Tomb Raider: Definitive Edition PS4 and Xbox One Has Different Devs

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Tomb Raider: Definitive Edition has different developers on PS4 and Xbox One, one of the studios involved has revealed.

NeoGAF noticed that Nixxes outed itself as the main development force behind the revamped release of the game on PS4, while it also lent help when needed to Sleeping Dogs creator United Front Games with the Xbox One version.

"Nixxes Software is proud to announce that it has been working on the Playstation 4 version for the recent announced Tomb Raider: Definitive Edition," the studio revealed. "In addition to converting the game to Playstation 4, Nixxes Software provided support to United Front Games, the developer responsible for the Xbox ONE version of the game."

It also confirmed that the DualShock 4's lightbar will light up red and orange when using the torch, and will flash when you shoot. The Xbox One version, meanwhile, will allow you to use Kinect to change weapons and attachments, as well as navigate menus using your voice. You'll also be able to rotate and inspect relics using hand gestures.

The news comes on the heels of yesterday's announcement that the game runs at 1080p 60fps on PS4, with rumours suggesting it's closer to 30fps on Xbox One.

Source : IGN
 
I wonder if the Xbone's 30fps is then a result of less optimization? Did a quick google on United Front Games and it doesn't look like they've had any experience working on AAA titles (unless Sleeping Dogs is AAA?).
 
I wonder if the Xbone's 30fps is then a result of less optimization? Did a quick google on United Front Games and it doesn't look like they've had any experience working on AAA titles (unless Sleeping Dogs is AAA?).

Sleeping Dogs is definitely AAA.
 
i suspect some devs havent started fully utilising the esram yet !
Perhaps. I suspect we'll see broadly similar optimization gains on both consoles though & thus the xbone will continue to fall behind.

If I'm wrong on that front then that would indicate a bright future for APUs though. (Which imo is going to happen anyway).
 
Perhaps. I suspect we'll see broadly similar optimization gains on both consoles though & thus the xbone will continue to fall behind.

If I'm wrong on that front then that would indicate a bright future for APUs though. (Which imo is going to happen anyway).
Exactly you always here about xbox fans saying they haven't utilized this and that, but remember that both machines are made by amd so do people think that xbox is going to get performance gains over the playstation4.Whatever gains are made by devs on xbox can easily be applied to ps4 because of the similar architecture's.
 
This seems to me to be a good decision for the product if not necessarily a financially sound one. It at least ensures that each product is properly optimized for each system.
 
People don't realise just how much performance those extra shader units provide. I'm not surprised the PS4 is outperforming the Xbox One in multiplat games and you can expect that gap to get wider as time moves on.
 
Exactly you always here about xbox fans saying they haven't utilized this and that, but remember that both machines are made by amd so do people think that xbox is going to get performance gains over the playstation4.Whatever gains are made by devs on xbox can easily be applied to ps4 because of the similar architecture's.

Correction ! only the CPU's are MADE by AMD and the cpu's are not exactly alike in both systems.
 
Correction ! only the CPU's are MADE by AMD and the cpu's are not exactly alike in both systems.

The CPU and GPU's are both AMD (combined APU) and they are indeed built on exactly the same architecture, so just like a Radeon 7750 is the same architecture and the 7850, the one just has a higher count of the same "stuff" so it's inherently faster.

PC enthusiasts would understand exactly the kind of technical lead the PS4 has over the Xbox One and no amount of software optimisation is going to close that gap.
 
Bleh...GPU and platform argument. I hate those.

I am pretty happy that I didn't play the original release of this game, because having seen the comparison of the two platforms, I would much rather hold out and get this when I eventually do have a PS4.
 
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The CPU and GPU's are both AMD (combined APU) and they are indeed built on exactly the same architecture, so just like a Radeon 7750 is the same architecture and the 7850, the one just has a higher count of the same "stuff" so it's inherently faster.

PC enthusiasts would understand exactly the kind of technical lead the PS4 has over the Xbox One and no amount of software optimisation is going to close that gap.
Exactly, any optimisations made on the Xbox one will benefit the ps4 just as much. The only difference is the esram, which is a band-aid for the slow ddr3 they are using.
 
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Bleh...GPU and platform argument. I hate those.

I am pretty happy that I didn't play the original release of this game, because having seen the comparison of the two platforms, I would much rather hold out and get this when I eventually do have a PS4.

Honestly i'm perfectly happy that I played it on PC. The performance jump doesn't look large enough to make me desire to purchase a new console for the express purpose of playing the DE.
 
Technical jargon aside - it comes down to marketing and public perception. It doesn't matter if the XBONE is housing an unobtainium core made of kitten dreams - as long as bad press like this keeps coming out, they can forget about it. The PS4 is kicking XBOX ass from here to Neverwinter.
 
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