DirectX 11.2 exclusive to Xbox One, Windows 8.1

But this is clearly a trend with the directx versions being exclusive to new only.

I expected this from them. Windows 8 uptake shite, so try the XP>7 bulldoze tactics to try force it.
The XP>7 was a well worth leap especailly with .net stuff
I`m convinced it would work fine on 7, and 7 still has a ton of life in it.
Screw you microsloth :mad:
 
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This feels like a marketing move to make people upgrade :rolleyes:

It is. They have to think of ways to force people to buy their newer operating systems because people won't do it willingly. Same reason they end support for older operating systems and you can no longer get updates and the like for them.

On a personal note, I'll stick with Windows 7, thank you.
 
Just like what happened with DX10 and to a lesser extent DX11, artificially limiting who has access to the tech will just mean developers will continue to target to largest audience and thus continue to use old tech.
 
Is this even a thing? Really? Maybe I'm just ignorant or tech inclined.

It's not that big of a thing at the moment. As more games and graphical application begin adopting DX11.2, we will be forced to upgrade.
Most current games offers us to either play in DX9 or DX11.
 
I'm not surprised it's exclusive. Windows 8's kernel is different from Windows 7 and has a lot of small things rewritten and changed. They could probably retroactively apply these updates later on, but I don't think we'd get the same package or all the same features. Windows 7 is three years old now, after all. A lot of things have changed since 2009.
 
I'm just having a crap load of problems with Win8, I could not set up a network that worked with my Wii U, and more recently I found out that GFWL doesn't work on Win8.
 
I'm not surprised it's exclusive. Windows 8's kernel is different from Windows 7 and has a lot of small things rewritten and changed. They could probably retroactively apply these updates later on, but I don't think we'd get the same package or all the same features. Windows 7 is three years old now, after all. A lot of things have changed since 2009.
Games are still using DX9 which is 11 years old. So I don't really see everyone clamouring to make games which solely support DX11.2. At most games may have one or two features which you can choose to enable if your platform supports 11.2.
 
Of course it's not, but it's a mixture of market targeting and complacency. Using DirectX 9 means they can target gamers who are still on Windows XP as well. The devs who have enough time, money and man power will include other render paths as in the case of Metro 2033, which had DX9 and DX10 renderers.

The other part is complacency. Its not that the devs are lazy, its just that they may be more familiar with DX9 and want the option to port to the current crop of consoles. That's why games like Borderlands 2 still use DX9, as do others like Team Fortress 2 (moving to DX9), Minecraft and Diablo III, which runs on so many machines. As we move away from supporting XP to a stronger Windows 7 and 8 install base, these things will change and more devs will jump into DX11. The next generation of consoles are going to make sure that push happens. I don't know anyone who's still on XP, most have moved to Windows 7, thankfully.
 
Plenty of PC exclusives run on DX9. So it's not just because of consoles.

But its only a matter of time now. Battlefield 4, Mirrors Edge 2, Dragon Age: Inquisition, New need for speed will be Directx 11 only. I'm not even listing games that are 10 or 11 but excluding 9.
 
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