Xbox One not backwards compatible with 360 discs, Arcade games

nope, i see it as a very smart move to out source the old tech and bring in the new, i dont think they will stop making 360s once the new one is out and then the transition between the new and old will take a year or two and then people will forget about the 360 like people have forgotten the cube
 
If it was backwards compatible then I would have gotten it at launch. Currently though I have quite a few games that I own but still have to play so I will finish those first before moving onto the XBox One.
 
well kinda sucks.. was hoping it would be.. wasn't there a rumour about something you connect the xbox one to that would let you play the 360 games? hopefully they actually make something like that.. that would be awesome of them :D
 
Although not 100% confirmed, it seems like it won't play second-hand games either, unless you pay an "unlock fee":

http://metro.co.uk/2013/05/22/xbox-...s-must-be-online-once-a-day-probably-3804045/

http://www.computerandvideogames.co...r&utm_campaign=Buffer&utm_content=buffer3a53c

If this is true it's a very stupid move on MS's part and it will probably mean that I won't buy one, and I'm pretty sure I'm not the only one who feels this way.

So effectively, Microsoft will kill the 2nd hand retail market in one swoop. They are moving that market to their own store and they will set the price. So instead of shopping around in a small store and picking up a random old game, you will now need to browse the Live store for "discounted" games. I'm not sure how MS plans to handle consumers "selling" their games in the store, i suppose there will be some sort of market place , hopefully the consumer gets to set the price themselves.

Regardless, if i was a retailer into selling 2nd hand games, i would be very concerned right now. So the rumour about MS killing the 2nd hand market is actually sounding more and more true.
 
So far, looks like I will be getting it. The 2nd hand thing concerns me, but seems its still a rumour. Backwards compatibility, meh, never play old games since I have too many new ones. I will most likely keep my old xbox anyway.
 
"Why should loyal customers be punished for their architecture changes?"
I don't think it's a case of being punished as such. Remember, a next generation iteration means there has to be a large quantifiable leap when looking at the current generation, the architecture switch seems to be best way to achieve this. But obviously an architectural change already means that backwards compatibility is not available right off the bat unless it's somehow worked into the architecture.

Bear in mind, more functionality (backwards compatibility in this case), probably means more production cost, and ultimately higher prices for consumers.

Then another question arises, how do you include emulation or some form of backwards compatibility without bottlenecking your new architecture? Because I can assure you, they'd have to skimp on the quality of the Xbox One if they were to include emulation or some form of BC, in addition to trying to find reasonable pricing for consumers. I honestly believe trying to find this balance would hurt them more because the One might end up being just a slightly better version of the 360, which isn't their goal with the next generation.

Is it really worth it to have the Xbox One bottlenecked for the sake of backwards compatibility?

By the way, I do not own a console, just considering about the implications of backwards compatibility.

I've had friends who've suggested that maybe they could make the previous gen's games available digitally.

See, even if the games are available digitally, they would have to be compatible with the new architecture (this term, if I'm not to off the mark with consoles, probably blankets both hardware and how the software interacts with it, and not just one or the other, I'm deducing from what I know about software development), and if digitally means something akin to PC gamers' steam or even the current 360's marketplace, this probably means that some serioius maneuvering has to be done with the architecture (since the new architecture is very different from the current gen Xbox, i.e. PowerPC vs x86), which to me sounds like a lot of work and costs which are going to translate into the console's price.

Making the 360 games available digitally or in any other form for the Xbox One would probably also require some form of rework from the devs of said games because of architectural differences, this is pretty much the same as porting the games from console to PC. Which brings up another question, just how many people are willing to buy these 360 games for the Xbox One? Is that enough of a consumer base to offset the costs without letting it creep into the actual console's pricing?

Which devs are willing to do the porting?

Now streaming, another option, that's different from the games just being available digitally in a "Steam" or "Marketplace" sense, and AFAIK Microsoft hasn't acquired or struck a partnership with a company that does game streaming, as opposed to Sony's acquisition of Gaikai... Streaming would be a much better bet for backwards compatibility, but I highly doubt it's in the cards for Microsoft.

TL;DR, There are a lot of factors when it comes to backwards compatibility, a lot more than we're willing to admit.

Dee's 2 cents...
 
Dont think I will be getting it anytime soon unless it comes with amazing games, since I dont like it that it wont play the old games even the Wii still plays gamecube games so why couldn't microsoft do the same.
 
The backwards compatibility is technically not an issue if MS is going to pull a "Steam" on us. In other words, as far as i understand, Microsoft wants to have you register every game on your Live Account via some sort of "code". This also provides the ability to play the game without the disc, and MS is probably going to force you to install to the HD anyway.

So based on that, it's no different than Steam, which will merely do an online check to validate the game, maybe once a week or whenever you're online.

Catch is, as mentioned, if you want to sell your disc, you can't, it's like trying to sell a Steam game. HOWEVER, the advantage is, you can RE-download the game directly from MS if you ever need to play it in the future. So the disc is just a way to save some bandwidth.

So what am i getting at? There's your backward compatibility. If you can somehow register all your Xbox 360 games on your Live Account, implying you don't need the disc, then what stops you from downloading (from the Live Store) and playing it on the Xbox One ? I'm sure MS will "port" or "convert" some of the games across and sell it in their store as digital games?

Only catch is, how much this will cost you.
 
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The backwards compatibility is technically not an issue if MS is going to pull a "Steam" on us. In other words, as far as i understand, Microsoft wants to have you register every game on your Live Account via some sort of "code". This also provides the ability to play the game without the disc, and MS is probably going to force you to install to the HD anyway.

So based on that, it's no different than Steam, which will merely do an online check to validate the game, maybe once a week or whenever you're online.

Catch is, as mentioned, if you want to sell your disc, you can't, it's like trying to sell a Steam game. HOWEVER, the advantage is, you can RE-download the game directly from MS if you ever need to play it in the future. So the disc is just a way to save some bandwidth.

So what am i getting at? There's your backward compatibility. If you can somehow register all your Xbox 360 games on your Live Account, implying you don't need the disc, then what stops you from downloading (from the Live Store) and playing it on the Xbox One ? I'm sure MS will "port" or "convert" some of the games across and sell it in their store as digital games?

I'm not saying it can't be done, but it takes resources to do a quality port from one platform to another, as this is essentially similar to porting games from the 360 to the PC (an apt comparison since the architecture in question is x86). The question is, how many developers are willing to invest the proper resources and time to make quality 360 ports based how many people might be willing to buy said 360 ports for the One? In my previous I also mentioned the possible implications of "going Steam" on us.

See, even if the games are available digitally, they would have to be compatible with the new architecture (this term, if I'm not to off the mark with consoles, probably blankets both hardware and how the software interacts with it, and not just one or the other, I'm deducing from what I know about software development), and if digitally means something akin to PC gamers' steam or even the current 360's marketplace, this probably means that some serioius maneuvering has to be done with the architecture (since the new architecture is very different from the current gen Xbox, i.e. PowerPC vs x86), which to me sounds like a lot of work and costs which are going to translate into the console's price.

Making the 360 games available digitally or in any other form for the Xbox One would probably also require some form of rework from the devs of said games because of architectural differences, this is pretty much the same as porting the games from console to PC. Which brings up another question, just how many people are willing to buy these 360 games for the Xbox One? Is that enough of a consumer base to offset the costs without letting it creep into the actual console's pricing?

Which devs are willing to do the porting?
 
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i saw a vod on youtube that explained the xbox one well. Why do you want to play old games when you have the new one ? yes i can understand if you want to play the old titles but thats console. I saw that you will not need a always online internet connection but it will just need to sink the cloud and other features every 24hours or when the console is turned on.


when it comes to the game i feel that if i get the xbox one i would want to play the latest games and not the old ones. I mean when last has anyone played contra on the NES system in the last 5 years ? With the steam thing and the 500GB hdd that cant be changed thats good that will stop people from stuffing around with the tech and i mean it has usb 3 so it has a option to connect to external HDD source. There is so much to be said about this console and i think i will wait for E3 to come, so that we can see how the console plays out and how much better or worse it is to the 360.
 
(since the new architecture is very different from the current gen Xbox, i.e. PowerPC vs x86), which to me sounds like a lot of work and costs which are going to translate into the console's price.

K I'm not 100% clued up on all this so please correct me if I'm wrong (good chance of it too) but if they are now using an x86 architecture, how is the console then different to my pc? What would be stopping me from formatting their hard drive and installing my own OS on there since they already show they're running a Windows Kernel on it.
 
Look, I can understand disc-based games not being compatible, but arcade games? Most of those arcade games are likely going to be ported over to the new xbox. They can at least give owners of those games the games for free.
 
K I'm not 100% clued up on all this so please correct me if I'm wrong (good chance of it too) but if they are now using an x86 architecture, how is the console then different to my pc? What would be stopping me from formatting their hard drive and installing my own OS on there since they already show they're running a Windows Kernel on it.

I haven't actually considered that possibility, I think on paper these consoles are pretty much gaming PC's, but I'm sure there's preventive measures for installing other operating systems.

I actually just realized that it might be easier to emulate these consoles (as opposed to their predecessors) since they're using the same architecture as PC's.

Look, I can understand disc-based games not being compatible, but arcade games? Most of those arcade games are likely going to be ported over to the new xbox. They can at least give owners of those games the games for free.

I think that's the IF in this equation...
 
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