Piracy - is it a dirty word?

And in the meantime he gets himself stuck in an infinite loop of idiot with his personal brand of twisted logic. Games are shit - so logically speaking he shouldn't be playing them, let alone pirate them. Yet, shitty or not, he still DOES play them.

And because they're sooooo shitty ... they get scores like:
<snip>

You ... my lad ... are the cause, and you're most definitely not going to be the cure. You are a shining example of the most base of human desires and emotions - greed, laziness, self-entitlement. You want everything for nothing - but at least you give the rest of us something to measure ourselves against and feel good about ourselves.

Thats the question I've been asking all along. If the games are so horrible why play them.

Respect fox, you've said it straight. Greed and self-entitlement.

Piracy is the reason we retrenched 55 people at our company in December. So congratulations, you are the reason that 55 bread winners cannot feed their families so you just fucked over 242(statistically) people.

Good going.

Sorry to hear that man, what industry?
 
Piracy is the reason we retrenched 55 people at our company in December. So congratulations, you are the reason that 55 bread winners cannot feed their families so you just fucked over 242(statistically) people.

Good going.

Who are you talking to?

I am no supporter of piracy but your logic, is well, illogical. You obviously aren't the brains of your operation.
 
Thats the question I've been asking all along. If the games are so horrible why play them.

Respect fox, you've said it straight. Greed and self-entitlement.



Sorry to hear that man, what industry?

The McNuggets industry....

@ Blaze i think he/she/it is talking at raven
 
Who are you talking to?

I am no supporter of piracy but your logic, is well, illogical. You obviously aren't the brains of your operation.

Wow....feel the love. Perhaps you want to share your thoughts as to why there is fault in his/her logic.
 
I can't figure out if Raven is just trying to troll us.

Look at this:



Do you really not realise that the reason Ubi DRM, SC2 with no LAN etc. exists is because you pirate the games? If noone had ever pirated games, DRM would not exist. You claim to pirate games because of restrictive DRM, but restrictive DRM exists because you pirate games. Your argument is circular (read: stupid).

Come on now Raven, just be honest. If those Ubi games had no DRM whatsoever, you still would have pirated them; are you really going to try and pretend otherwise? Your one and only motivation is not paying for something you can get for free without consequence, everything else is just fluff and rationalisation. It's the same thing I said in the article - if you're going to pirate, at least be honest about your reasons.

DRM is just a convenient excuse for pirates, they have been pirating well before drm ever came about. Drm is just a way to keep the corporate suits happy, its a way for the developer/publisher to tell the shareholder they are trying. DRM doesn't harm the pirate it harms the legitimate paying customer.

Piracy is the reason we retrenched 55 people at our company in December. So congratulations, you are the reason that 55 bread winners cannot feed their families so you just fucked over 242(statistically) people.

Good going.

I seriously doubt piracy would be the only reason the company had to let go of 55 people.
 
Wow....feel the love. Perhaps you want to share your thoughts as to why there is fault in his/her logic.

Simple, Not even 1 in 3 (See I to can make up statistics) pirated downloads would have been a sale? How is it the piracy alone cause the company he works for to shed 55 people?

I am sorry that 55 people lost there jobs, but to put the blame solely on piracy is negligent. I gaurantee you, fund mis-management, hiring of unnecessary staff, etc. Had a huge part to play.

I would LOVE to know the company and the products they develop.
 
It goes without saying that cost management is essential to any business, but without a strong revenue stream, which would be directly affected by piracy, you would be doomed as well.

I would LOVE to know the company and the products they develop.

Understanding this would really help the discussion :)
 
And in the meantime he gets himself stuck in an infinite loop of idiot with his personal brand of twisted logic. Games are shit - so logically speaking he shouldn't be playing them, let alone pirate them. Yet, shitty or not, he still DOES play them.

And because they're sooooo shitty ... they get scores like:

1: I baught Shadow of Chernobyl and Clear Sky, and I'm gonna buy CoP as soon as I can find it, it's game worth supporting with no crap that screws over the paying customer. My gameplay mods for the games are personal preference. I like it when my bullets hits the guy's head when I line the sights up with his head.

2: starcraft and AC2 were both greath games, yes, but the systems around them are fucked, I baught starcraft 2, but I'm not going to buy AC2 or any other ubisoft game untill a full removal of the online DRM is released. Before the DRM came out, I did buy every singe Ubisoft game I've ever played. Starcraft, the reason why I won't buy the next one is because after the last few patches, B-net's been fucking up any offline functionality, things like deleting the skirmish maps if it's not played for a few days and ontop of that, I can't save any of said patches to my harddrive so I'm gonna have to wait a month for the crap to download if I ever want to play again.

And of course I know bugs are natural, but than you get things that are completely unnecessary, like Lycans SecuRom thing. That wasn't even a bug, it was built in deliberatly, and and they KNEW it would cause a problem, but they still left it on. Blops was riddled with bugs because R&D for the game was non-exsistant, and single solitary reason anybody baught it and MW2 was because of massive advertisement. (also probably the reason there was no money for R&D in the 1st place)
 
It goes without saying that cost management is essential to any business, but without a strong revenue stream, which would be directly affected by piracy, you would be doomed as well.



Understanding this would really help the discussion :)

Piracy didn't suddenly appear, its been around for a long time...If you operate in an industry where it is a risk factor you need to take it into consideration when doing your planning,forecasting,ect If you have to let go of 55 people I believe it is due to poor management.
 
Piracy didn't suddenly appear, its been around for a long time...If you operate in an industry where it is a risk factor you need to take it into consideration when doing your planning,forecasting,ect If you have to let go of 55 people I believe it is due to poor management.

Come on Stef, you are really over simplifying it.
 
Come on Stef, you are really over simplifying it.

I disagree, like I said before--piracy is the con-artist's greatest foe. If a product is bad, it won't sell nor does it deserve to, however much "effort" or shiny packaging and snake-oil sales pitches are put into it. Bad business management and a lack of understanding your market are the reasons (if what he says is even true) his company retrenched 55 folk. He's also working heavily on the assumption that those "pirates" would even have bought his product.

Sorry, piracy isn't to blame.

Spotted this post earlier on MyBB:

Valerion said:
Last month I saw an article on Torrenfreak that stated that Japanese officials have stated that piracy boosts sales of Anime.

http://torrentfreak.com/internet-piracy-boosts-anime-sales-study-concludes-110203/

Being on torrentfreak, I decided to ignore it as possibly one-sided. However, today I came across a video by Neil Gaiman, one of the more respected comic book authors. And, as an artist himself, he would have a vested interest in finding the truth.

http://www.comicsalliance.com/2011/02/10/neil-gaiman-piracy-lending-books/

In areas where his books are pirated more heavily (like Russia), his books sell better. So he decided to do an experiment. He took a book that's still on the shelves, and gave it away for free for a full month. The month after that, his sales of the book tripled in volume.

His argument is that piracy is the new way of advertising. If you have a favourite author, did you discover this author by walking into a bookstore and buying a book by someone you didn't know, or by being lent a book by someone else, then later on go and purchase the book?

I think it's worth adding to this discussion.
 
Lycanthrope posted a link to this thread, and I quickly skimmed it. My thoughts:

I would not buy a new game sight unseen, unless I trust the development house. I like RPG's, so I tend to buy BioWare games. Even so, it took a friend of mine months to convince me to even look at Mass Effect, because of all the DRM EA had put into it. I liked the game and played ME2 as well. It took a long time for me to buy DA:O for the first time, due to exactly the same reason. I only bought it 2 months ago, and only because EA had a huge special running on it.

I bought Sins of a Solar Empire a long time ago, based on a demo version of the game. Without that I would never have even looked at the game. Yes, there were reviews, but I purchase perhaps 1 game every 2 or 3 months, so stay with the development houses I know. I ended up loving the game, and buying all the add-ons. And I started buying a few more games via Impulse.

Speaking of SoaSE (http://en.wikipedia.org/wiki/Sins_of_a_Solar_Empire) - Stardock has said that they won't put any DRM on it, and they didn't. You can copy the game freely for your friends in a LAN environment, but you need Impulse to download updates. As such, anyone can buy the game. Here in SA it was on the shelves at Look and Listen for less than a week "Because people don't buy such games". Now, for a game with no protection whatsoever, it sold over 500,000 copies, with 200,000 in the first week of release. So, does lack of DRM ensure that your games will be pirated and you won't make a profit on it?

Incidently, this is also the last time I tried to buy a game in a games shop, since I had to (at great expense) purchse it via Have2Have anyway. I use them to browse what's available, but I decided to never buy from one again, if I can possibly help it. I only buy online now, via Steam and Impulse most of the time, though I have bought from the EA store as well. And if the games distributor feels I don't deserve to get it via Steam or Impulse (quite a few games are region-limited), then they and the games developer don't deserve my money either. Yes, this has caused me to lose out on nice deals (e.g. DA2 Signature Edition), but that's my choice at the end of the day and I stand by it.
 
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To add to the discussion, it seems that a pre-release version of Crysis 2 has been leaked, source here: http://www.tweakguides.com/

Ly, you misunderstand my response to Stef....mis management will contribute to any companies down fall, but it is not that simple. Take for example development of a game, it can take between 1 and 3 years to complete, market, launch, ship, support etc. Let's assume a company is a startup and does not have existing capital resources like an EA, Activision, Blizzard et al.

You will need to find funding somewhere, either via venture capital or loans etc which you then you use to cover your development etc cost. You revenue stream is currently zero and will remain so until your game hits the market. As part of your business plan, you need to have projected sales, which would include an assumption on the level of piracy. If your piracy level is far higher than anticipated, your business model will fail - very little to do with mismanagement IMHO. I am assuming a good game here etc.

Is piracy the only reason the company failed - no, but it sure would have had a direct impact on the revenue stream and therefore the ability of the company to settle debts/meet obligations. Yes, my assumption is that piracy is a lost sale in this case, which is pretty much my world view.
 
Lycanthrope posted a link to this thread, and I quickly skimmed it. My thoughts:

I would not buy a new game sight unseen, unless I trust the development house. I like RPG's, so I tend to buy BioWare games. Even so, it took a friend of mine months to convince me to even look at Mass Effect, because of all the DRM EA had put into it. I liked the game and played ME2 as well. It took a long time for me to buy DA:O for the first time, due to exactly the same reason. I only bought it 2 months ago, and only because EA had a huge special running on it.

I bought Sins of a Solar Empire a long time ago, based on a demo version of the game. Without that I would never have even looked at the game. Yes, there were reviews, but I purchase perhaps 1 game every 2 or 3 months, so stay with the development houses I know. I ended up loving the game, and buying all the add-ons. And I started buying a few more games via Impulse.

Speaking of SoaSE (http://en.wikipedia.org/wiki/Sins_of_a_Solar_Empire) - Stardock has said that they won't put any DRM on it, and they didn't. You can copy the game freely for your friends in a LAN environment, but you need Impulse to download updates. As such, anyone can buy the game. Here in SA it was on the shelves at Look and Listen for less than a week "Because people don't buy such games". Now, for a game with no protection whatsoever, it sold over 500,000 copies, with 200,000 in the first week of release. So, does lack of DRM ensure that your games will be pirated and you won't make a profit on it?

Sins is actually one of my all-time favourite examples of the futility of DRM, as is Minecraft, World of Goo and <insert successful and easily pirated indie game here>. They're also prime examples of how people with the intention to buy, regardless of easily-accessible free versions, will buy.

It's all about your market. When World of Goo first was released, I really didn't see the appeal at all. I pirated it, I loved it, I bought it (full price on Steam, nonetheless). I also support those humble indie bundles although, admittedly, there was only one game worth getting and another with potential in the last bundle, whereas the rest were largely rubbish I wouldn't have given a cent to. However, they piggybacked off of the demand for a successful indie game and made money from it.

Incidently, this is also the last time I tried to buy a game in a games shop, since I had to (at great expense) purchse it via Have2Have anyway. I use them to browse what's available, but I decided to never buy from one again, if I can possibly help it. I only buy online now, via Steam and Impulse most of the time, though I have bought from the EA store as well. And if the games distributor feels I don't deserve to get it via Steam or Impulse (quite a few games are region-limited), then they and the games developer don't deserve my money either. Yes, this has caused me to lose out on nice deals (e.g. DA2 Signature Edition), but that's my choice at the end of the day and I stand by it.

I don't really understand this paragraph :wtf:

You buy digital because...?

Oh, and welcome to MyGaming :D
 
To add to the discussion, it seems that a pre-release version of Crysis 2 has been leaked, source here: http://www.tweakguides.com/
Want to take bets on its success? :D

Ly, you misunderstand my response to Stef....mis management will contribute to any companies down fall, but it is not that simple. Take for example development of a game, it can take between 1 and 3 years to complete, market, launch, ship, support etc. Let's assume a company is a startup and does not have existing capital resources like an EA, Activision, Blizzard et al.

You will need to find funding somewhere, either via venture capital or loans etc which you then you use to cover your development etc cost. You revenue stream is currently zero and will remain so until your game hits the market. As part of your business plan, you need to have projected sales, which would include an assumption on the level of piracy. If your piracy level is far higher than anticipated, your business model will fail - very little to do with mismanagement IMHO. I am assuming a good game here etc.

I can't agree with you. No amount of piracy assumption (or piracy in and of itself) would affect sales negatively if it is a good game. The only time, I feel, piracy would affect sales negatively is if a game is bad. The only time a bad game would get "good" sales is if you put people in isolation so that they can't communicate with each other, write reviews, pirate, lend, borrow or otherwise share the experience and instead leave everything up to the box art.

Let's assume there's a developer who came up with a game of some sort. The only time his game sales would fail is if his SALES were far LOWER than he anticipated. You can't blame piracy for that if you consider that piracy isn't a lost sale.

A lost sale, in my mind, is a sale that would not happen because of:
Bad quality
Customer victimisation (DRM)
Counterfeit goods

Quality and DRM are the responsibilities of the developer and publisher respectively. Counterfeit goods are a lost sale because people who buy counterfeit (intentionally or unintentionally) generally won't buy again.

Piracy doesn't constitute a lost sale because people who pirate without the intention of buying, would never have bought in the first place; they'd find out or play some other way irrespective of piracy. People who pirate with the intention of buying, will buy regardless.

Is piracy the only reason the company failed - no, but it sure would have had a direct impact on the revenue stream and therefore the ability of the company to settle debts/meet obligations. Yes, my assumption is that piracy is a lost sale in this case, which is pretty much my world view.

Piracy is an excuse, a scapegoat. It is only part of the reason the company failed if their product couldn't meet quality expectations. You seriously want to tell me that a company of 55 made a decent product (there are successful game developers who have 12 fixed staff) that failed to find its target market because of piracy? I can't buy that.
 
To add to the discussion, it seems that a pre-release version of Crysis 2 has been leaked, source here: http://www.tweakguides.com/

Ly, you misunderstand my response to Stef....mis management will contribute to any companies down fall, but it is not that simple. Take for example development of a game, it can take between 1 and 3 years to complete, market, launch, ship, support etc. Let's assume a company is a startup and does not have existing capital resources like an EA, Activision, Blizzard et al.

You will need to find funding somewhere, either via venture capital or loans etc which you then you use to cover your development etc cost. You revenue stream is currently zero and will remain so until your game hits the market. As part of your business plan, you need to have projected sales, which would include an assumption on the level of piracy. If your piracy level is far higher than anticipated, your business model will fail - very little to do with mismanagement IMHO. I am assuming a good game here etc.

Is piracy the only reason the company failed - no, but it sure would have had a direct impact on the revenue stream and therefore the ability of the company to settle debts/meet obligations. Yes, my assumption is that piracy is a lost sale in this case, which is pretty much my world view.

I would still put that down to bad management, bad forecasting. Piracy levels haven't had a sudden surge, in fact a lot of the reports I have read is that software piracy % wise is actual down. To me its like the clothing industry blaming counterfeits for poor financial performance. To me in these 2 industries piracy and counterfeiting are 2 of the major risks you need to take into consideration.

Not saying piracy isn't a problem, it is a major problem. But for me its never the reason why a company fails, bad management of the risks are usually much more of an issue.

Don't agree with piracy = a lost sale. Some of it sure but a lot of pirates are just freeloaders who never ever had the attention to buy the product, they were never a potential sale.
 
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To me its like the clothing industry blaming counterfeits for poor financial performance. To me in these 2 industries piracy and counterfeiting are 2 of the major risks you need to take into consideration.

Well, counterfeiting is a problem. It's not like some poor family stitching the Fifa 2010 logo and the flag of their favourite team on their own shirts, pants, whatever--it's a bunch of people making money off of someone else's label/work by selling it as the real thing for much less.

I can't abide by counterfeiting. I see piracy as a library and to use Valerion's quote:
Valerion said:
If you have a favourite author, did you discover this author by walking into a bookstore and buying a book by someone you didn't know, or by being lent a book by someone else, then later on go and purchase the book?

I found my favourite authors in libraries, some of my favourite games on badly-labelled discs and others in torrents.

That is what piracy is to me. Counterfeiting crosses the border that separates what is acceptable to what is undeniably criminal and irrefutably damaging to developers, publishers, authors, musicians and artists.

Don't agree with piracy = a lost sale. Some of it sure but a lot of pirates are just freeloaders who never ever had the attention to buy the product, they were never a potential sale.

Agreed :)
 
Both are problems and both are risks in their specific industries that you need to be aware of and take measures to counter when entering those industries...
 
Both are problems and both are risks in their specific industries that you need to be aware of and take measures to counter when entering those industries...

If you say that piracy isn't a lost sale then it is neither a problem nor is it a risk to your industry. If your industry attempts to turn pirates into buyers then it's only natural that your industry will end up with the short end of the stick.

I will agree that an industry like gaming, specifically, needs to adapt to realise that it cannot both fend off pirates and please customers simultaneously. It also needs to adapt to realise that pirates aren't their market.

Whenever I think of DRM, I think of the last time I purchased a book at Exclusive Books. Eventually, while reading, I got to a page with a large security tag sticker stuck onto one of the pages, obviously to set off an alarm if someone tries to leave without paying for the book. Legitimate customer, legitimate purchase, yet for all intents and purposes I paid full-price for damaged goods.

DRM is an offensive-smelling snake-oil sold to publishers by spindoctoring DRM companies. They're like those mongrel games in the humble-bundle piggybacking off of the success of other titles. Everyone knows DRM doesn't work, every customer in the world is offended by it to one extent or another, yet it's still implemented.

Piracy, really, isn't the problem. It's the pre-concocted bullshittery of how piracy damages and ruins everything under the sun that is the problem. Pirates don't end up with the short end of the stick, we do. Pirates also don't buy games, we do.

And yet modest sales are blamed on piracy. 5,000,000 sales on a PC but 10,000,000 on a console is blamed on piracy and not the fact that consoles are more easily accessible and readily available. The failure and misgivings of a company gets blamed on piracy.

It is my firm belief that if you want to convert pirates into paying customers then approach them. Don't threaten them, don't harass them, don't throw your toys out of the cot at them and don't drag your customers down on your infantile path of self-righteousness. Do what the Minecraft developer did, embrace it, appeal to them as people and make a success out of it.

As far as I'm concerned, that's the only legitimate countermeasure to take regarding piracy.

I can't put piracy and counterfeiting on the same page: one caters to the individual's personal intent and the other financially exploits the individual at the expense of the developer by a criminal.
 
I don't really understand this paragraph :wtf:

You buy digital because...?

Oh, and welcome to MyGaming :D

It's completely off-topic, so I won't say too much about it. CD's and DVD's tend to scratch, I found. Also, since the distributors are afraid of piracy, they put all sorts of protection on (like StarForce), that also breaks legitimate applications. But what really got to me was the enforcement of what is popular. I can find a full shelf of The Sims, but a Sci-Fi RTS stays on the shelf for less than a week. If I ask for a copy to be ordered I simply get a shrug, "No one is interested in importing it into SA. You're out of luck." Try to get a 3/4 year old game from them.

On Steam all the old games are there, I can buy them at my leisure, without leaving my study. I can compare prices between editions, I can re-download the data if I manage to wipe my PC. It's often cheaper, even if you don't count the Steam specials.

Other than being able to hold a box in my hands, what benefit do I get from the brick and mortar stores that I have to fall in with their plans?

And thanks for the welcome :)
 
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