Mass Effect 3 Thread

The control system on xbox is getting so fucking annoying I am ready to smash my controller.

I agree it gets really annoying in places, nothing like diving around like an idiot instead of taking cover or taking cover instead of running. Died during one mission last night because he just wouldn't take cover.

Yeah the A Button is way over used. Im trying to think of what they could do instead but there just isn't enough Buttons on the gamepad. Im sure if they coded the cover mechanic differently it would work better. Think of Splinter Cell Conviction, they already gave us arrows to move between cover or leap over it, a visual icon or something to show that if you press "A" now you will go into cover seems the best solution. Didn't Gears of War have a similar issue? Conviction got around the issue by using the left trigger but that would mess with aiming.
 
Yeah the A Button is way over used. Im trying to think of what they could do instead but there just isn't enough Buttons on the gamepad. Im sure if they coded the cover mechanic differently it would work better. Think of Splinter Cell Conviction, they already gave us arrows to move between cover or leap over it, a visual icon or something to show that if you press "A" now you will go into cover seems the best solution. Didn't Gears of War have a similar issue? Conviction got around the issue by using the left trigger but that would mess with aiming.

Yeah I'm not sure what they can do, but as of now we just have to slog through it I guess.
Gears did have a similar issue if I remember correctly.
 
Yeah I'm not sure what they can do, but as of now we just have to slog through it I guess.
Gears did have a similar issue if I remember correctly.

Strangely I only really noticed it in MP and the one Boss Battle where getting and out of cover quickly is essential. But like most systems the brain compensated and after several failed attempts found a work around.

I see Operation Goliath was a success so everyone is getting commendation and victory packs:

http://social.bioware.com/forum/1/topic/324/index/10342522
 
Don't worry the space button on the pc version is also over used we rolling all over the place trying to take cover luckly have not died because of but it lets enemies come to close.
 
And that's exactly it. The damage is done. There is no fixing it. Can only just hope that they don't repeat the same mistakes in future titles.

I was reading through the comments in that article and came to the same conclusion. Hopefully devs learn from this and don't repeat it. However I still enjoyed the game and am looking forward to a 2nd or 3rd playthrough in a few months time.
 
You guys know that Amazon is refunding people, because of the whole ending stuff up? xD

And there is that step too far again, played the game from beginning to end, didn't like the end and now expect you money back from the retailer... O.o complaining to the developer I can still get my head around, this just sounds like someone trying to pull a fast one.
 
And there is that step too far again, played the game from beginning to end, didn't like the end and now expect you money back from the retailer... O.o complaining to the developer I can still get my head around, this just sounds like someone trying to pull a fast one.

Yeah I don't know, I do know that Amazon did refund some people because of this, although its tardy to do that, big up to amazon..Will def net them some more customers. Great PR :D
 
Asking for refunds is going a bit far, imo. That's taking the issue from dissatisfaction to internet melodramatics. the rest of the game was still good enough to warrant a purchase.
 
Asking for refunds is going a bit far, imo. That's taking the issue from dissatisfaction to internet melodramatics. the rest of the game was still good enough to warrant a purchase.

+1

If you played it to the end then you enjoyed it that long.

There were a number of things that bugged me from start to finish (plot holes, hollow and almost meaningless story arcs, the out-of-character creepiness of Alenko's romantic side, the overuse of the dead kid that went from tragic soppiness to "Oh for fuck sakes, again? Really?") but in the end it was a fair game with a couple of memorable moments.

It's just sad that it didn't live up to what many of us hoped for and even half the nonsense BioWare had promised that we could expect.

I guess it's silly but I really assumed that Mass Effect 3 would end the series on a major crescendo instead of turning into an End of Days Looney Tunes.
 
I agree it gets really annoying in places, nothing like diving around like an idiot instead of taking cover or taking cover instead of running. Died during one mission last night because he just wouldn't take cover.

In normal battles I can deal with it but when you have 3 Geth prime trying to rape your bottom its freaking annoying that all I want to do is hide behind a crate but no Shepard rolls around like a dog on heat. Meh.
 
To mass effect 3 players, from dr. Ray muzyka, co-founder of bioware

As co-founder and GM of BioWare, I’m very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we’ve yet created. So, it’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility.

I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team. The team and I have been thinking hard about how to best address the comments on ME3’s endings from players, while still maintaining the artistic integrity of the game.


Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it. The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that.


To that end, since the game launched, the team has been poring over everything they can find about reactions to the game – industry press, forums, Facebook, and Twitter, just to name a few. The Mass Effect team, like other teams across the BioWare Label within EA, consists of passionate people who work hard for the love of creating experiences that excite and delight our fans. I’m honored to work with them because they have the courage and strength to respond to constructive feedback.


Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April. We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.


The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and we’re planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, I’m proud of the team, but we can and must always strive to do better.


Some of the criticism that has been delivered in the heat of passion by our most ardent fans, even if founded on valid principles, such as seeking more clarity to questions or looking for more closure, for example – has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary.


If you are a Mass Effect fan and have input for the team – we respect your opinion and want to hear it. We’re committed to address your constructive feedback as best we can. In return, I’d ask that you help us do that by supporting what I truly believe is the best game BioWare has yet crafted. I urge you to do your own research: play the game, finish it and tell us what you think. Tell your friends if you feel it’s a good game as a whole. Trust that we are doing our damndest, as always, to address your feedback. As artists, we care about our fans deeply and we appreciate your support.


Thank you for your feedback – we are listening.

Source: http://blog.bioware.com/2012/03/21/4108/
 
Our first instinct is to defend our work and point to the high ratings offered by critics

Oh jesus. Is this guy for real? I'm not even going to bother the reading the rest of the article, because he just invalidated anything he says by that sentence.

The worst part is his response to the criticism is 'the critics like it'. My thoughts on the state of the gaming review industry aside, that pretty much tells me that he doesn't consider the fans' opinions to be as important as those of critics. I'd say that's rather an insult to fans, be it intended or unintended. The critics aren't the ones who are going to buy the game, the fans are.

He's basically weighing the opinion of 20 - 30 critics who got the game for free against the opinions of hundreds of thousands, if not a few million fans who had to buy the game.

Besides that, if your first defence against overwhelming criticism is 'the critics liked it', then you don't really have a defence to begin with.

I'm all for Bioware defending their game, and I'm actually glad they're invested enough in their game to defend it, but this isn't the best way to do it.
 
Oh jesus. Is this guy for real? I'm not even going to bother the reading the rest of the article, because he just invalidated anything he says by that sentence.

The worst part is his response to the criticism is 'the critics like it'. My thoughts on the state of the gaming review industry aside, that pretty much tells me that he doesn't consider the fans' opinions to be as important as those of critics. I'd say that's rather an insult to fans, be it intended or unintended. The critics aren't the ones who are going to buy the game, the fans are.

He's basically weighing the opinion of 20 - 30 critics who got the game for free against the opinions of hundreds of thousands, if not a few million fans who had to buy the game.

Besides that, if your first defence against overwhelming criticism is 'the critics liked it', then you don't really have a defence to begin with.

I'm all for Bioware defending their game, and I'm actually glad they're invested enough in their game to defend it, but this isn't the best way to do it.

Some of the criticism that has been delivered in the heat of passion by our most ardent fans, even if founded on valid principles, such as seeking more clarity to questions or looking for more closure, for example – has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary.

Maybe you should have read all of it.

Considering they just basically admitted that they got it wrong, are sorry and will be changing it clear they are listening to the fans. Considering the fact that the game was released not long ago, waiting the two weeks and get more people to finish it and voice their opinions is probably a smart move, especially if they are looking to fix what clearly is a huge miss step on their side. The more info (i.e opinions) they have the better they can make this potential "new" endings.
 
My commentary is not destructive commentary towards the game. It's commentary towards the quality of his response. It has nothing to do with their game, and everything to do with the way I interpreted his response.

And I still stand by what I said. This is a poorly thought out response that is likely just going to anger already angry fans further by the arrogant tone of it. As true as it is, fans don't want to hear how critics acclaimed the game. They want to hear what Bioware is bringing to the table. Yes, everyone can agree that the rest of the game is good, but stop rubbing it in our faces and start actually addressing the part that a lot of people are taking issue with. Review scores don't change the fact that people are angry at the ending and it's certainly not a defense against the fact that many fans are angry about the ending.

It would also help if they said something new for a change. Everything this guy said has basically already been said by Bioware in the last two weeks.
 
I haven't played the game, but it has been fascinating to read the varied comments on the ending.

Is there not a risk that by giving fans the ending they want/expect, you get criticized for being unoriginal? I sense Bioware are between a rock and a hard place on this one?
 
I haven't played the game, but it has been fascinating to read the varied comments on the ending.

Is there not a risk that by giving fans the ending they want/expect, you get criticized for being unoriginal? I sense Bioware are between a rock and a hard place on this one?

Well, from what I understand, they're not changing the endings, merely adding to them to fill some of the plot-holes and answer any other questions they left for fans.
 
Bought Me3 Today. But I have to refrain from playing it. Decided to get ME1 and Me2 with all DLC and go through those again to fully catch up on the story. Just started Me1 a couple of minutes ago, all spectered up and ready to go
 
Bought Me3 Today. But I have to refrain from playing it. Decided to get ME1 and Me2 with all DLC and go through those again to fully catch up on the story. Just started Me1 a couple of minutes ago, all spectered up and ready to go

Good decision Maps, enjoy 1 & 2, they are epic.
 
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