Is todays games for the stupid people ?

Necuno

The Piper
Tip: read

Going on the quake vid:
Is todays games for the stupid people ?

I do largely think that today's games are just too easy and what really was an achievement now is just things you have to do to get the game finished and normally this is pointed out and so clear you can't miss or think. Sure it's maybe "fun" to be able to just do the game without some mental effort or actual skill involved, but really for example gears of war's hardcore really feels like it's should have been normal and normal be easy.

On that point I feel that difficulty isn't just about giving the enemies 200 hp in stead of 100 hp, but maybe that module should be re-thinked to rather say include other areas that is really challenging and the easy areas only show in easy mode. That would also help with replaying, because like dead space's 2 you are already heavily equipped, but now "playing survivalist" which actually balances out as yet another normal mode.

I'd definitely be picking up dark souls to at least have some form of challenge again. sigh. Don't get me started on these "mini" games or "challenges" those really are dumbed down and serves no point but making the game longer at least lock picking in thief was worthwhile.

If you forget to take the water on the sarien ship you are fucked, period. No tips, no pointers, no easy quick reload or wtf you did wrong- you are just stuck and have to retry. How about casting that timestop just to find out that the enemy didn't stop, but only rest of your party did.

Some people I guess like to click-though without any effort or mental strain, but I would have to ask myself where is the real fun and sense of achievement in it, it's like playing wow with a helper. No real danger, though or anything involved just click click click and you are done.

I would have think that maybe if you had a sudden re-release of games as they were as old school, you will actually have to do something to get somewhere how many would be able to actually finish the game, not mentioning being able to start it up. Most will run youtube/google on wtf I climbed out of the window after the hooker, but gets arrested each time.


Bring back some actual gaming ?


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I remember playing games where I literally moved twenty meters a minute. Nowadays you can just "run and gun". I remember playing games like Rogue Spear and it was pretty challenging.
 
I think the market for gaming has changed, meaning there are old school gamers who prefer the challenge and newer gamers that dont think gaming should "hard".
 
Pr⊕phet;571268 said:
Is todays games for the stupid people ?

Yes.

Pr⊕phet;571268 said:
Tip: read

Going on the quake vid:
Is todays games for the stupid people ?

I do largely think that today's games are just too easy and what really was an achievement now is just things you have to do to get the game finished and normally this is pointed out and so clear you can't miss or think. Sure it's maybe "fun" to be able to just do the game without some mental effort or actual skill involved, but really for example gears of war's hardcore really feels like it's should have been normal and normal be easy.

-snip-

Tip: think

Tip: reply

Any comment I make here will just direct back my previous statement, but I'll elaborate anyways.

I'll confess, there are alot of games I start off by playing on easy or normal mode, only to replay it on harder settings, my first run is mainly for the story and to get a feel for the game, the second, third, fourth or how many ever times I play again are for the challenge. But yes, Hard modes of many newer games are not very hard at all, seeming more like Serious Sam's Tourist or something equivalently mindless. The challenge in gaming has been missing now for quite some time now.

I blame consoles. :p
 
Lately I've been playing games on the hardest difficulty because normal is just not challenging enough anymore :(.
 
Yes.



Any comment I make here will just direct back my previous statement, but I'll elaborate anyways.

I'll confess, there are alot of games I start off by playing on easy or normal mode, only to replay it on harder settings, my first run is mainly for the story and to get a feel for the game, the second, third, fourth or how many ever times I play again are for the challenge. But yes, Hard modes of many newer games are not very hard at all, seeming more like Serious Sam's Tourist or something equivalently mindless. The challenge in gaming has been missing now for quite some time now.

I blame consoles. :p

I don't blame consoles. I blame the people who are funding the game development. They want to make as much money as possible. so they have to reach out to the masses.

I remember when console games where so freaking hard. Look at contra and so on. I miss the days where you really had to think about going to the next room. Low on health and ammo and you really got to make it count. I hate these regenerating health bars.

I loved health packs. I remember many of times I would have like 2 health and no ammo. Then I remember playing pool of raidence for basically 3 years trying to get past monsters. It even had riddles. Look you do get the good gems these days. Men of war,dark souls,bf 3.

I remember playing wonderboy for months on the gamegear(it had an ending unlike the nes I think)
Quake one was such a fine game. I remember a time when easy was todays hardest mod and normal was todays nightmare.
Miss those days. Games started slipping in 2006 I reckon, Most new games I have played are forgettable.

I lived in the golden age of gaming. Yes there are great games these days but I don't know they lack the magic of old games.(except the bf series :p) I can't comment on dark souls still have to get it.

Also batman was a brilliant game. Look at cod that is so stale. Its the friday the thirteenth of video games.
 
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Well I say that games in general are indeed dumbed down a whole bunch. Take games like RAGE for example. You have a guided dot trail to take you to every single objective, no exploring, no trying to remember where places are, just click on the mission and follow the dots. Simple stuff like this should be a toggle in the options menu if you ask me.

Most of the experiences as of late are "take me by the hand and guide me" situations. It may sound like a stupid example, but something as simple as this goes to show the generation of "casual gamer" they are catering towards.
 
Also how many new games have you replayed more than once? I still replay many old games many times.
Maybe I am being an old fart but just does not have the magic.
 
A fine example of this discussion is Portal vs Portal 2, the 1st game you had to think very carefully about what you do and where you throw your portals, the second game is more about looking around and seeing where a portal can fit. Even in the comentaries do they make it blatantly evedent.
 
A fine example of this discussion is Portal vs Portal 2, the 1st game you had to think very carefully about what you do and where you throw your portals, the second game is more about looking around and seeing where a portal can fit. Even in the comentaries do they make it blatantly evedent.


Yeah the puzzles in that where so pathetically easy compared to the first one.
 
I lived in the golden age of gaming
I sometimes wonder what/how it is not to have experienced that.

I gamed in freaking monocrhome up too very first game that went 3D polygons (quake). We had hard games as you mentioned it, numerous times where you had to make it happen with that 5px/ 1 health bar, no ammo or just no pointers in what to do next. If you missed something or screwed up you dead, the end.

Yes not too many modern games I just replay, but I return to those golden oldies more than I should. This all might be playing into the reason why some of us just game less than we used to, it's just that driving force lacking.

@maplassie, now I'm really not sure if rage is even worth bargain bin :D
 
I sometimes wonder what/how it is not to have experienced that.

I gamed in freaking monocrhome up too very first game that went 3D polygons (quake). We had hard games as you mentioned it, numerous times where you had to make it happen with that 5px/ 1 health bar, no ammo or just no pointers in what to do next. If you missed something or screwed up you dead, the end.

Yes not too many modern games I just replay, but I return to those golden oldies more than I should. This all might be playing into the reason why some of us just game less than we used to, it's just that driving force lacking.

@maplassie, now I'm really not sure if rage is even worth bargain bin :D

I might of started in 92 but I started with the games from the nes and not new nes games either, they where from the 80s.
I remember when unreal 1 came out and I was just to scared to play it bec it was the first 3d game I played(I played doom and doom 2 dark forces)But unreal was a major jump for me. It was very long,it was hard as nails and you never really knew what to do all the time. I am glad I started gaming when I did. I moved from the nes to the sega then to the pc.
 
I might of started in 92 but I started with the games from the nes and not new nes games either, they where from the 80s.
I remember when unreal 1 came out and I was just to scared to play it bec it was the first 3d game I played(I played doom and doom 2 dark forces)But unreal was a major jump for me. It was very long,it was hard as nails and you never really knew what to do all the time. I am glad I started gaming when I did. I moved from the nes to the sega then to the pc.

Apple II -> xt (to note, 2.5mhz with turbo lol) -> at -> 286 -> few rigs up too current.

I didn't enter from the console point sure that was quite interesting too, however unreal was the first game I've experienced in eax and remember very well thinking WTF I can hear the bullets left, right, left right :o

That was also first game that had that lights off moment :D

There was also those games then when you could save at any time even if you are dying you could save. Can't help, but think of descent and how that was fun reading the 3D map without knowing up, down, left or right.

I learnt to stafe in duke3D, but obviously it got better in quake. We used to jam that sif, I wonder how some would fare in rocketolympics / DeFRaG :p

I think I want to have a go at those two again :)
 
Apple II -> xt (to note, 2.5mhz with turbo lol) -> at -> 286 -> few rigs up too current.

I didn't enter from the console point sure that was quite interesting too, however unreal was the first game I've experienced in eax and remember very well thinking WTF I can hear the bullets left, right, left right :o

That was also first game that had that lights off moment :D

There was also those games then when you could save at any time even if you are dying you could save. Can't help, but think of descent and how that was fun reading the 3D map without knowing up, down, left or right.

I learnt to stafe in duke3D, but obviously it got better in quake. We used to jam that sif, I wonder how some would fare in rocketolympics / DeFRaG

I think I want to have a go at those two again :)

I remember playing duke3d with a friend everyweek end.
Also when I played quake I thought my word this game is so evil I love it:o

But One thing I miss about the old games is the old budget music. It was so much fun. I was talking to alexander Brendan about if he still does game music(he did jazz rabbit,unreal series and deus ex 1,2 game music)He also noted that those days had a magic to the games that you don't get anymore.

One thing I have also noticed is the censoring of the gore. Gibbing people was so much fun. I always wonder how awesome bf 3 would be if I land mine blew off the okes legs.
 
Making a game challenging without any hand holding results in bad reviews. Recently released The Haunted : Hellsreach as an example.
http://pc.ign.com/articles/121/1211306p1.html
http://www.gamespot.com/pc/adventure/the-haunted-hells-reach/review.html

How dare they introduce an awesome new melee system with depth and not make a generic shooter!
I lol'ed

The Good
Outrageous amount of gore Varied level design with lots of spooky architecture Enjoyable mix of shooting and melee combat.

The Bad
Extreme difficulty, even on the easiest setting Match rules regarding spawning and health are overly punitive and annoying.

Maybe I should look into this "mediocre" game
 
@maplassie, now I'm really not sure if rage is even worth bargain bin :D

Its strangely addictive, I'm even cutting back on COD4 Promod time to play it..... but bleh.


I thought about this the other day. Will Doom, Doom2, Deus Ex, System Shock 2 be remembered in 10-20 years and beyond. Why yes, yes they will. Will we sit and think back on Crysis 2, Battlefield 3, Modern Warfare 3 in 10-20 years?

N
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P
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In respect to old RTS games, look at C&C, RA1 and TS, compared to today's strategies.

Remember where you had only commando and had to go around tanks and guard towers?
Remember where you were faced by 2 mammoth tanks vs 2 bikes and to clear path for your MCV?
Remember where you had to go around dogs and time your moves carefully to get into base?
Remember where you had to do a really long route through area and then over?... No. Now build a base here and be attacked within 1st minute.
Remember where you had to deploy in limited space and set up fine defences with limited funds?
Remember where you had no tanks, just infantry, no construction yard and enemy had tanks and con yard. ie. have to watch after your harvester and if not, you lose?
Remember where you had to sell stuff just to get out of bad situation?
Remember where taking base by front is futile attempt and had to go into rear of base?
Remember where you had to pick up your base location very, very, carefully, meaning further success?
Remember where you had not much funds to build 100 tank army simply to level down objective and had to use just a couple of tanks along with infantry and some aircraft (if had any)?
Remember where you were outnumbered and had no base.

Today's strategy games do not have most of above, where thinking is required.
 
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