical isn't the problem, it's the implementation of it, if you're gonna do it, do it right and do it from the start, don't half-ass like all of EA's developers.
 
The thing is most people are afraid to change so whats why they do the same most of the time since that is what people are comfortable with. The amount of new inivations just don't get supported.
 
I wouldn't say they don't get supported. Games like prince of persia and Assassins creed was pretty innovative in thier times, but the differnce is that they went all out to do so, put the resources in and made it all it could be. C&C4 had to same potential, could have been the next radical thing in strategy games since real time took over turn based, but they didn't do what was needed.
 
It's weird. If an expansion / sequel comes out and its more of the same we complain about it not being innovative. If it changes some stuff and i'ts not like the original, we complain cause it doesn't feel right.
 
It's weird. If an expansion / sequel comes out and its more of the same we complain about it not being innovative. If it changes some stuff and i'ts not like the original, we complain cause it doesn't feel right.

Heres my solution:
Sequel/expansion: Make the game as much as the previous game as possible, while adressing the conserns that the previous game had. If you want to try something new, make a completely new game.
 
The Fable series does a fairly good job at changing things up with each game. They havn't followed suite like some other developers who release a good title and release endless titles of the series, giving it to other development studio's and running it into the ground.. (Silent Hill anyone?)
 
The Fable series does a fairly good job at changing things up with each game. They havn't followed suite like some other developers who release a good title and release endless titles of the series, giving it to other development studio's and running it into the ground.. (Silent Hill anyone?)

C&C
NFS
MoH

just to mention a handfull of other exapmles.
 
let's be quite honest here RG, you can only innovate as much on a fps or racing game...
 
I meant giving the same title to a new team with each sequel, and ultimately ruining the entire name of the series. As I said, a solution to whiners is to make a game as similar as possible to the old one, and one way doing that is to use the same development team for it, so if you can't, it's highly advisable to abandon the IP alltogether and start a new one.
 
As for ea and their awful cnc games(fair enough I liked cnc3) why did they not make a sequel to their own title generals?
 
Generals +Zero hour FTW.

I put soooooo many hours into that game it's insane!

Same here dude. I spent many many months playing that game. And I recently played it again. So much fun.
Can I have some shoes:D
 
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