Choose Your Own Adventure

DarthMol

New member
For a bit of fun and nostalgia, I thought we could start up a "Choose Your Own Adventure" thread. Here's a chance for you to put that creativity and "game ideas" to use.

How it will work: I'll start off the story with a bit of introduction and establish the character and to some extent the genre. Each post will be a "page" in this CYOA book. At the end of your post you can either put:

Turn to page ... and the next person continues the story

Or you can give a choice e.g. Turn to page ... to steal the pork or Turn to page ... to leave it.
The next person posting will then decide which choice they made.

When adding a post it's best to post "Next" so as to reserve your spot and then edit the post with what you wanted to say.

Aside from that go wild - add twists, change genres, whatever - we'll see where this ends up.

Maybe later we can add skill-checks and "dice rolls" if we want.

The Story will begin in the next post.

- - - Updated - - -

The Last Villain of Infelm

A faint drip, drip, dripping echoed through the Halls of the Underground King. The caves were cool, and mostly quiet. Just the way you liked it. You had lived your whole life here in the murky depths, as one of the cautious goblins. It was a peaceful life, yet often boring. Many times you dreamed of creeping up to the surface, to see the burning world of which you'd heard in tales. Now your curiosity had grown too great to suppress, it was time to risk it all and go "upstairs".

Your mind made up, there was only one more thing to decide. Which forbidden tunnels would you take to get to the surface?

Turn to page 54 to brave Way of the Dead

Turn to page 101 to creep through the Narrow Path
 
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The Last Villain of Infelm

A faint drip, drip, dripping echoed through the Halls of the Underground King. The caves were cool, and mostly quiet. Just the way you liked it. You had lived your whole life here in the murky depths, as one of the cautious goblins. It was a peaceful life, yet often boring. Many times you dreamed of creeping up to the surface, to see the burning world of which you'd heard in tales. Now your curiosity had grown too great to suppress, it was time to risk it all and go "upstairs".

Your mind made up, there was only one more thing to decide. Which forbidden tunnels would you take to get to the surface?

Turn to page 54 to brave Way of the Dead

Turn to page 101 to creep through the Narrow Path

Page 54

Your flawed prudence wins the internal struggle as you decide to take the Narrow Path, for some reason, you'd rather brave the dangers of the surface once you actually reach the surface. In what seems like moments later you may just regret your choice as you hear distant, subtle screeching, followed hollow thumps reverberating around the tunnel.

A conundrum has just presented itself to you. Do you hurry on your intended in the hopes to evade whatever's lurking around the narrow path you've taken? Or does curiosity get the better of you, and you decide to find the source of the sounds, it can't be that bad, right?

Turn to page 108 to stay on your intended path

Turn to page 66 to follow the sudden sounds
 
Page 54

Your flawed prudence wins the internal struggle as you decide to take the Narrow Path, for some reason, you'd rather brave the dangers of the surface once you actually reach the surface. In what seems like moments later you may just regret your choice as you hear distant, subtle screeching, followed hollow thumps reverberating around the tunnel.

A conundrum has just presented itself to you. Do you hurry on your intended in the hopes to evade whatever's lurking around the narrow path you've taken? Or does curiosity get the better of you, and you decide to find the source of the sounds, it can't be that bad, right?

Turn to page 108 to stay on your intended path

Turn to page 66 to follow the sudden sounds

Page 66

After realising you actually meant to take the Way of The Dead, you decide to turn back, but before you do that you walk towards the side path leading towards the sounds. The path gradually gets narrower and you feel as if you are making a bad mistake, but you continue further until you are faced with a large wooden door, inlayed with ornate carvings depicting your Ancestor's ritualistic practices, long since forgotten.

Turn to page 90 to inspect the carvings more closely

Turn to page 10 to open the door
 
Page 90

You look at the carvings, your brow creased in concentration. The images depicted are frightening, scenes of torture and death. One image in particular catches your eye. There is a recess in the shape of some talisman. It appears that to open the door you'd need to find the talisman that fits the recess.

You turn back along the way you came.

Turn to page 108
 
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Page 66

Being the curious goblin you are, you decide to find out where the sudden noises came from. You find a crack in the wall and slip through it into a low passage. There appears to be a soft glow coming from the end of the passage. Another thump is felt, reverberating down the passage, followed by a whooshing hiss. Your courage wavers, do you push on towards the dim light and the ominous sounds (Page 23) or do you go back to the Narrow Path and continue that way (108)

Page 66

After realising you actually meant to take the Way of The Dead, you decide to turn back, but before you do that you walk towards the side path leading towards the sounds. The path gradually gets narrower and you feel as if you are making a bad mistake, but you continue further until you are faced with a large wooden door, inlayed with ornate carvings depicting your Ancestor's ritualistic practices, long since forgotten.

Turn to page 90 to inspect the carvings more closely

Turn to page 10 to open the door

We need a way of avoiding this... Post NEXT if you are taking it next, then edit your post and complete the story.

That way people can see if you are doing the next one.
 
page 66

after realising you actually meant to take the way of the dead, you decide to turn back, but before you do that you walk towards the side path leading towards the sounds. The path gradually gets narrower and you feel as if you are making a bad mistake, but you continue further until you are faced with a large wooden door, inlayed with ornate carvings depicting your ancestor's ritualistic practices, long since forgotten.

turn to page 90 to inspect the carvings more closely

turn to page 10 to open the door

Page 90

At this point you're fascinated by the intricate carving, and you decide to give the carvings a closer inspection. As you move closer to inspect the carvings, entranced by their beauty and level of detail, you notice what may be the quick movement of an entity or shadow in the periphery of your vision.

As you turn back to glance at what may be a figment of your imagination, you hear faint murmurs of words spoken in a language you can't seem to decipher, eschewing all logic, stark terror taking control of you, you hurriedly struggle with the door before it basically flies open and...

Turn to Page 91
 
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next: ......

Page 90

You look at the carvings, your brow creased in concentration. The images depicted are frightening, scenes of torture and death. One image in particular catches your eye. There is a recess in the shape of some talisman. It appears that to open the door you'd need to find the talisman that fits the recess.

You turn back along the way you came.

Turn to page 108

LOL if you see this do 108!!!
 
We need a way of avoiding this... Post NEXT if you are taking it next, then edit your post and complete the story.

That way people can see if you are doing the next one.

Good idea. I edited my previous post after seeing you had already done that page. I'll update the OP
 
Page 90

At this point you're fascinated by the intricate carving, and you decide to give the carvings a closer inspection. As you move closer to inspect the carvings, entranced by their beauty and level of detail, you notice what may be the quick movement of an entity or shadow in the periphery of your vision.

As you turn back to glance at what may be a figment of your imagination, you hear faint murmurs of words spoken in a language you can't seem to decipher, eschewing all logic, stark terror taking control of you, you hurriedly struggle with the door before it basically flies open and...

Turn to Page 91

I prefer Dee's entry to mine so let's continue the story from Page 91
 
I prefer Dee's entry to mine so let's continue the story from Page 91

You stumble onto the cold marble floor of a long and majestic hallway. You're reduced to a heaving, anxiety stricken mass sprawled out across the doorway. The door you fell through is now locked. As you catch your breath, you slowly begin to look around you, marveling at the ancient grandeur of the hallway. Tall gothic-framed windows draped with oriental fabrics, rays of sunlight gently illuminating the length of the hallway and revealing the disturbance of slowly floating dust due to your fall.
You slowly begin to walk to the end of this hallway, it ends in a large single door. You open it and peer into a majestic hall as grandiose as the preceding hallway. It's empty. But you could once tell that it once served host to guests as mysterious as the ancient and high detailed artwork themselves. You now see two long tables with matching tall wooden chairs on either side of the room seperated by a long exquisite red carpet leading up to a regal pulpit upon an exquisitely detailed podium.
You slowly begin to wander towards the pulpit as if something within your subconscious was beckoning you. You hear ethereal whispers, calming, soothing.
A hat, an old dusty, worn leather hat. You notice something odd about this mythical Hat. It looks strangely anthropomorphic.
With a sudden jolt of adrenaline, the Hat begins to move. undusting itself. The once inanimate object now coming to life, a humanlike face now forming out of the leather creases.
"...Foul creature! You woke me up from my deep slumber! State your business or begone with you!"
You nervously utter... "What.. are.. you?"
"Nevermind mind that! State your business or begone!" The leather now chaffing and squeaking. "What is your desire? Your deepest desire? So that I may bestow it upon you and continue my deep slumber.."
You reply "I wish to be great"
"Ok then, put me on your head."
You proceed to do so.. and the second you put the Hat on, a vortex of wind begins to spin around you as the Hat begins chanting some incantation in a language similar to the one you've heard before beneath its breath.
"Hmm, difficult. VERY difficult. Plenty of courage, I see. Not a bad mind, either. There's talent, oh yes. And a thirst to prove yourself. But where to put you?..."
"Not Slytherin. Not Slytherin"
"Not Slytherin, eh? Are you sure? You could be great, you know. It's all here in your head. And Slytherin will help you on the way to greatness, there's no doubt about that. No?"
"Please, please. Anything but Slytherin, anything but Slytherin"
"Well if you're sure, better be... GRYFFINDOR!"

Page 92
 
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You stumble onto the cold marble floor of a long and majestic hallway. You're reduced to a heaving, anxiety stricken mass sprawled out across the doorway. The door you fell through is now locked. As you catch your breath, you slowly begin to look around you, marveling at the ancient grandeur of the hallway. Tall gothic-framed windows draped with oriental fabrics, rays of sunlight gently illuminating the length of the hallway and revealing the disturbance of slowly floating dust due to your fall.
You slowly begin to walk to the end of this hallway, it ends in a large single door. You open it and peer into a majestic hall as grandiose as the preceding hallway. It's empty. But you could once tell that it once served host to guests as mysterious as the ancient and high detailed artwork themselves. You now see two long tables with matching tall wooden chairs on either side of the room seperated by a long exquisite red carpet leading up to a regal pulpit upon an exquisitely detailed podium.
You slowly begin to wander towards the pulpit as if something within your subconscious was beckoning you. You hear ethereal whispers, calming, soothing.
A hat, an old dusty, worn leather hat. You notice something odd about this mythical Hat. It looks strangely anthropomorphic.
With a sudden jolt of adrenaline, the Hat begins to move. undusting itself. The once inanimate object now coming to life, a humanlike face now forming out of the leather creases.
"...Foul creature! You woke me up from my deep slumber! State your business or begone with you!"
You nervously utter... "What.. are.. you?"
"Nevermind mind that! State your business or begone!" The leather now chaffing and squeaking. "What is your desire? Your deepest desire? So that I may bestow it upon you and continue my deep slumber.."
You reply "I wish to be great"
"Ok then, put me on your head."
You proceed to do so.. and the second you put the Hat on, a vortex of wind begins to spin around you as the Hat begins chanting some incantation in a language similar to the one you've heard before beneath its breath.
"Hmm, difficult. VERY difficult. Plenty of courage, I see. Not a bad mind, either. There's talent, oh yes. And a thirst to prove yourself. But where to put you?..."
"Not Slytherin. Not Slytherin"
"Not Slytherin, eh? Are you sure? You could be great, you know. It's all here in your head. And Slytherin will help you on the way to greatness, there's no doubt about that. No?"
"Please, please. Anything but Slytherin, anything but Slytherin"
"Well if you're sure, better be... GRYFFINDOR!"

Page 92

You suddenly realise that now is not the time for silly games, and take off the 'oh so ordinary' hat that you found lying on the floor upon stumbling into the hall. This is real, not some Wizard story. Besides, that hat probably had fleas, who knows what diseased creature was wearing that before you.

Running your hand through your hair to ensure the fleas jump away, you hear the strange noises again, although by now they are starting to grind your senses and are getting quite bothersome. They are coming from the one corner of the darkened hall and you meander over to see what is causing this sensory intrusion.

Upon arrival you see a golden gear type object protruding from the wall. It appears that someone has shoved a metal bar of some sort through one of the spikes and it cannot continue it's circular journey. It keeps trying but screeches against the metal bar every time it tries to turn.

Turn to page 101 to remove the bar

Turn to page 5 to leave it
 
You suddenly realise that now is not the time for silly games, and take off the 'oh so ordinary' hat that you found lying on the floor upon stumbling into the hall. This is real, not some Wizard story. Besides, that hat probably had fleas, who knows what diseased creature was wearing that before you.

Running your hand through your hair to ensure the fleas jump away, you hear the strange noises again, although by now they are starting to grind your senses and are getting quite bothersome. They are coming from the one corner of the darkened hall and you meander over to see what is causing this sensory intrusion.

Upon arrival you see a golden gear type object protruding from the wall. It appears that someone has shoved a metal bar of some sort through one of the spikes and it cannot continue it's circular journey. It keeps trying but screeches against the metal bar every time it tries to turn.

Turn to page 101 to remove the bar

Turn to page 5 to leave it

Page 101

You time your grab for the metal bar when the cogs briefly stop straining. Free of their impediment the gears groan back into motion. A steady clanking sound reverberates around the hall and continues steadily for a few minutes. All of a sudden the clanking noise ceases and there's a resounding boom. A mechanical whir starts up and the wall shifts in front of you. You jump back in fright and find a cosy room in front of you where there was once wall.

Hesitantly you creep into the room, it's walls are brightly panelled red, with the wood showing through in places. The floor is solid metal, as is the ceiling. The is a lever protruding from the metal floor, it's handle the same flaky, red. You decide you might as well give the lever a pull as there is no other option for escaping the hall since the door by which you entered the hall locked itself when you fell through.

You grasp the lever and start pulling, it takes a deal of effort but finally gives. The whirring sound returns and you are sealed inside the small room. You feel panic rising like harsh vomit in your gut. The clanking has started again and with a jolt the room lurches upwards, tumbling you to the cold floor. You stay down, eyes squashed shut, hoping that this won't be the end of your curios quest.

Turn to page 77
 
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