John Carmack Quakecon 2011 keynote address

This was a very interesting watch. It's nice to see someone talking candidly about the various pros and cons of the various platforms without having to worry about some platform holder being angry with them.

If you're interested in the technology of games then this is definitely worth a watch, if you just want to hear about the actual game then you can probably give this a skip. :)
 
I've always got time for the man who was highly responsible for creating THE first true 3d accelerated tcp/Ip Multiplayer FPS.

I mean as Far as I remember his guy almost single handedly wrote the 3d engine and network code for the game.
 
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John Carmack mentions in report PVS-Studio tool.

PVS-Studio is a static analyzer that detects errors in source code of C/C++/C++0x applications. There are 3 sets of rules included into PVS-Studio:

1.Diagnosis of 64-bit errors (Viva64)

2.Diagnosis of parallel errors (VivaMP)

3.General-purpose diagnosis


More details about this C/C++ analyzer: http://www.viva64.com/en/pvs-studio/

Download page: http://www.viva64.com/en/pvs-studio-download/

Free keys for open-source projects: http://www.viva64.com/en/b/0092/
 
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