Beat and shoot-em-up in former Titanfall, God of War devs' To The Death

Dohc-WP

Ron Burgundy
Indie developers Scary Mostro and Section Studios launched their Kickstarter campaign for To The Death today. The game combines beat-em-up and arcade shooter elements together, as players control one of two warriors that are dashing towards one another, hacking away at everything in their path. As To The Death's story goes, the warriors killed each other and are now stuck in The Crawl, a purgatory-like world between life and death.

The two studios are led by developers with a deep history in the industry, with To The Death's game design and engineering coming from Scary Mostro's Todd Alderman and Francesco Gigliotti. Both Alderman and Gigliotti are credited as lead designer and engineer respectively at Infinity Ward on the Call of Duty series, and later worked on Titanfall for Respawn Entertainment. Likewise, To The Death's art direction comes from Section Studios Creative Director Cecil Kim, visual development lead for God of War 3.

To The Death is in development for PC, Mac and Linux with early access tentatively planned for August. Scary Mostro and Section Studios are seeking $400,000 by February 19 to fund its development.

Source : Kickstarter
 
Sheesh, how can a company already boast about having former Titanfall developers? I guess people in this industry move around very quickly.
 
Sheesh, how can a company already boast about having former Titanfall developers? I guess people in this industry move around very quickly.

game coders, artists are pretty expendable, 1 bad game or tweet and you're done
 
Sheesh, how can a company already boast about having former Titanfall developers? I guess people in this industry move around very quickly.
It's probably the artist's that get the chop first I doubt the coders leave early they will be smashing bugs till the last second.
 
Sheesh, how can a company already boast about having former Titanfall developers? I guess people in this industry move around very quickly.

The game doesn't have to be released for someone to be formerly associated with it and unless they were forced to stay at the company under contract they are more than welcome to leave at anytime during the many years the game will been in development for.
 
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