Elder Scrolls Online Announced

Isengard

No Hobbits Allowed
Long rumored and much anticipated, The Elder Scrolls Online is finally being unveiled in the June issue of Game Informer. In this month's cover story we journey across the entire land of Tamriel, from Elsweyr to Skyrim and everywhere in between.

Developed by the team at Zenimax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game. Players will discover an entirely new chapter of Elder Scrolls history in this ambitious world, set a millennium before the events of Skyrim as the daedric prince Molag Bal tries to pull all of Tamriel into his demonic realm.

"It will be extremely rewarding finally to unveil what we have been developing the last several years," said game director and MMO veteran Matt Firor, whose previous work includes Mythic's well-received Dark Age of Camelot. "The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise."

An in-depth look at everything from solo questing to public dungeons awaits in our enormous June cover story – as well as a peek at the player-driven PvP conflict that pits the three player factions against each other in open-world warfare over the province of Cyrodiil and the Emperor's throne itself.

Come back tomorrow morning for a brief teaser trailer from Zenimax Online and Bethesda Softworks, and later on in the afternoon for the first screenshot of the game. Over the course of the month, be sure to visit our Elder Scrolls Online hub, which will feature new exclusive content multiple times each week. You'll meet the three player factions, see video interviews with the creative leads, and much more.

The Elder Scrolls Online is scheduled to come out in 2013 for both PC and Macintosh.

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Sounds good, but I'll only consider it if it has real time combat with dynamic event only side quests.
 
No thanks. The appeal of the elder scrolls was that it was single player.
Going off and getting lost in a world with out some knob calling you a fucker or something.
 
Seems I'm the only one here (so far) that thinks it could be bloody amazing! All I can imagine when thinking of it is Skyrim + DAoC = epicness.
 
I'm real interested to see The Elder Scrolls taking on the role as an online multiplayer. It'll be an interesting take for the genre.
Whether or not it'll do any good ... Remains to be seen...

Don't have any high hopes for this, at this point in time. I hope it's good though.
 
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Looks like Game Informer is being paid to make this abomination sound good.
First Elder Scrolls Online Details Make it Sound Like Just Another Fantasy MMO

The issue of Game Informer packed with info on the newly-announced Elder Scrolls MMO is already in some people's hands and, well, if you were hoping for a game that was basically Skyrim only with real people, you're in for one hell of a disappointment.

From everything contained in the article, it sounds like "Elder Scrolls Online" is basically "Just Another MMO".

Things start going wrong on the very first page of the story, as ZeniMax Online's Paul Sage says "it needs to be comfortable for people who are coming from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players".

A page later? You're playing the game in third-person, and its combat centres around hotbars activating skills. Your attacks have cooldowns. In clear terms, that means no real-time combat. It is literally explained as using "World of Warcraft mechanics".

You can't do something or go some places in the game unless you're appropriately levelled up, just like a regular MMO. ZeniMax is "keeping large areas inaccessible to save them for use as expansion content". Only "some fraction" of the caves and other landmarks in the game are waiting completely unmarked and unexplored. You can't own a house because it's "too hard to implement in an MMO". NPC characters don't run on the same schedules they do in the main games.

Oh dear.

It's not all doom and gloom. Some aspects, like the fact the game has public dungeons (ie, dungeons part of the game world and not separate "instances") and a system where the faction which controls the Imperial City gets to name an Emperor from amongst the playerbase sound kind of cool.

But overall, my heart, it is sinking. Why, exactly, is this game being made if, a few bells and whistles aside, it's just another fantasy MMO, and retains so little of what it is people play Elder Scrolls games for? It even looks like just another fantasy MMO, losing much of the refined elegance of Bethesda's games in exchange for a simpler style that looks little like the past few games in the series.

If I sound overly negative on this game based solely on someone else's preview, well, that's because I am. I don't play conventional MMOs because I find their tropes, especially their combat, to be tiresome and artificial. To hear those bones will be propping up this game is all I need to hear to already be more than a little bummed out.

People always wonder why no MMO has ever beaten World of Warcraft. It's because the people who want to play World of Warcraft...already play World of Warcraft, and don't need to play something built using the same system. This franchise, like Star Wars: Old Republic before it, was a great chance to try something new, something that can capture the imaginations of the hundreds of millions of people who don't play WoW, not the ten million who do. To hear it won't be, as a massive fan of the Elder Scrolls series, is disappointing.

Subscribers to the magazine should be getting their hands on the mag over the next few days. Everyone else, info like this will be added to Game Informer's online hub in the weeks to come.
http://kotaku.com/5907598/first-eld...s-make-it-sound-like-just-another-fantasy-mmo

Whats the point of a TES game stripped of characteristics that make it TES? I'm sick of WoW clones


And speaking of WoW
original.jpg
 
So generic fantasy MMO where they've just gone and put in some names and places from TES. This is almost as good as the Syndicate 'remake'.
 
heard it was gonna be loosly based on morrowind..dunno why there are so many haters...bet half of them are playing Diablo 3..lol
 
heard it was gonna be loosly based on morrowind..dunno why there are so many haters...bet half of them are playing Diablo 3..lol

Whats that got to do with anything, the character of Skyrim and Diablo 3 is different.
 
I hate subscription MMO's I won't pay for it if it is subscription and Bethesda will lose reputation in my eyes.
 
What will the broadband speed be like in SA
I beta tested EVE online many moons ago, and that was laggy
 
Could be a lot like Final Fantasy online. This could definitely be a massive hit, but they should follow Blizzards approach of releasing beta keys worldwide to improve the game experience before it launches. Bad firsta appearances stays a long time
 
TES online definitely has loads of potential, it has the canon to make a great world. I just hope it doesn't distract them from the single player side.
 
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