Battlefield 3

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has anyone been having problems with getting co-op games going?
Just this last week cannot get a game going - have tried with several different ppl / different days and nadda.
Used to work 100% and have not changed anything. Tried googling, but gees not finding any answers, just the same freaking question.
 
has anyone been having problems with getting co-op games going?
Just this last week cannot get a game going - have tried with several different ppl / different days and nadda.
Used to work 100% and have not changed anything. Tried googling, but gees not finding any answers, just the same freaking question.

been having the same issue :(
 
has anyone been having problems with getting co-op games going?
Just this last week cannot get a game going - have tried with several different ppl / different days and nadda.
Used to work 100% and have not changed anything. Tried googling, but gees not finding any answers, just the same freaking question.

I had a few problems myself would get into a game (either as a host or guest) and always towards the end of the game it would lock up and I would get DC'ed. >_>
I think the patch out now, will fix some of those things.

• Fixed a problem with high speed mouse movement
• Added back some missing Growlers on Kharg Island Conquest Large
• Added back EOR sound for SQDM and TDM
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
• Fixed a problem with revived players not suffering suppression
• Fixed a problem with the camera when being revived in COOP
• Added joystick deadzone setting
• Fixed sound for when climbing ladders
• Fixed an issue with some weapon sounds in first person
• Fixed a swim sound loop error
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
• Increased the damage of the 44 Magnum slightly.
• Increased the range and minimum damage of the .357 Round from the MP412 Rex.
• Increased the range of all .45cal and 9mm weapons.
• Slightly increased the range of the P90 and MP7 and PDW-R.
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
• Increased the damage and range of the 40mm BUCK rounds.
• Reduced the damage .50cal weapons do against Helicopters.
• Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
• Added round duration and ticket summary at EOR
• Advanced squad polish – should be more intuitive
• Significant changes to the Join Squad functionality (see below)
• Fixed a problem regarding keybindings while playing
• You should now get a better error message when being disconnected via Battlelog

YES! 00 Buck is no longer useless at close/medium range.
O.K grenades drop when you are throwing and die, what about a second after you throw will it and then die, will it still drop? Just like Firring RPG/SMAW at a tank then dying a second later only to find it did not register a hit :/
 
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Man what about the IR scopes and this BS exploding shotgun rounds people use?

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I know they said they they are working on IR scopes.
FRAG rounds are fun! because they explode in peoples faces!! :D
 
iGame servers have been updated to the latest patch, please make sure you download this patch before attempting to connect
 
Released at 11am - We updated servers during the Blaze Update this morning, which was at 9am
The Client Patch is, as T mentioned, 484mb
 
Some neat tweaks that have been made it seems. The servers are all up and running, gave us the opportunity to tweak one or two things in the process. Server side patch was surprisingly big.

Anyways, time to get my helmet and aviator goggles on.
 
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