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she played in need for speed carbon :D

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^^ that's her in-game :)
 
Foooz Ball :confused: I think you need to go on leave how about some context ....... No idea what those links are for :) its good that you know but the rest of us just want to see Boobies
 
Foooz Ball :confused: I think you need to go on leave how about some context ....... No idea what those links are for :) its good that you know but the rest of us just want to see Boobies

lol. Sorry about that. For the last few weeks I've been hammered with articles about the Metro design, and how everyone is jumping on that train. So I just took a step back and looked at it. It's nice.. but is it great? Inspiring? (2advanced's site is great and inspiring)

Yes.. I need a holiday. Haha
 
lol. Sorry about that. For the last few weeks I've been hammered with articles about the Metro design, and how everyone is jumping on that train. So I just took a step back and looked at it. It's nice.. but is it great? Inspiring? (2advanced's site is great and inspiring)

Yes.. I need a holiday. Haha

I've got to agree with you there. I've always been skeptical seeing someone with a clean desk; it leaves me with the impression that the person isn't really doing anything. The same holds for this 'clean design' phenomenon, IMO. It's a combination of hiding useful things and wasting valuable space. The 2advanced screenshot shows how you can have an elegant, clean, and functional design without compromising any one of the three; MS's website has a massive chunk right smack dab in the middle of the screen that does absolutely nothing! Too clean, IMO.

The thing is, we use computers. We can literally do almost anything we can think of.. So why not create a compromise between designs? I use an app on my desktop called Fences. With it, a double click on the desktop hides/shows all my desktop icons. The result is a clean interface when I want one, and a functional one when I want it. (The app has loads of other great functions, if anyone is interested in it.) I guess my point is that we get to call the shots, at any given time in the user experience. Why make a global design decision when we can create local solutions?
 
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